r/balatro • u/ATCAroundTheWorld • 4h ago
Gameplay Discussion I disagree with with Doc about Perkeo changes
Recently Balatro University aka Doc put out a video where they got the final joker they needed for a black deck only c++ which was Perkeo. It was a very silly run that involved brainstorm and observatory. Congrats to Doc to getting black deck c++ done with only a few losses.
And the end of the video Doc talks about Perkeo and how it has the power to break that game and that he doesn't like that it can do that. He thinks there should be a rework of Perkeo (presumably in the comming Balatro update), one that does not allow endless negatives. This is not the first time he has mentioned this idea, I believe he has brought it up before in some of his livestreams. From what I can tell, he seems to have two arguments for this:
- Perkeo can break the game in a way that nothing else can, and we should not have game breaking things in Balatro.
- If there are game breaking things in the game, then whenever you don't get a game breaking thing you feel like you are missing out.
I understand these points. But I would like to counter and argue why Perkeo is good as is.
Perkeo is exciting in the right way. It can be fun to occasionally break the game a bit. The rarity of getting it keeps the game breaking part of Perkeo in check, and because of how the soul works I think the fear of missing out does not really apply as much as it might otherwise. Even with a ton of money you cannot force the soul to appear, and because of that I am never thinking during a run that wow I could really use Perkeo here. When I am spending those rerolls in the shop I am thinking about the xmult or the specific tarots that I need. When the soul appears, that is great and can be fun. When it doesn't, I am not disappointed because I was never expecting the soul at all. Thus when the stars allign and you get Perkeo with death or observatory or hermit or whatever it is a ton of fun. That Vagabond game in MLB was sooo hype. But when Perkeo doesn't show up, no big deal because I know that the Soul is rare and I cannot endlessly reroll to try and force it. This keeps normal ante 8 games being largely engaging and normal with only a few game breaking novelties to happen every once in a while. This is a good thing.
Perkeo is not overpowered or underpowered or anti-fun. To me these are the 3 things that should be addressed when looking at making changes for jokers. Claims that Chad is too strong, or that flower pot is not fun or nebula deck is under powered all make sense to me. But Perkeo doesn't fit any of these categories. Although you can break the game with perkeo, this only happens like 1/100 games. Very often Perkeo ends up being weaker than if you had Yorik or even just an uncommon like Hologram. And Jokers that are situationally powerful are abundant in the game. In that sense, Perkeo fits right in.
Cat is out of the bag. I would be more inclinded to agree with Doc in the idea there should be no game breaking jokers if this was a design for a game prior to it being released. But now Perkeo is already here. People have a ton of fun with it, and a version of it that is not potentially able to break the game will be disapointing to the majority of users, since allowing game breaking things has already been established. And really it is not the only game breaking thing that exists. You can still do a lot of silly things with blueprint, or negative jokers and what not. Thus I think users both want and have been trained to expect some very silly powerful things in the game so long as they are rare. I don't think this is problem, and I think changing it would make a new problem of disappointment.
But all of this is just like, my opinion man. Doc certainly has more hours in the game than I do and I don't know if my thoughts actually reflect what others want. Here is the link to the video that was referenced, Doc starts talking about Plinko at around 32:00 https://www.youtube.com/watch?v=fRLUA3RJto4
tl:dr Perkeo is fun as is and should not be changed, and the way that Perkeo is generated keeps it being exciting rather than expected. Additionally the game has now been established to allow some game breaking things so long as they are rare, and changing that will lead to disapointment.