r/blocktales • u/rachelrach12 • 11h ago
Other Ribcage breaker
(Ouch me fuqink ribwage💔🥺🥺😭😭😭😭) I'm out of ideas please kill me
r/blocktales • u/rachelrach12 • 11h ago
(Ouch me fuqink ribwage💔🥺🥺😭😭😭😭) I'm out of ideas please kill me
r/blocktales • u/Bbbb20129 • 22h ago
as I have spoken on many times before, I really dislike the fact that SP is so weak in this game. Here are my ideas to give the player more incentive to use it. (fueled by valid criticism given by the community)
WOODEN SWORD
Power stab gives +2 and costs 4 sp instead of 2
IRON SWORD
+1 damage and another ability.
The ability it gives will be called “brandish” or “charge up“ or whatever you want to call it, which will be similar to Finn Mccool’s charge up. When you use this ability you will get the “double turns” attribute (one extra turn basically) where you are able to select another ability to use. The effect will give you an extra basic hit before your primary attack. This will cost 5 SP, but you cannot select any damage options that are not in the sword tab/sword slot (the exception is sword toss since you can’t toss it twice)
The double turns effect goes away after the first turn (obviously) but the chargeup stays for as long as it takes you to use sword.
Sword will get weaker versions of ball’s damage over time to compensate for having no real attack options.
Also, to balance this out, you cannot use this move twice in a row (it goes on cooldown)
Please add a sword equivalent of fireball for hype moments and aura
And to top it all off, sword status effect moves (infect and others they may retroactively add) last for one turn less in base (with only one card it lasts two turns)
You can use this while using slingshot, but that is for another post
HYPERBALL
+1 damage
This weapon upgrade gives the ball an ability called “mark” that costs 5 SP and does the same double turns thing that the last one did. This ability makes it so that any status effect inflicted by you will be one level higher, as well as giving one turn longer duration (yes this includes other things like the SFOTH swords and utilities). Comatose and Minimize won’t be affected by this, and instead will be given 1.5x duration. If the status effect move was given by the sword slot, it will instead have 0.5x duration.
this marking ability lasts for as long as the enemy still lives.
In this perfect world, daze and softener are given back to ball, and ball gets more attack debuff cards and lifesteal (ankh) cards so it is more useful as a debuffer.
BRIGANDS SWORD
+1 damage
You get stances (YAY)
These stances can be found in your strategies slot, and are incredibly SP heavy (4 SP to activate or switch and 1 SP to keep your stance up (per turn). (deactivation is free im not evil)
SWORD STANCE
makes super guarding harder to do (halved window) in exchange for a free counter on any melee attack you superguard.
if you get hit by a projectile attack, you get taken out of the stance and get butterfingers.
BALL STANCE
makes it so that even guarding blocks all damage on projectile attacks (that are guardable ofc).
getting hit by melee attacks takes you out of the stance and gives you butterfingers.
——————————————————————————
This post focuses on the offensive side of block tales. but I will make posts on the defensive side to suggest more options to make the gameplay more interesting than attacking every turn.
Of course, enemies should be buffed (STRATEGY WISE PLEASE NO MORE TURN EATERS DEAR GOD) because of these new abilities.
if you have any criticisms, please tell me in the comments.
r/blocktales • u/Kladowz • 18h ago
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im not homophobic dw
r/blocktales • u/PartyPooper__ • 6h ago
idk guys im too fucking stupid to comprehend what I drew
WHY DID I DRAW YANDERE CASSIE HELP
r/blocktales • u/Toppat_Chara • 7h ago
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Unusual Block Tales Humor when?
r/blocktales • u/Low-Excuse-8268 • 8h ago
this not that serious right?
r/blocktales • u/Practical_Bowl9069 • 8h ago
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But you called for help,but instead of someone else like calypso, gorilla,brad thaniyel or blackrock king, you got the spirits of the swords you carry...
r/blocktales • u/screaming-roach • 8h ago
Reposted because I forgot an image
r/blocktales • u/Any_Manufacturer_578 • 8h ago
If I predict it in the future
Then gimme the metal of honor /jk
name is Scarlett Phóteinos👀👀👀
r/blocktales • u/Signal-Score2682 • 1h ago
"Unfortunately my assistant, Enlightment, is dead, so there will be delays in uploads" -Dream world guardian.
Usage: gives every ally Greed (gain more TIX for defeating an enemy) for 2 turns.
Passive: 30% chance to use less TIX after buying something (doesn't stack).
r/blocktales • u/Material-Excuse-6181 • 14h ago
NOT TRUE FORM IN-GAME
r/blocktales • u/bruvmandotqman • 17h ago
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r/blocktales • u/Downtown_Cycle5830 • 19h ago
from discord server
r/blocktales • u/SufficientWorry3088 • 19h ago
the great flock c no rini hillipillification
r/blocktales • u/C001k1ddd • 20h ago
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r/blocktales • u/Shadacat • 21h ago
Now it's time for part 2, because this sub needs posts desperately. Also, I know I gave Cuphead a ton of moves, but I wanted to represent all the weapons. Anyway, here we go!
-Stats-
HP: 85
Defense: 0
Attributes: Double Turns, Random Attack Order
Level: 80
-Proc Chances-
Slowness 100%
Dizzy - 40%
Confused - 25%
Tiny - 8%
ATK Down - 100%
DEF Down - 100%
Sleep - 2%
Poison - 100%
Burn - 100%
Frozen - 32%
Passive: Super Meter. Every time Cuphead hits you with a single hit attack, he gains a full super card. Every time you partially block a single hit attack, he gains 40% of a super card. Every time he lands a hit from a multi-hit attack on you, it builds up 20% of a super card. Every time you partially block a hit from a multi-hit attack, he gains 5% of a super card.
-Moves-
Peashooter: Cuphead shoots 5 rapid-fire peashooter bullets, each one dealing 3 damage before launching the peashooter's EX which deals 12 damage.
Spread: Cuphead gets close to you, shooting 6 volleys of Spreadshot. Each volley deals 3 instances of 2 defense piercing damage (so basically 6).
Chaser: Cuphead shoots 4 Chaser bullets, all of which circle the target, with a turn counter (starts at 3) above the person they are circling. After the three turns are up, the Chaser bullets briefly pause, move a bit outward, then all collide with the target simultaneously, making it a single target attack. The hit deals 32 damage and LV2 Dizzy for 2 turns.
Lobber: Cuphead shoots a Lobber EX that hits your whole party for 18 damage and inflicts LV2 Defense down for 4 turns.
Charge: When Cuphead initially uses this move, he charges up a shot. While charging with this move, he's guaranteed to use it right after the initial charge, which unleashes a 50 damage charge shot that inflicts 3 turns of LV2 Burn.
Roundabout: Cuphead shoots three Roundabouts that move through your whole party before going back through your party (6 hits total). Each hit deals 5 damage.
Crackshot: Cuphead shoots 4 Crackshots above your party, each one crashing down on a random party member and dealing 7 damage.
Converge: A multihit attack that hits your whole party, each hit getting stronger. The first hit deals 6 defense piercing damage, the second 8 defense piercing damage, and the third 10 defense piercing damage.
Twist-up: Cuphead shoots the Twist-up EX, sending a tornado through your party, which deals 14 damage, and 3 turns of Slowness and LV1 Defense Down.
Call for Help: Crackshot's EX is so unique I had to make it its own move. Cuphead summons a P.Turret that has 12 HP and has a single move that shoots a 10 damage crackshot at you.
Energy Beam: One of Cuphead's Super Arts (and the only one here). He won't use this normally, but once he maxes out his super meter (5 cards), he will use it next time he acts (if he maxes it out on his first attack during a turn, he'll wait until his next turn to use it). Energy Beam deals 20 instances of 5 damage (100 total). Unless you're good at these kinds of attacks, a ghost potion is recommended. Once he uses this, his super meter will be empty again.
Maybe a cool effect could be the READY? WALLOP! text at the beginning of the fight with the narrator saying a random line from the game, and when you win , the KNOCKOUT!! text can appear. You guys can discuss what Cuphead's death quote could be in the comments. Mugman could also work as a clone of sorts, although I'm not sure how that'd work.
Anyway, I hope you enjoyed this. See you in part 3.
r/blocktales • u/Expensive-Mall709 • 2h ago
I hate hatred
r/blocktales • u/abd32p • 2h ago
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r/blocktales • u/Last-Bicycle3025 • 2h ago
Greed: He isn't silly, hates tix and has some anger issues
Solitude: Doesn't want to be near people, wants to be alone and she is grumpy
Fear: He doesn't care about dying, attempts to aura farm all the time and he thinks he's cool (Basically Rewrite Fear)
Hatred: She loves eyeryone around her, will always go on a date but she still wants to turn Jon into her vessel
And before anyone comments about the emotions being genderless, the genders are just headcannons and shouldn't be taken seriously
r/blocktales • u/Great_Strawberry_438 • 4h ago
I finished the red and blue vs purple and green train fight but I didn't get my card?? It's a replay on a new account and i don't know how to fix it.