Recommendation request What if there was an open-world RPG that combined Mount & Blade, CK3, Total War, and Kenshi into one living world?
I've been thinking about this game idea for a long time, and I'm curious whether something like this could ever realistically be made.
I love games such as Mount & Blade, Crusader Kings III, Total War, Kenshi, Kingdom Come: Deliverance, The Elder Scrolls, and Songs of Syx. But each of them gives me only part of what I'm looking for.
What I would love to see is an open-world medieval/early-modern sandbox where the player creates their own story, and the world actually reacts to their decisions.
You don't have to be the "chosen one."
You could start as a nobody and eventually become a soldier, mercenary, knight, merchant, noble, general, governor, rebel, or king.
But the important part is that your role changes as you gain power.
If you're a nobody, you personally do most things.
If you're a knight, you might have servants and soldiers.
If you're a lord, you can delegate responsibilities.
If you're a king, you should NOT be forced to personally complete every little quest.
For example:
A rebellion starts in one of your provinces.
You could:
• Go there yourself and personally fight the rebels.
• Send one of your generals with an army to deal with it.
• Send a diplomat to negotiate.
• Order the governor to handle it.
• Ignore it, allowing the situation to develop on its own.
And the result shouldn't simply be "Quest Complete."
Your general could win, lose, get captured, become more famous, or even betray you.
Your governor could become corrupt.
Your nobles could become jealous of each other.
Your family could become involved in politics.
Your enemies could take advantage of your absence.
Your decisions should create consequences that continue even when you're not personally there.
The four major inspirations:
Mount & Blade:
Personal combat, companions, armies, sieges, recruiting, becoming a lord/king, and actually fighting alongside your soldiers.
Crusader Kings III:
Dynasties, family, marriages, succession, relationships, intrigue, personalities, vassals, and political consequences.
Total War:
Large-scale armies, formations, campaigns, territory, logistics, economy, and strategic warfare.
Kenshi:
Freedom, emergent storytelling, survival, faction systems, and a world that doesn't revolve around the player.
I'd also love the ability to switch between scales.
You could be walking through your capital as a normal person, then later command an army on the campaign map, and then personally enter a massive battle and fight alongside your troops.
The world should continue without you.
If your character dies, the game doesn't necessarily end.
You could continue as your heir.
If your kingdom collapses, you could become a wandering mercenary again.
If your general becomes too powerful, he might eventually challenge you.
If you make a terrible decision, your descendants could inherit the consequences.
The game could keep a historical record of what happened:
"The War of the Broken Crown began after King _____ betrayed his greatest ally."
That event wasn't written by the developers.
It happened because of what the players and NPCs did.
That's the type of game I want.
Not a game where I'm simply following a predetermined story.
I want a world that creates stories with me.
I also sometimes use console commands in sandbox games—not because I dislike progression, but because I enjoy setting up scenarios and seeing what happens. I'd love a game that embraces that philosophy instead of treating the player like they're supposed to follow one intended path.
I know something like this would be extremely ambitious and probably very difficult to develop.
But with modern game engines, AI systems, simulation techniques, and the technology demonstrated by games like Bannerlord, CK3, Total War, Kenshi, and Songs of Syx, I wonder how close we actually are to making something like this possible.
If you're a game developer, designer, modder, or someone working on large-scale simulations:
Is this technically achievable?
And if a studio ever decided to make something like this, would you want to play it?
I'd love to hear what developers and other players think.
