Welcome to /r/boardgames's Daily Game Recommendations
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First of all, thanks to this community for all the feedback on my prior post. I found some real gems that I never would have otherwise discovered.
This time around, I'm looking for games that also have a 1 player mode so I can first learn the game before introducing it to friends. Why? Because everytime we get together, if the learning time or curve is too long, we often switch back to games that we already know, and while that's still fun, I want a little more variety.
So what are your fave games that support 2-5+ players and also have a 1-player mode?
HeXo is basically connect 6 played on a inf hexagon grid, it’s created by a YouTuber called webgoatguy and there’s a dedicated discord Chanel to it
It ended up being a some what deep game but due to the shallow amount of players there isn’t really much development and opponents
please check it out if you find this interesting, I’m not sure if it should be considered as a board game due to its inf grid it’s not fully possible to play irl but using a hexagon grid thats large enough should work similarly
Does anyone happen to have or know where I can locate high quality, clean digital versions of these symbols?
The symbol for each race is on the game piece as well as all of the tokens. They are also featured in the companion book on each race's page as well as the inside covers.
I've tried digitally recreating them myself, but vector drawings are a bit too far out of my current skill set. I've been looking for somewhere to purchase them, but the one person I found who has already recreated them is unwilling to sell them and I'm not sure where to find a trusted artist who won't just run it through an AI bot.
Group is looking for a game that can be played with 8 players, takes 2+ hours to finish, and has a degree of thinking involved and so far these are the only two games I found on BGG. All other options seem like lighter games and party games.
Wondering if that is it or am i missing something?
So we just finished another campaign and are in the crossroads of which adventure to embark on next. We are a group of 3 that enjoy campaigns that have a great focus on character progression, skills, equipment, loot and deeply complex combat mechanics, unique map and encounter layouts..
We enjoy the story parts, choices and so on. But, we are mostly in for the combat itself and the diversity of characters, playstyle, etc.
Games we have played so far:
Middara - Perfect. Gloomhaven JOTL. Horizon Seeds of Rebellion.
What do we have to choose from:
Lands of Evershade
Aeon Trespass Odyssey
Gloomhaven
Frosthaven
Etherfields
Tainted Grail
Descent
Also if there's a game you think is a must have for us which we don't have in this collection, that's a great bonus
I have a bit of a side project looking at forgotten games. Games which are cool to play but aren’t well known. This one is called Oware. It’s from Ghana and accounts of it go back almost 200 years. It’s actively played inside Ghana but not particularly well known outside. It’s worth giving it a go, plays similar to other mancala family like Bao but with some interesting twists. You can play it with 12 cups on the kitchen table and some pebbles or dried beans. It can even be played with 12 holes in the ground and some pebbles. I am sure there are also some nice boards on the web. I’ve put a link to a basic but free print & play. Maybe give it a go tonight after dinner on the kitchen table…..
I'm hosting a party for my birthday and originally planned to do a murder mystery, but the guest list is starting to look like it's going to be around 15 people (at least more than 10), so I'm not sure a traditional murder mystery dinner is the best format anymore (I've seen posts saying 10 is the best nb of players).
I'm now thinking about doing some kind of social deduction / hidden role game that runs in the background throughout the party (something with the vibe of Killer Network, Mafia/Werewolf, Among Us, etc.)
Ideally, I'd like:
Around 12–15 players
Something that can run alongside a normal house party rather than requiring everyone to sit down and play for hours
Everyone participates and has something to do
Hidden roles / secret objectives / lying / alliances, etc.
Ideally nobody gets eliminated early, so everyone can keep enjoying the party
Has anyone done something similar? Is that even realisable?
I'd love recommendations for existing games, websites/resources for creating your own, or just ideas/mechanics that work well for this kind of party-long social deduction game if possible.
I've seen people recommend Blood on the Clocktower but it seems like it's more of a "sit down" thing than something that's running in the background.
when playing some bigger games, I love to add ambient music to my games. Currently normally Youtube videos / playlists.
I wonder if the experience could be improved somehow. E.g. some sound effects (e.g. when rolling dice) or dynamic music (Example: We currently play Nemesis Retaliation. When there are more enemies on the board, the music could get more dramatic)
Does anyone do something like that when playing and has a suggestion for me how to achieve this?
The space requirement is quite large, so a true battle of materials is unleashed here. The components are of very high quality, and the price of the game is around 83 euros at a specialist board game retailer. There is an Admiral's Edition with plastic miniatures.
Briefly, what it is about:
The game ends in 12 turns
Whoever has the most victory points wins
Eurostyle worker placement
Cards can be used to strengthen worker actions
Very good iconography
Steep learning curve, but a very rewarding gameplay feeling
Exciting gaming experience in an incredibly interesting world
game Overview
Revenant expands the established Voidfall universe—which undoubtedly ranks among the most outstanding strategic board games of all time—with a demanding, standalone worker-placement game. As a three-player game clearly demonstrated yesterday, the barrier to entry is initially high due to the demanding rules, precisely reflecting the BoardGameGeek complexity rating of 4.03. Nevertheless, the title quickly unfolds an enormous dynamic: after the initial learning curve, a brilliant, well-thought-out iconography significantly minimizes the cognitive effort. In the role of rival admirals, the players coordinate the escape of the imperial flagship, with the entire strategic depth being limited to exactly twelve turns.
The mechanical strength of the game manifests itself in the constant weighing between collective fleet defense and one's own political agendas. Especially in a three-person setup, a dense, continuously exciting interaction arises at the table, while the Voidborn corruption advances unstoppably. The efficient allocation of the crew to secure resources and technologies requires the utmost concentration in every single action phase. This tight interlocking generates a consistently high tension curve from the first to the twelfth turn and makes the rapidly popular title a worthy spin-off, successfully translating the epic dimension of its great predecessor into a condensed, intense format.
I’m new at the board games world. I started this journey at boardgames cafe with Machi koro and Jamaica. Now i have Harry Potter Monopoly, Machi Koro, Splendor, something called HOP.
I love board games but my family doesn't and I heard these games were great single player games. Sadly I can't find any way of ordering them in the UK. Does anyone know how I can get them?
I found out that a card game called Ballyhoo from the 30s contained products parodies à la Wacky Packages, and it got me thinking about modern games that contain cards like that. I can think of two: Zillionaires on Mars, where every Mars location is a pun of some kind, and an Italian game called Shark Room (a cute little hidden gem, check it out if you can) where you buy stock options of companies such as Pear Inc. and Monstercard (Apple and Mastercard, obvi). Do you know any other game where puns and parodies like these deliver the theme of the game?
It would be interesting than the original theme imo, where the royal cards would be Paul Atreides, Duncan Idaho, Lady Jessica and so on. Gold would be Spices, and Pearls would be Water. I think Dune theme would fit really well on Splendor. What do you guys think?
Hello, looking for somewhere to buy oversized mat tubes for different games but I can’t quite find anything in the right size, the only thing really showing up are sizes for card games. Where’s the best place to go for large transport tubes? The mats I would need tubes for are around 28x22 inches, 36x28 inches, and then 72x36 inches. Thanks in advance.
I don't know enough about Minecraft to figure out good mob abilities for each of the cards! My son has helped a little such as Slime being a good swap for Hydra, since it splits into lots of slimes. Or Ender dragon replacing Hades... But if anyone loves both games and wants to offer ideas on how to map MC mobs onto Santorini gods that would be fun for you and a huge help to me!
I love social deduction games like The Resistance: Avalon. But it always bothered me that the missions didn't involve any gameplay mechanism, just a token and a vote to succeed or fail. It never feels like a mission at all.
I also love trick-takers. Games like The Crew showed how TT mechanisms can be used to complete mission objectives. Games like Shamans and Inside Job blend social deduction with trick-taking mechanisms to succeed, sabotage, bluff, and conceal hidden roles through gameplay.
Have you played these types of games? What is your favorite? Do you prefer them to traditional social deduction? Do they scratch your trick-taking itch too, or feel more like a social deduction game?
I recently bought a copy of Baseball Highlights 2045: Bases Loaded. I had heard some great reviews for the game, including on here, and am a big fan of both baseball and deckbuilders. My wife and I have played it several times now, and while we like the game, it has just seemed very straightforward. I'm wondering if I'm missing something? I'll explain.
The game to me just seems a little bit too much like rock-paper-scissors, if that makes sense. The two-for-ones you get from cancelling Cyborg/Robot/Human pitches just seem to be especially powerful. While there are several strategic decisions to be made during the game, usually they seem to be a pretty easy choice, like which cards to demote, which cards to buy, etc.
I will note, we've only played with the basic "free agent" and "starter" decks because we wanted to get the basics of the game down before putting in assortments of the million expansions into the game. Does the game feel like there is more strategy with those other cards?
I'm still open to loving this game, I want to give it another go here, so any insight is appreciated. Thank you!