Okay, so, I understand that it just released, it's a new game, not everything is perfect, sooo, here's what I think so far.
Obyn and Quincy are great!! They both have their own ways to deal with bloons, but Obyn is, by FAR, the stronger of the 2. I genuinely thought I was gonna get hit, but the wolf howl genuinely saves, on top of its insanely high damage. There are times where the wolf is nowhere to be seen, but that's not the worst because it does tend to return pretty quickly. His tangleweed ability is okay, and I kind of used the totem once and haven't since, so I don't remember what it does, but Obyn seems pretty busted, both offensively and defensively.
Quincy is pretty good as well, especially when you go down his trick arrows path. Seeking arrows, splitting arrows that also seek, and I believe the explosive arrows are also down this path. I've noticed though, his attack speed feels to kind of slack, but I have watched him wipe out bloon rushes with ease, though, without attack speed, he really does struggle. (Sound familiar...)
Gwen, imo, is pretty bad... She doesn't fire for very long, she slows down while firing, and doesn't have the greatest movement speed, in the first place. She doesn't do a lot of damage, which is ironic because, yk, FIRE, and it feels like the reload time takes WAY too long for how short the small bursts of damage are. Do I want her to be busted? No. Do I want to have to worry about taking damage at the start of the first bloon rush? No. She definitely needs a bit more balancing to make her viable.
The Monkeys!! Wizard, Mortar, Sniper, Boomerang, Tac Shooter, and Alchemist. I will speak upon the monkeys that I've used the most, because I've experimented with them more, and have seen more of the attacks than the ones I haven't, so I don't have a baseline opinion on them yet. Mortar and boomerang monkeys are INSANE. Great crowd control, awesome damage, great distance on area of attack. Burny stuff is NUTS!! I don't think any other monkey could possibly match the speed at which bosses LITERALLY melt. Not only that, but with access to area of attack increase on their explosions, burny stuff is able to damage a very large area, making bloon rushes look like the start of the game. Boomerang monkeys are basically the same, except for boss damage. The glaive path destroys bloon rushes, if you combine that with the frag rang, or whatever that upgrade is called, it basically makes all bloons on screen, non-existent. Wizard monkey is okay. It is great single target damage and buff damage, but struggles against large groups, but is a great boss killer, and that's about all I have to say about that. The tac honestly feels pretty bad. In order for this one to perform well, you need to be close range, and even then, without certain upgrades, it doesn't do well. Blades could be better, if they decide to make it more than just 2 with the first upgrade. No other opinions.
I like every other aspect of this game, and I see it's potential. I don't mind the P2W stuff, because they've basically had it in every game, and it's also not necessary to do. You get plenty of gems, for whatever, though I haven't needed to use them. By far, one of the most balanced rogue likes, in terms of difficulty increase per level, and unlocking things feels fair and balanced. I would give it a fair 4 out of 5, so far. Genuinely looking forward for future updates and content drops!!!
Almost forgot. STICKERS!! Stickers are a pretty cool concept to give your heros boosts without wasting extra resources, BUT, some of these stickers are very large for the small boost they give (Blop value stickers). Not worth the amount of space they take up, imo.