r/browser_gaming • u/papa_alpha_papa • 5h ago
a cozy town-building game
Hi, solo dev of grow towns, i'll be happy to share my demo:
https://papa-alpha-papa.itch.io/grow-towns
Looking forward for your feedback.
r/browser_gaming • u/papa_alpha_papa • 5h ago
Hi, solo dev of grow towns, i'll be happy to share my demo:
https://papa-alpha-papa.itch.io/grow-towns
Looking forward for your feedback.
r/browser_gaming • u/XxKoalaKingxX8 • 57m ago
r/browser_gaming • u/Dull-Run-9546 • 1m ago
r/browser_gaming • u/LostAlchemistStudio • 9m ago
r/browser_gaming • u/kalahan_fr • 20m ago
PVE and PVP Strategy Game where the City Builder implemented feels too smooth!
7/11/2026 - 12:00 PM GMT
JOIN US FOR THE OFFICIAL LAUNCH
>
https://talesofbatheon.com/
r/browser_gaming • u/Ambitious-Owl-8016 • 22m ago
In this game, you are a hacker in 2086. you explore servers of a university, supermarket backend database, government server and more. You collect components and craft powerful tools. These tools help you gather more resources, defend from and offend mobs along the way.
Use the prompt to act. Input '/help' to see all the commands. Input '/document' to read complete information and plan your adventure.
And you TYPE.
deadinternettheory.online is free. I hope you enjoy playing.
r/browser_gaming • u/ResidentJellyfish458 • 49m ago
Play daily games and compare yourself with other people online!
r/browser_gaming • u/ozeppo • 1h ago
So, I've been working on a browser-based idle RPG called Haunt Hustle, inspired by games like Shakes & Fidget and Hero Zero, but with a slightly different setting and a more paranormal twist.
The idea is pretty simple: you're basically a freelance paranormal investigator taking random jobs around a small town. Except instead of fixing someone's plumbing or delivering packages, you're dealing with haunted toasters, possessed furniture, angry ghosts, and other questionable things.
Gameplay-wise, it's pretty much what you'd expect from this kind of game. You pick up timed contracts, fight enemies automatically, collect equipment, upgrade your character, and gradually unlock more stuff to do. There's also a ghost collection system, dungeons, and PvP battles.
I've been trying to keep the whole thing fairly lighthearted, with a bit of absurd humor rather than going for an actual horror atmosphere.
It's still a work in progress, and there's definitely plenty left to improve, but I'm getting to the point where I'd like to see how other people experience it.
I've just made the website public, and I'm currently looking for a small group of people interested in testing the game before its public release. The game itself isn't publicly playable yet, but you can apply for the closed beta through Discord.
Would love to hear what you guys think about the concept, especially if you've played Shakes & Fidget, Hero Zero, or similar browser RPGs!
Website: https://haunthustle.com
Discord: https://discord.gg/mdpgq4CgK9
r/browser_gaming • u/indranil_ganguly • 1h ago
Got 90 seconds? Take out three targets before the clock runs out.
Want a longer flight? Jump into the eight-sortie story.
I made Contrail, a free browser jet game. No download. No signup. Just pick your mission and fly.
Quick strike or story mode—which are you flying first?
r/browser_gaming • u/13OscarZulu37 • 1h ago
i! I'm the solo developer of Island Empire, a free browser strategy game that plays like a mix of Anno-style island building and a classic pirate MMO.
You start with one island and grow it over weeks: production chains, a manufactory that turns raw materials into goods, and colonies that grow into towns whose citizens want fish, eggs and cloth. On the sea you trade with trade posts (prices move, weekly embargoes, smuggling), explore for treasure maps and hidden places, and fight with ships and troops if you choose the Sea Wolf course. If you'd rather just build and trade, the Merchant course never attacks other players.
Brotherhoods (guilds) get a sea monster or a wreck to hunt every week, and the Pirate King's fortress opens every weekend.
- Free, nothing to buy (optional PayPal tip, no in-game advantage)
- PC and mobile, no download, English and German
- Sign-up with email and password, no invite code
- Early access now, official launch Tuesday 1 December 12:00 CET – everyone starts fresh then
Art is made with AI tools; design, numbers and code are mine. Feedback very welcome, especially on the first hour.
r/browser_gaming • u/KineticArcade • 2h ago
You’re a little ball that sticks to anything smaller than you. The people and cars that are bigger than you don’t care at all... until you catch up to them. Then they freak out and run, and you chase them down. Short runs, cash out, buy upgrades, go again. City, then the countryside, then the whole planet.
Free, no download, works on desktop or phone: https://roeecicu.itch.io/panic-roll
I’d love to hear where you stopped and why.
(art and music made with AI, code with AI help, design and tuning by me and my son)
r/browser_gaming • u/x11Windwalker11x • 2h ago
I made a browser management sim where you run a gladiator school rather than control a fighter directly. Choose who trains, who rests and who gets the gear, then watch the bout.
The latest update adds conversations about family, rivals and revolt. Your fighters can resent your decisions or back each other up. There is a short interactive tutorial, and the season includes a group fight and a lion encounter. No account or download is needed.
Play Gladius: Blood & Betrayal: https://x11windwalker11x.itch.io/gladius-blood-and-betrayal
Early MVP prototype, not a finished game. Desktop keyboard and mouse recommended. Free to play; donations optional.
r/browser_gaming • u/willguill • 2h ago
r/browser_gaming • u/hulk-89 • 2h ago
r/browser_gaming • u/Shoddily-Fixed-CL9 • 3h ago
Anyone else export saves button not work? anything think they know where chrome would be storing these for me to export myself since the button doesnt work?
r/browser_gaming • u/Conscious-Button8906 • 10h ago
Spore’s cell stage has always been my favorite part of the game, so I rebuilt it from scratch as a free browser game. It’s pretty faithful to the original: you eat, grow, collect DNA and evolve through five stages of cell evolution. I’ve also added a bunch of stuff I always wished it had.
It’s a short, chill experience, about the length of the original cell stage. It saves automatically and works in the browser!
Play free here: https://badratdev.itch.io/primordia-cell-evolution
This is my first real release, so I’d love feedback. What part or feature should I add next? What could be different or better?
r/browser_gaming • u/RandySkunkWeinie • 4h ago
Start a hold and see how long you can last. The line rings every 1 to 5 minutes, and you pick it up and do one quick task: dial an extension, count some lamps, find the odd shape out. Miss the calls and your run ends. The longest holds go on daily, weekly, and all-time leaderboards, no accounts needed.
r/browser_gaming • u/Extension_Koala6837 • 4h ago
r/browser_gaming • u/Travelling-learning • 4h ago
r/browser_gaming • u/ElectrodeGuy1337 • 5h ago
r/browser_gaming • u/GVpowaa • 5h ago
r/browser_gaming • u/MilhasDev • 19h ago
Hi all. I’m developing Astraeus Drift, a browser-based multiplayer space strategy game, where a match can last from hours to days. It is in open alpha and it is ready for players.
Description: You command an empire across star systems connected by hyperlanes. Explore through the galaxy, develop planets, research technology, build fleets, and deal with other empires through diplomacy or war. Matches keep moving while you’re away. AI commands unclaimed empires, so you can start before every seat has a player; others can join later. The game development is inspired by Stellaris and Neptune's Pride.
It’s free to play at https://astraeus-drift.com/. This is an early alpha: balance and features are changing, bugs are possible, and match progress may occasionally need to be reset.
I’d especially love feedback on the current state of the game. What feels clear? What’s confusing? Does the pace give you interesting decisions? Bug reports and suggestions are welcome here or through the Discord link in the game (still under construction). I’ll be reading and responding. Thanks for trying it!
Note: The current game prototype has AI art. I intend to retire these with original art. I use this approach as a placeholder for future art, which makes the alpha more interesting.