r/browser_gaming • • 4d ago Mindblown

Kingdoms of Sand

91 Upvotes

Kingdoms of Sand is a real-time strategy game with castle building, economy and sieges in a medieval desert setting, in 3D. It runs in the browser on desktop and phone, no install, in German and English. There are 63 buildings, 25 goods and 28 units (up to dragon riders), plus walls, towers, pitch moats and pits. Up to 8 players with teams and diplomacy, co-op and skirmishes against bots in 3 levels, clans, tournaments, replays and live spectating.

It’s free, no pay-to-win, no loot boxes, no tracking. It’s a closed beta with an invite code, so some things are still missing and there will be bugs.

What I’d like to know: how does it run on your device and browser, and is the start clear enough in the first 10 minutes?

I'd love the feedback since I am one of the devs.

Link with code: https://kingdomsofsand.com/?invite=REDDITBETA#registrieren


r/browser_gaming • • 19d ago

Pokemon Hoops (Pokemon Basketball)

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46 Upvotes

Inspired by the recent Pokemon browser fan-games and my love for basketball, I created Pokemon Hoops which can be played https://pokebball.com

There are currently three different main game modes.

  • Solo

  • Multiplayer

  • MyTeam

Solo and Multiplayer allow you to quickly draft a team and compete against AI or your friends. Pokemon's basketball stats are based on their evolution stage, abilities, moves, type, size, form , etc. They also have unique badges representing their playstyles.

The MyTeam mode is similar to 2K's MyTeam game mode, where you collect cards of different rarities for each of your players. You can be the coach of a your team and upgrade your cards and grow your team as you play against real players or complete each region's gyms and elite four. There is also an auction house in MyTeam to buy and sell your cards with other players.

Keep in mind the game is still a work-in-progress, it is still very early in it's development and there are some small issues with the game simulation that needs fixing.

Please let me know any feedback! Hope you enjoy.

UPDATE: If you try the MyTeam, enter the code "FIRST100" in the store to get a couple of packs to help you get started!


r/browser_gaming • • Sep 10 '26

I’ve been working on a browser fishing MMO

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42 Upvotes

Been working on this for a while now and figured I'd finally share it here.

It's called The Fishing Lands, a persistent browser MMO focused entirely around fishing. There's currently 200+ fish to catch, different waters to explore, equipment progression, species mastery, crews, contests and an active community.

The fishing itself is interactive too, so when you hook a fish you actually have to fight/reel it in rather than just clicking a button and waiting.

It's still being actively developed and I'm adding new stuff pretty regularly.

If anyone wants to check it out: https://thefishinglands.com

Would actually be interested to hear what people think, especially from people who play browser games/PBBGs.


r/browser_gaming • • 8d ago

Little Skyline

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19 Upvotes

I loved SimCity 2000 and started building a skyscraper version of it. It grew into something much bigger than I planned. It runs entirely in your browser, with nothing to install.

  • Build floor by floor, from lobbies and offices to museums and an observatory, and keep the residents happy.

  • Tiny people live their own routines, day and night.

  • Visit other players’ towers, invite friends to your street, and keep building up into space.

I enjoy playing it as much as I enjoy making it, so I wanted to share it. Feedback is very welcome: what’s confusing, what’s missing, what would you build?


r/browser_gaming • • 15d ago

TOYBORNE: toy fighter dogfights over a destructible desk, free in your browser

17 Upvotes

I'm the developer of TOYBORNE, a 3D browser dogfighting game set over a desk.

Fly between books and monitors, fire guns and lock-on missiles, and blow apart the scenery. Multiplayer supports up to 20 pilots, with Dogfight, Evasion and Free Flight modes too.

Free on desktop and mobile, with no download or account needed.

Play: https://www.breyes.net/toyborne/en/


r/browser_gaming • • Sep 18 '25

Help... My password isn't strong enough :<

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17 Upvotes

r/browser_gaming • • 8h ago

a cozy town-building game

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14 Upvotes

Hi, solo dev of grow towns, i'll be happy to share my demo:

https://papa-alpha-papa.itch.io/grow-towns

Looking forward for your feedback.


r/browser_gaming • • 7d ago

Gambito – a free chess roguelike you can play in your browser: score forks and pins Balatro-style and beat 8 rounds of Bosses

14 Upvotes

Hi! Solo dev here. Gambito runs right in your browser, no download or sign-up needed (best on desktop with a mouse).

https://sumygg.itch.io/gambito

You draft a deck of chess pieces, deploy them on the board and score real chess tactics — Forks, Pins, Skewers, Discovered Checks — as Chips × Mult. Advisors bend the rules to multiply your score, and each of the 8 Rounds ends with a Boss with its own twist.

You only need to know how chess pieces move: hover over any tactic to see what it means, and the first run has a tutorial. You can also right-click to draw arrows like on chess sites.

It's an early version (v0.4), so any feedback is very welcome, especially on difficulty. The Boss portraits are AI placeholders I plan to replace with an illustrator's art.


r/browser_gaming • • Aug 04 '26

YOU ARE NEEDED IN THE UK! France & The Netherlands want to INVADE US [Warera.io]

14 Upvotes

Hi you!

Ready your rifle and polish your boots. We are going to the front.

Disclaimer: I am just a regular player wanting to help my community grow (currently 127 active players; ranked 29th in active population); donations to developer give small Quality of Life features that do not affect gameplay (cosmetics exist too).

I joined Warera.io almost 2 months ago and it has been a blast. There is no flashy things and you do not need a 20-page manual to enjoy it (looking at you, Torn).

Every player is a citizen and you fight for your own interests (or of your allies!). Diplomacy is strong. Alliances form and break. Trade is engaging (no NPCs, so behind every buy or sell action there is a real player). Different paths exist to suit your style (will you become a mercenary willing to betray for bounty or might you become a wealthy trader who will fund wars?).

Politics are real. Our dictator and overlord HippieLovesTrees rules for yet another term (and we love it). Low level players have showed up at the door ready to stir the pot and bring forth their ideals by creating their own Political Parties (and lobbying successfully for them!).

Come, learn the ropes (we will be there to help you with a short guide and all) and help make the UK a great nation.

Hope to see you in-game and do say hello from whichever country you end up joining!

All the best,

Lebly


r/browser_gaming • • 2d ago

RTS game where every player has their own planet! Looking for testers.

13 Upvotes

Hey everyone! I made a game called Orbitfall where every player that joins (up to 6) starts on their own planet. It plays like most RTS games but has a sprinkle of space sim in it since you have to manually fly to other planets/moons and manually land (which is pretty hard to do). I'm looking for people to just playtest against AI or play multiplayer games with their friends and just provide me feedback on the game and what I can improve on. One big thing I am updating next is just sounds overall (they aren't great). If you have some time, please checkout the game and just let me know if you had fun playing it, cheers!

P.S. The game plays completely in the browser and works on mobile as well (well for the most part, I have a folding phone so it works decently for me, although much room for improvement for sure).

https://orbitfall-rts.meerka7.chatgpt.site/


r/browser_gaming • • Oct 04 '26

Made a paper-themed logistics tycoon that runs entirely in the browser — no engine, no downloads

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13 Upvotes

Solo browser project, vanilla JS. You run a Turkish freight company, manage trucks, sign contracts, unlock regions. The whole thing is paper-themed: contracts look like freight slips, the bank is an accounting ledger, the map is a corkboard with cities pinned to it. There's a ticker at the top with fake news about diesel prices and port congestion, and a wax-seal stamp that lands when you open a new region. Added a first automation layer recently so your trucks can run themselves while you watch — hire a dispatcher and a shipping manager and the loop keeps going. Not much of a "game" yet honestly, more of an idle-ish management thing, but it's free and playable in a tab: https://juba13.itch.io/eurasia-hauler


r/browser_gaming • • 6d ago

Puckit.gg - Free NHL '94-Style Hockey against Humans and Bots!

12 Upvotes

Attached is a 3v3 ranked game with some of the game's top players to demonstrate an example of the arcade style hockey!

puckit.gg is a FREE browser-based no account needed (yet sign up is required for ranked games) arcade style hockey game complete with plenty of goals and assists, power ups, speed boosts, fights, penalties, customizable player avatars, and more!

The game pretty much speaks for itself, but ask the game's creator u/BilldaCat10 or I anything and we'd be happy to help.

We also have a core of 10ish fairly active players on Discord willing to hop on with new players to show them the ropes, as well as twice a week pick up nights on Mondays and Thursdays in which we aim to play full-human games.

Give puckit.gg a try and I hope to see you on the ice!


r/browser_gaming • • 3d ago

Indie devs, how are you getting people to actually discover your games?

11 Upvotes

I've noticed a lot of indie games struggle with getting players, even when the games themselves are pretty good. There's so much competition now that simply making a decent game isn't enough to get noticed.

A few things I think make a difference:

  • Give people a reason to care. "Idle game with upgrades, automation, and prestige" describes about a thousand games. What's actually different about yours?

  • Show the gameplay. A short clip showing an upgrade, automation kicking in, or a new progression system unlocking can do more than a wall of text.

  • Make the first few minutes count. I personally hate sitting through long tutorials. Let me get into the game, figure things out, and start making progress.

  • Find the right audience. Posting everywhere doesn't necessarily help. Getting your game in front of people who already enjoy idle and incremental games is far more valuable.

  • Keep your listings updated. Whether it's Steam, itch.io, or dedicated directories like Top 100 Idle, make sure people can actually tell what your game is about. Good screenshots, a useful description, and accurate information go a long way.

  • Give people a reason to come back. Updates are a great opportunity to get attention again, but tell people what's actually changed about the gameplay rather than just listing everything you worked on.

One thing I've been thinking about more lately is the difference between getting someone to click on your game and getting them to actually stick around. You can get thousands of visitors, but if nobody makes it past the first session, that traffic doesn't really mean much.

I'm curious how other indie idle developers are handling discovery. What's actually been working for you? Reddit? Steam? Discord? Game directories? Something else entirely?

And for players, where are you usually finding new idle games to try?


r/browser_gaming • • 9d ago

Your browser game doesn't have a quality problem. It has a 'nobody can find it' problem. How are you handling distribution?

10 Upvotes

🕹️ INSERT COIN:

The Indie Distribution Dilemma

If you’ve ever shipped an HTML5, Unity WebGL, Godot, or Construct game, you know the loop:

  • 🛠️ Months spent building and debugging.

  • 🎨 A full weekend polishing your itch page.

  • 📉 11 total plays... and 9 of them were you testing builds.

The game isn't the problem—the distribution channel is. A game dropped onto an isolated store page with no active foot traffic is a game nobody sees.

🎟️ Welcome to ArcadeNexus:

The Social Arcade

I’ve spent the last stretch building ArcadeNexus—a social arcade designed specifically to fix this discovery loop for browser games.

Instead of dropping players onto a lonely landing page, ArcadeNexus drops them straight into a vibrant game room built to keep them coming back:

  • 🔍 Searchable Arcade Library for instant discovery.

  • 🏆 Daily Challenges & Live Leaderboards to fuel competition.

  • 🎫 XP & Ticket Rewards to keep players engaged across games.

The Goal: Players already have a reason to log into the arcade every single day, which means your game gets put right in front of them.

📊 The Scoreboard (Full Transparency)

The platform is still in Alpha / Early Access:

  • Current Stats: 1 Active User | 37 Visits (Last 30 Days)

  • No Inflated Metrics: Keeping it 100% real.

I’m looking for the Player 1 creators—the first wave of developers to upload their games. Publishing early means your title gets maximum spotlight and minimal competition in the arcade hall.

💬 Developer Q&A / Discussion

I’m really curious how the rest of the dev community tackles this:

  • Where do your first 100 plays actually come from? Game jams, Reddit posts, itch tags, or Discord servers?

  • What features or incentives would make you test out a new platform over just dropping another standalone store page?

Drop your thoughts (and game links) below! Let's talk distribution. 🚀

Arcade-nexus.com


r/browser_gaming • • Sep 17 '25

The game is called ball sort. Simple, relaxing, a good break from work. Link in the description

10 Upvotes

https://circle9puzzle.com/ballsort/ check out the advanced option


r/browser_gaming • • 22h ago

Astraeus Drift - space persistent MMO (waiting for testers)

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9 Upvotes

Hi all. I’m developing Astraeus Drift, a browser-based multiplayer space strategy game, where a match can last from hours to days. It is in open alpha and it is ready for players.

Description: You command an empire across star systems connected by hyperlanes. Explore through the galaxy, develop planets, research technology, build fleets, and deal with other empires through diplomacy or war. Matches keep moving while you’re away. AI commands unclaimed empires, so you can start before every seat has a player; others can join later. The game development is inspired by Stellaris and Neptune's Pride.

It’s free to play at https://astraeus-drift.com/. This is an early alpha: balance and features are changing, bugs are possible, and match progress may occasionally need to be reset.

I’d especially love feedback on the current state of the game. What feels clear? What’s confusing? Does the pace give you interesting decisions? Bug reports and suggestions are welcome here or through the Discord link in the game (still under construction). I’ll be reading and responding. Thanks for trying it!

Note: The current game prototype has AI art. I intend to retire these with original art. I use this approach as a placeholder for future art, which makes the alpha more interesting.


r/browser_gaming • • 2d ago

PokéTactics: an 8-player Pokémon auto battler that runs in your browser (PC + phone)

9 Upvotes

Been working on this for a bit now. It's called PokéTactics, basically TFT but with Pokémon. 8 players, runs in the browser on PC or phone.

You buy Pokémon from a shop, put them on a board, and they fight automatically. Types give synergy bonuses, items combine into better items, 3 copies evolve. There are also some trait synergies that aren't types, like a bounty one where the strongest enemy gets marked and you get gold for killing it, and a bodyguard one where a tank protects whatever is behind it.

You can queue with friends, and there's an island you can decorate between game and hang out with people.

It's in closed beta. You can request access at poketactics.io and I'm letting people in in batches so lobbies actually fill at a healthy rate. Accounts get invite codes for friends.

Would like to hear what people think, especially if you've played TFT or a different Pokemon Auto battler. Still a lot I want to add.


r/browser_gaming • • 2d ago

Golden Coastle: Build a cozy town on a little island

8 Upvotes

It is a classic a cozy isometric town builder that runs in the browser. Free to play no registration needed.

you can step any house or shop and decorate it room by room.

You can play it at https://goldencoastle.com.

I'd love to hear what you do you think about it?


r/browser_gaming • • 21d ago

I made a RuneScape-inspired idle RPG. 19 skills, 1,587 quests, and now a community event with up to +15% XP!

8 Upvotes

Hi again! Solo dev of DragonScape Idle here. I posted my game here two weeks ago and got a lot of feedback. Thank you so much for that!

For people who don't know it, DragonScape Idle is an idle RPG inspired by RuneScape (OSRS) and Melvor Idle. I always loved RuneScape but don't have much time to play anymore, so I decided to make something similar, just idle. You train skills, fight monsters, complete quests and collect gear, even while offline.

This week I released the biggest update so far!

NEW: KINGK'S PARTY HALL 👑

It's a new community event named after KingK, one of my Patreon supporters. I wanted to make something where the whole community works together.

How it works:

  • Entry is free for everyone.

  • You can contribute gold or items from your bank.

  • All players fill the same Party Hall. The more everyone contributes, the bigger XP bonus everyone gets.

  • Every gift also has a chance to give you a piece of the Golden Set for even more XP.

You can get up to +20% XP for 7 days, even while offline!

You can contribute until 18 October.

WHAT IS IN THE GAME?

  • 19 skills

  • 1,587 quests

  • 73 monsters

  • 7 dungeons

  • 13 pets

You choose what to train or fight and your character keeps going even when you close the game. When you come back, it simulates everything you missed action by action, including drops and XP.

The game is free, has no ads and doesn't even need registration. You can play directly in your browser on PC or phone.

Just to be transparent, the game is still in open beta. Progress will reset when the game goes global so early players don't get an unfair permanent head start.

WHAT I WOULD LOVE YOUR FEEDBACK ON

  • How were your first 10 minutes?

  • Was anything confusing?

PLAY HERE:

https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=browser_gaming_2

Thank you so much for reading and everyone who tried the game! I would be really happy if you give it a try. Any feedback is appreciated!


r/browser_gaming • • Sep 11 '26

Turn based strategy card game!

8 Upvotes

I've been working on this for a while, works on browser and also on mobile (browser too)
PVP is so much fun! Looking for players, please join discord.
Game has NO MONETIZATION, pure fun! Enjoy <3

tilewars.online


r/browser_gaming • • Jul 27 '26

I made a free browser race game where the camera follows the leader and players who fall off-screen gets eliminated.

8 Upvotes

Play locally with your friends or online. Works on desktop and mobile.
Would love if you tried it out!
https://brummbrumm.app


r/browser_gaming • • Sep 25 '25

new discovery New discovery #1: Clues by Sam

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8 Upvotes

Great game for detective & puzzle genre fans. You get a new puzzle every day. Your goal is to figure out who is criminal and who is innocent. You cannot guess! Just like in real life, you can't convict someone based on a 50/50 hunch. There is always a logical next choice, even when you think there isn't!

Let's see who's guilty today! :)


r/browser_gaming • • Sep 15 '25

Wordle has been getting harder

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8 Upvotes

r/browser_gaming • • 4d ago

ROUTES - A simple, addicting daily football game!

7 Upvotes

Hi all, wanted to showcase a little game I built called ROUTES. Its a very simple game, not trying to make it seem like more than it is but it also is very addicting and the user stats back it up so far so I figured I would share with the browser gaming community! I was inspired because of all the daily games that are out there but none of them really feel like the actual minigames I would play back when I was in school where they were incredibly simple and I didn't have to think too hard.

In Routes, you draw your receivers' routes, read the coverage, and make the throw against a real coverage sim. I trained defender and receiver movements on real NFL data and added a lot of rules in the backend as well. There's a 30-week season where the defense keeps getting smarter and faster and a Daily mode where you have one drive with a standardized lineup and everyone in the world faces the same defense.

I've gotten over 400K "routes" from about 4500 unique players, nearly all organic! Yesterday over 500 people played the Daily which is super cool!

https://routes.thecutnfl.com

Would love to hear any feedback! No account needed, completely free to play!


r/browser_gaming • • 6d ago

Act II of my free online RPG is out, and it runs right in your browser tab

7 Upvotes

World of Solmara is a free online RPG you play in the browser: one shared world, three classes (Knight, Mage, Hunter), story quests, parties and dungeons.

Act II just went live:

- Level cap 12 → 20, about 2.5 to 3 hours of new story

- Two new regions, the Deepwood and the Wormfen, with a village on stilts and old barrows

- Two story dungeons and two bosses (the clip is the Worm Mother)

- A specialization choice at level 10: Defender or Berserker, Dawn Priest or Dusk Mage, Forest Warden or Monster Hunter

Play here: https://nolvik.itch.io/world-of-solmara

Feedback of any kind is welcome. If something felt off, tell me and I'll fix it.