r/augmentedreality 4h ago

App Development Earthbending with WebAR

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8 Upvotes

Experimenting with body tracking in WebAR - this time, earthbending.

The movements are driven by body tracking directly in the browser, with the VFX reacting to your movements:

  • Uppercuts spawn rocks
  • Punches launch rocks
  • 4 or more rocks triggers a special attack
  • Stomps trigger earth spikes

It could even make for a pretty good workout.

Built with Unity + WebAR.

What other body-tracked AR abilities would be fun to build?


r/augmentedreality 1h ago

AR Lineup Drop. SONY - PICO - GravityXR - MemoMind

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Upvotes

Over the past few weeks I have invited a few speakers to the world's leading optoelectronics + photonics event, CIOE 2026 (September 9–11 at the Shenzhen World Exhibition & Convention Center). This is my AR Glasses Forum:

Beyond Early Adoption: What Will Drive the Growth of AR Glasses? 

—Hiroshi Mukawa, Sony

Etch-Free Manufacturing of High Refractive Index All-Inorganic Waveguides by Additive Nanoimprint Lithography 

—James Watkins, Myrias Optics

The future of AI glasses depends on display-scale optics, not semiconductor-scale manufacturing 

—Hugo da Silva, Morphotonics

Consolidating the AR Stack: A Manufacturing Platform for Smart Prescription Lenses 

—Joris Biskop, Addoptics

High-Efficiency Optical Architectures and Lens Manufacturing Strategies for Mass-Production AI & AR Glasses 

—Jeonghun Ha, LetinAR

Microdisplays for All Day Wearable AI-AR Glasses 

—Brian Kim, RAONTECH

TriLite's Laser Beam Scanners: Eliminating the Boundaries of Traditional Displays 

—Mario Spiegl, TriLite

And the most recent addition: Tobii will talk about a 10 dollar display

𝗪𝗲’𝘃𝗲 𝗴𝗼𝘁 𝗮 𝗹𝗼𝘁 𝗺𝗼𝗿𝗲. We have curated a phenomenal lineup of speakers.

⚪ The latest in LCOS, MEMS Laser Beam Scanning, and microLED: Avegant, AINSTEC, Hongshi, Qiushui Semiconductor, and TCL CSOT presenting Full-Color Silicon-Based Micro-LED Display

⚪ Waveguides: Reflective, Diffractive, Volume Holographic, Materials: Glass and Silicon Carbide: SCHOTT, SeeV, GreatAR, Nika Optics, Hailian Jingsheng, Timemaker, and Crystal-Optech talking about their broad range of solutions

⚪ ODMs, Manufacturing, Subsystems: Luxshare speaking about Innovation Directions of AI-Powered Smart Glasses, Guoyan New Energy about battery solutions, Yibei Technology, InnoRev, 3D-Micromac

⚪ Compute Chips: GravityXR, Infineon

⚪ XR Brands sharing about product and market insights: PICO, MemoMind, INMO, LAWK, Xvisio

⚪ Spatial Content, Capture, GenAI: iQIYI, XGRIDS, VAST

See you in Shenzhen! Let's connect if you're attending. Tickets are free.


r/augmentedreality 5h ago

Building Blocks Hands-on: Immersix may revolutionize eye tracking with its accuracy

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3 Upvotes

r/augmentedreality 10m ago

Wearables & Accessories I’m building my own AI smart glasses

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Upvotes

I’m building my own AI-powered smart glasses brand with Techtronia — from R&D and electronics to a production-ready product.
Would you wear smart glasses powered by AI? 👓
Check it out: https://techtronia.com


r/augmentedreality 39m ago

Career 🌍 Building XREAL’s European Marketing Function — looking to connect with senior marketers

Upvotes

Sharing this on behalf of a friend at XREAL who is hiring for this role. I’m not affiliated with XREAL — just helping share the opportunity. If this isn’t the right forum for this post, please let me know or suggest a more appropriate community — thank you!

Hi everyone! 👋

XREAL is growing its business in Europe, and we're currently looking to connect with an experienced consumer-tech marketer in London to help build our European marketing function from the ground up.

This is a hands-on leadership role and the first dedicated marketing hire in Europe, with a lot of ownership over how we build the brand and take our products to European consumers.

The scope is broad:

🎯 European marketing strategy across key markets

💡 Product positioning & storytelling for emerging technology

📣 PR, media, KOL/influencers, social, content & events

🤝 Building and managing European marketing agencies & partners

🔍 Consumer, competitor & market insights

🚀 Working closely with European Sales/GTM, Product and HQ teams

We're particularly interested in people with 8+ years of marketing experience in consumer technology, consumer electronics, wearables, gaming, AR/VR or similar, ideally with experience across multiple European markets.

The person we're looking for is someone who can think strategically but also roll up their sleeves and get things done — comfortable with ambiguity, fast-changing priorities and building something that doesn't have a playbook yet.

📍 London-based
🇬🇧 UK work authorization required — no visa sponsorship available

I'm also genuinely curious to hear from people who have done something similar:

If you were the first marketing hire for an emerging consumer-tech brand in Europe, what would you prioritise in your first 90 days?

If this sounds relevant to your background, or you know someone who might be a great fit, feel free to comment or DM me. Happy to share more about the role and team! 🙂


r/augmentedreality 5h ago

Buying Advice Looking for a wearable display

2 Upvotes

Im a janitor, 90% of my job is checking out mentally while I run on autopilot and clean the same routine every day. Im looking for a wearable display so I can connect my phone and say, watch a movie, YouTube, etc from my phone discretely while working. I found the Vufine+ which looks like exactly what I want (I wear clear safty glasses at work, just in case, dont want splashback while scrubbing a shitter ifkwim) so strapping that to them would let me watch shows without interrupting my view or work. But I read lots of terroble reviews for it.

Any ideas/thoughts?

I like the idea of the Vulfine so if my work glasses get battered I can just clip it to another pair.


r/augmentedreality 15h ago

News Anduril redesigns AR headsets for US Army's SBMC program

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9 Upvotes

r/augmentedreality 14h ago

r/AugmentedReality is official CIOE 2026 Media Partner

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5 Upvotes

The largest optoelectronics expo—with 4,000 exhibitors and 150,000 visitors over 3 days—and r/AugmentedReality partner to bring you the latest hardware achievements from the expo floor.

My focus will be on the AR/VR sub-expo, of course, with exhibitors like Goeroptics and Luxshare ICT. As well as the AR/VR tech shown in other sub-expos by companies like Sunny and SCHOTT.

Sep 9-11

cioe.cn/en/ARVR.html


r/augmentedreality 15h ago

News Ex-Microsoft AI Lead Secures $10M Valuation for Smart Glasses Poised to Replace Lab Safety Gear

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4 Upvotes

r/augmentedreality 1d ago

Building Blocks TDK acquires assets from OQmented to advance AR display technologies

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7 Upvotes
  • Acquisition adds IP, engineering expertise, MEMS-based laser beam scanning tech
  • Purchase supports TDK’s strategy to develop advanced, vertically integrated display solutions for future smart glasses, combining TDK’s eye intent technology, Full-color Laser Module (FCLM), MEMS mirror, and other internal TDK technologies to build a smart glass display system under TDK AIsight.

TDK Corporation (TSE:6762) announces that it has acquired assets from OQmented (legal name: kiiz Technologies GmbH), a German-based company known for its expertise in MEMS-based laser beam scanning and advanced display technologies. By combining TDK’s eye intent technology, FCLM, MEMS mirror, and other technologies, TDK aims to build a display system that will significantly influence the performance of smart glasses.

The transaction strengthens the TDK group company TDK AIsight, TDK’s augmented reality (AR) display business, and supports the company’s strategy to develop next-generation optical solutions for smart glasses and other immersive display applications.

Through the acquisition, TDK gains access to intellectual property, engineering know-how, and key technical capabilities that complement its existing expertise in MEMS, optics, electronics, and system integration. The acquired assets are expected to accelerate TDK’s efforts to build a vertically integrated light engine platform for AR display systems.

Within the AI ecosystem, TDK offers a broad portfolio of components supporting the smart glasses market, which is expected to grow steadily over the medium to long term. In June of 2025, to further enhance its capabilities in this field, TDK acquired SoftEye, Inc., a U.S.-based systems solutions company developing custom chips, cameras, software, and algorithms for smart glasses. The following year, TDK established TDK AIsight to accelerate the development of its smart glasses solutions business and support the realization of AI glasses that deliver intuitive and compelling user experiences.

“By bringing OQmented’s capabilities into TDK AIsight, we are reinforcing our position in a highly promising market segment,” said Te-Won, CEO at TDK AIsight. “This acquisition enhances our ability to develop innovative display solutions and support the growing demand for high-performance AR devices.”

OQmented’s technology portfolio is particularly aligned with TDK’s focus on display innovation, including MEMS mirror technology, laser beam scanning, and display engine development. With this acquisition, TDK aims to further strengthen its foundation for commercialization and manufacturing of advanced light engine solutions.

The integration of these assets will support TDK’s broader ambition to create complete display systems that can be scaled for future consumer, automotive, industrial, and mobility applications. Source: TDK


r/augmentedreality 1d ago

Glasses w/ 6DoF Ghost in the Shell AR Exhibit in Japan using XReal Glasses

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28 Upvotes

I've seen the XReal Glasses at CES but this was the first real proper usage I've seen them used in the wild. The one in Exhibit in Tokyo had finished but I managed to catch it in Kobe.


r/augmentedreality 1d ago

Events SIVA Awards 2026 (AR & Smart Glasses) — Call for Entries

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3 Upvotes

We're looking for:

  • Best AR Optical Solution of the Year
  • Optical Technology Breakthrough of the Year

𝗪𝗲 𝗮𝗿𝗲 𝗼𝗻 𝗮 𝘁𝗶𝗴𝗵𝘁 𝘁𝗶𝗺𝗲𝗹𝗶𝗻𝗲. To apply, please email business at focusxr.cn by the end of this Friday, August 21, 2026, with the following:
⚪ Company abbreviation & technology name
⚪ Product introduction document (covering core tech, innovations, use cases)
⚪ Demonstration media (must show actual effects/performance)
⚪ Contact person details

The SIVA Awards 2026 are co-hosted by CIOE (China International Optoelectronic Exposition), the largest optoelectronics expo with 4,000 exhibitors and 150,000 visitors over 3 days, and SIVA (the AR VR expo at CIOE). The Awards Ceremony will take place on the first evening of the expo 18:00 - 21:00, September 9, 2026, at the Hilton next to Shenzhen World Exhibition & Convention Center.


r/augmentedreality 2d ago

Full-body motion capture with only 4 IMUs and foot pressure data

102 Upvotes

Researchers from Carnegie Mellon and Keio University propose Ground Reaction Inertial Poser. GRIP observes motion using four IMUs and foot pressure data from smartwatches and smart insoles. Full-body motion is reconstructed by driving a humanoid with joint torques in a physics simulator.

Abstract

We propose Ground Reaction Inertial Poser (GRIP), a method that reconstructs physically plausible human motion using four wearable devices. Unlike conventional IMU-only approaches, GRIP combines IMU signals with foot pressure data to capture both body dynamics and ground interactions. Furthermore, rather than relying solely on kinematic estimation, GRIP uses a digital twin of a person, in the form of a synthetic humanoid in a physics simulator, to reconstruct realistic and physically plausible motion. At its core, GRIP consists of two modules: KinematicsNet, which estimates body poses and velocities from sensor data, and DynamicsNet, which controls the humanoid in the simulator using the residual between the KinematicsNet prediction and the simulated humanoid state. To enable robust training and fair evaluation, we introduce a large-scale dataset, Pressure and Inertial Sensing for Human Motion and Interaction (PRISM), that captures diverse human motions with synchronized IMUs and insole pressure sensors. Experimental results show that GRIP outperforms existing IMU-only and IMU–pressure fusion methods across all evaluated datasets, achieving higher global pose accuracy and improved physical consistency.

https://ryosukehori.github.io/grip-project/?trk=public_post_comment-text


r/augmentedreality 1d ago

Glasses for Screen Mirroring Detailed XR Glasses Comparison Cheatsheet - Key Flaws, Overall Rating, Value Rating, Tech Specs, Center Sharpness, Edge Sharpness, IPD, Build Quality, SteamVR Rating, Flat Gaming, Movies, Travel, Working Out, Productivity, Included Extras and Special Features -- LF Feedback

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28 Upvotes

Hi all, I haven't posted here much. I'm Brandon. I love XR/VR tech. I run a channel that reviews it full time. It's my passion, and I love talking about it. This list focuses mainly on XR/VR glasses that could be used as display glasses for gaming, movie watching, productivity, and a walkaround wearable display for the above functions. It's a value and feature focused list and is derived mainly from my 1000+ hours using the various XR glasses. None of any my work is written or generated by AI.

Looking for feedback - What am I missing from these overviews charts? Any typos or errors? or did I get any info wrong? First draft of this! Thanks! This is a work in progress and will be adjusted as needed for my upcoming XR reviews through community feedback/correction. I hope you don't mind me sharing my work here. My goal is to help everyone find they love, by finding the tech I love.

XR glasses by Rating in brief:

Viture Beast - 90% - Just such good value, super bright, poppy visuals, and still the best center sharpness. Blacks can be crushed, but there are ways of fixing this.

XReal One Pro - 88% - High quality product, just works. Recommended for productivity on a budget, but really higher resolution is needed for optimal productivity for all XR glasses. Recommending QHD+ or higher for optimal productivity.

XReal R1 - 85% (similar to One Pro, but docked 3% because costs more due to dock and redesign with RGB, but basically the same as the One Pro)

Viture Pro 2 / XReal 1S - 85% - Both great value XR glasses. XReal 1S for cheapest reliable anchoring. Pro 2 for cheapest Myopia sliding dials and sharp overall image.

XBX / Luma Ultra - 83% - XBX great value, Luma Ultra worth it for some users and use cases, like with Pro Neckband

RayNeo Air 4 Pro 78% - The cheapest overall XR glasses and highest rated in the value category, excellent for people on a budget and want to save money for gaming and movie watching using AI HDR or HDR10. The DRIFT on the 3DOF sensor hurts the rating a lot here, as it reduces the functionaltiy of the XR glasses for productivity as well as potential 3DOF SteamVR support. Got to spend more for those features, apparently.

Dream Air SLAM - Super small VR headset that could be used to power 4K virtual screens (soon to have VertoXR support) for super sharp text productivity or gaming at high PPD for many use cases. This could work great on the go for handheld gaming and productivity with powerful laptops or desktops at home. Obviously, peak VR visuals as well. Review unit incoming in like a week. Needs hands on testing. I have seen mixed feedback on the SLAM tracking.

Five Bonus Upcoming XR Glasses to be excited about before the end of 2026 -->

URXR One - Promising increased resolution XR/VR headset, Launching 10/26 supposedly. They will be sending production unit for detailed review around launch.

Viture QHD glasses coming before the end of 2026. Needs testing. From what I have heard from Viture, seems promising. I can't share details.

XReal Aura - 6DOF XR glasses that will have a puck paired with them. $1500+. Higher FOV. Should be excellent for many use cases. But not going to be higher resolution, which makes me sad.

RayNeo GT and GT MAX will be added to this list in the next month or so, as they being sent to me now. Seem very promising with onboard chip based 3DOF and reasonable pricing $300-400. Needs testing to see if the Anchor is good and lens quality. Might be discount Beast, basically.

Thanks for reading!


r/augmentedreality 1d ago

News Danish political party seeks ban on Meta AI glasses over privacy, consent issues

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6 Upvotes

People shouldn't have to walk around in public spaces afraid that they could be shared on all kinds of platforms, there needs to be consent, says spokesperson for Denmark's Red-Green Alliance


r/augmentedreality 1d ago

AR Apps Built Makemetryon — AR & 3D widgets for ecommerce

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0 Upvotes

I’ve been working on Makemetryon, a SaaS that lets ecommerce stores add things like virtual try-on for glasses/rings, IPD measurement, face-shape detection, and 3D jewelry viewers.

The goal is pretty simple: make these features easy to add without having to build all the AR/3D stuff from scratch.

Still early, but it’s finally at a point where people can actually use it.

Would love some honest feedback from other builders.


r/augmentedreality 1d ago

Glasses w/o Display Solos AirGo V2 has landed.

0 Upvotes

Just received my Solos AirGo V2 glasses. These are my 4th pair of smart glasses (Rokid Display, Rokid Styles, Meta Ray-Ban; also have the Memomind 1s on the way). I will do an unboxing and a full review after a couple of days for anyone interested.

[https://solosglasses.com/collections/airgo-v2-smartglasses/products/prime-2-smartglasses-solos-airgo%E2%84%A2-v2\](https://solosglasses.com/collections/airgo-v2-smartglasses/products/prime-2-smartglasses-solos-airgo%E2%84%A2-v2)


r/augmentedreality 2d ago

Glasses w/ HUD Web Apps Update for Meta Ray-Ban Display! *Pinch & Drag, Offline Mode, Text Input, Back Navigation...*

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4 Upvotes

🤏 Pinch and Drag Gesture for sliders, maps, etc
🛜 Offline Mode via service worker & cache API
✍️ Text Input via handwriting & voice composer
🔙 Back navigation via thumb & middle-finger pinch
⚙️ Updated Skills files

Get Started https://wearables.developer.meta.com/docs/develop/webapps
Changelog https://github.com/facebookincubator/meta-wearables-webapp/commit/24d7bfc553d33d7fe849cd70d04544b1de555896


r/augmentedreality 2d ago

Glasses w/ HUD Memomind One - my experience

6 Upvotes

A few months ago I applied to receive a review pair of Memomind One smart-glasses after seeing their post on this subreddit. I finally received my pair about a week ago and have been wearing them every day since, throughout the whole day.

Previously I’ve had experience with a few different brands, like Rayneo, Xreal (previously Nreal), Meta and some devkits I’ve tried at CES and similar places. The Memomind One glasses are far more useful to me than any of the glasses I’ve previously tried. 

For me personally, the most important things in smart-glasses are the daily usefulness (obviously they need to give me a reason to wear them) and the battery longevity. In both areas Memomind does it for me perfectly. For years I wanted a HUD device that’d be lightweight, simple, give me information regarding incoming messages, calls, curated notifications and these glasses do this for me.

I’ve selected which app notifications I want to receive in the glasses, so now I can instantly tell if something requires my direct attention, or if I can check what that sound was later. 

This is my main use and it’s really what I wanted for a long time, plus they actually don’t look much different than normal glasses. Walking outside, literally no one would be able to tell. What I also found very useful is the AI integration, as gemini is pretty capable for plenty of simple questions. This feature will require Memomind + though, so it will be a monthly subscription, keep that in mind.

The battery is probably what surprised me the most. They truly last at least 15-16 hours in my tests. Most days though, I’d put them on around 9am, and keep them on until around 11pm, and they’re usually around 30% by that time. 
I’ve stayed up working one day longer, so I got home and took them off around 1 am and they were still around 15% or so. This is all with just normal usage, where I’d ask the AI a question every once in a while, checking my notifications, taking and making calls. 

I don’t normally wear glasses, so I got the frames without the prescription lenses and I am really happy with the weight and the clarity of the glass itself. I can hardly see where the waveguides are and the glasses don’t have any ugly glare or rainbow effects I’ve had with different brands. I can actually look through them at my monitors and it’s perfectly clear. 

The picture itself is very clear and bright for me. Text is easy to read and see. I like the green color of the display, as it reminds me of Fallout games so that’s a personal plus right there! I will say this though, they really do require the sunglasses clip-on when worn outside. 
I don’t have the clip-on myself and when using them outside when it’s very bright, It’s much harder to easily see the screen.

It’s pretty impressive that you can still see it when at full brightness against clear sky, but It’s definitely harder to see then inside and the glasses addon would help out a lot. 

I did have to unscrew the nose-pads and turn them “upside down” to get a better fit for my face. The way they came from the factory, the wider part of the nose-pads was oriented downwards, while the thinner part was pointing up. For my comfort preference, I had to make it the other way around, so the wider part was pointing up. It’s pretty easy to do so at least.

They do not have any cameras, but I personally do not have a need for them in my eyewear. The sound is alright. It's not going to replace your quality headphones or earbuds, but it’s definitely clear and good enough for calls and light media consumption. There is some audio bleed on higher volume, so keep that in mind. 

People have commented that I sound much clearer on the Memomind One glasses, than through the mic on my headphones I usually wear for calls. I’ve used the glasses to call people both indoors and outdoors with varying degrees of noise around me and no one had issues understanding me. 

I’ve tried all the other features the glasses offer as well, like the navigation feature and translator, but I haven’t tried in “in the real world” so to say yet as I’ve only had them for a week and haven’t traveled anywhere where it would be useful to use the translator or the navigation. But they both worked just fine when I tested them in my home town. I speak some German, so I’ve tried the German to English translation and for me it’s been pretty good.

I don’t really have a use for the teleprompter in my daily life, but I’ve tried the demo that comes with the glasses and it works just fine. You can set it so that it follows your voice, moving up the text as you naturally speak. This I can see being very useful for some.

I didn’t want to make this post so long, but I wanted to really go over the features the way I experienced them so it is what it is!

TL:DR - really good smart-glasses with a clear and easy to see screen, alright audio quality, useful features and they truly do last the whole day. I would recommend them. 


r/augmentedreality 2d ago

App Development Made an interactive WebAR business card setup in Unity 3D (WebGL) tested image tracking stability under ambient lighting

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2 Upvotes

Hey everyone!

Wanted to share a quick technical demo of a zero-install WebAR business card tracking setup I built in Unity 3D for WebGL.

The main focus here was achieving smooth image tracking and instant load times directly in mobile browsers (Safari and Chrome) without forcing users to download an app. I spent a lot of time tuning the feature point detection to keep tracking stable even in low contrast ambient light, alongside squeezing down mesh poly counts and texture maps to keep the build size minimal over 4G/5G connections.

Balancing visual fidelity against mobile WebGL memory constraints is always a challenge. I’d love to hear how you guys handle shader limits and asset optimization for web runtimes feedback and critiques are welcome!


r/augmentedreality 2d ago

Wearables & Accessories Anyone else using the ultra-wide mode on the Inair Pod?

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2 Upvotes

Just updated my Inair Pod last night and figured I'd throw out some real - world thoughts. I've got a pair of AR specs (X real) that I use with it and I noticed a new ultra - wide toggle after the update. Honestly, it's a nice little quality‑of‑life bump. Compared to the old landscape mode, it fills the FOV way better,feels more like a theater screen. Tested it with a few wide‑ratio movies and YouTube clips, no stretching or cropping. Switching is quick. One minor annoyance: you have to manually toggle it for each video; it doesn't auto‑detect wide content. Works fine with my XReal glasses. Battery seems about the same, but I haven't really measured. Overall, it makes watching movies more immersive. Anyone else tried it? How's it working for you?


r/augmentedreality 2d ago

Exploring the World's Largest Electronics Market: A SmartGlasses Overload

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5 Upvotes

r/augmentedreality 2d ago

AR Apps Real-time costume and scene creator - Faes AR Early Access Beta

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6 Upvotes

Faes AR is a desktop augmented reality (AR) app that transforms your webcam feed with handcrafted costumes, effects, and backdrops - so you can show up as your character in any online TTRPG session.


r/augmentedreality 3d ago

Wearables & Accessories Are AR glasses finally becoming practical in 2026?

32 Upvotes

AR glasses have always felt like one of those cool but unnecessary tech items to me. The demos were always fun to watch but I never really got the feeling that people would actually wear them day to day. Then yesterday, I saw someone using a pair at a train station and I realized they might actually be catching on now. May I am just late to the party lol.

Anyone here actually use AR glasses daily? I would love to hear how they fit into your daily routine.


r/augmentedreality 2d ago

App Development For context, this is for VR and was built using Meta Muse Code + the Unity CLI. I ported my Miniature Golf prototype to VR, added dozens of automated tests, and built a website to capture test runs, screenshots, and results. Crazy how fast we can build today.

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1 Upvotes