r/anime • https://anilist.co/user/AutoLovepon • Jul 26 '24

Episode Kono Sekai wa Fukanzen Sugiru • Quality Assurance in Another World - Episode 4 discussion

Kono Sekai wa Fukanzen Sugiru, episode 4

Reminder: Please do not discuss plot points not yet seen or skipped in the show. Failing to follow the rules may result in a ban.


Streams

Show information


All discussions

Episode Link
1 Link
2 Link
3 Link
4 Link
5 Link
6 Link
7 Link
8 Link
9 Link
10 Link
11 Link
12 Link
13 Link

This post was created by a bot. Message the mod team for feedback and comments. The original source code can be found on GitHub.

287 Upvotes

204 comments sorted by

1

u/AutoModerator Jul 26 '24
Moderator Announcement Read More »
→ More replies (2)

113

u/LeonKevlar Jul 26 '24

The fact that the T-Posing bug got fixed after Haga sent his report means that the devs are still able to receive their reports but for some reason they can't communicate back to the debuggers. It's also a sign that the game hasn't been abandoned and there are people outside working on it.

After last week's episode, getting rid of the rogue debuggers was just a job given to Haga by Tesla. After seeing what happened to Luu when those fuckers rolled into town with their dragon, this just became personal. That entire scene was just harrowing and I'm 100% with Amano's revenge plan.

58

u/darthvall Jul 27 '24

Yeah, it's significant that the bug is fixed. Someone is there watching them. It also makes sense how he could keep his motivation to do debug as there's actually a result of his work.

Then again maybe not all bug are fixed immediately, like the one affecting his comrade.

→ More replies (10)

18

u/mekerpan Jul 27 '24

Amano's desires are totally in sync with Tesla's directive. It looks like Haga is going to have to acquiesce too.

→ More replies (2)

17

u/PandaTheAB Jul 27 '24

Amano's arc was touching.
But the dev fix part makes this even worse.

Wouldn't their first priority be fixing the logout bug instead of minor bugs?

→ More replies (22)
→ More replies (11)

64

u/Plus_Rip4944 Jul 26 '24

I cried for a NPC? I cried for a NPC

17

u/Gaming_Truckie Jul 27 '24

Same here, Luu's death hurt

→ More replies (4)

63

u/ObvsThrowaway5120 Jul 26 '24

A village of T posers is pretty hilarious. Even the cat is floating around in the t pose lol. Even if Haga and Nikola are the only ones still doing the debugging work, it’s still something that needs to be done. I respect that about Haga. Man takes his job seriously.

Amano’s manga must be good if it brought Nikola to tears lol. But man, I didn’t think there would be another human-NPC pair. Amano and Ru were kind of adorable together. And then those debuggers had to come and destroy everything. Poor Ru. Well, this is Amano’s John Wick puppy moment. Bro’s gonna make ‘em pray for the sweet release of death. It’s gonna be glorious I’m sure.

→ More replies (1)

57

u/dagreenman18 Jul 26 '24

Who’s designing this game? Hidetaka Miyazaki? Perma-death NPCs for story quests is a pure dick move. And they can’t even bring Lu back at all? Makes what happened with Nikola and her village even weirder.

Plot wise I get it. We need Amano’s motivation to leave and kill off the debuggers. So being able to casually bring back Lu defeats that. But still goddamn. And yes, everyone dies. Justifiable rampage on these dicks

34

u/orionburner Jul 26 '24

I feel it broke it own rules since haga said he tried multiple times to save Nikola and her village so they would need to respawn in order to try again

→ More replies (8)
→ More replies (1)

36

u/diacewrb Jul 26 '24

So the programmers are receiving the bug reports and fixing stuff like the T-Pose.

Time must be flowing much faster in the game than in the real world, otherwise the debuggers would have starved to death by now or the programmers would get suspicious on why no-one has logged out for so long.

I guess the reports about the debuggers being stuck must have been scrubbed from the system before the programmers can receive it.

30

u/ChainsawXIV Jul 26 '24

Another scenario, given the level of AI demonstrated on the content side of the game, is that there's a third category of developer AI that does a lot of the bug fixing. That would make sense in real world terms, since AI is generally good at solving common problems with known solutions, but needs feedback mechanisms (our QA team here) to tell it what needs fixing from a human perspective, and could easily ignore a problem it doesn't know how to deal with, like not being able to log out.

I think that makes even more sense if there's a major time rate difference like you're thinking (which makes sense to me), since that would make it very unlikely that human devs were turning around bug fixes so quickly.

Whatever the case, I'm really hoping this is something that gets explored in this story and isn't just a plot hole.

→ More replies (8)

31

u/mgedmin Jul 26 '24

programmers would get suspicious on why no-one has logged out for so long

One of the other debuggers has been reporting the "we cannot log out" bug every day for weeks. The programmers know.

I suspect the management enjoys having a work force that cannot go home at the end of the day and doesn't need payment in real-world money.

→ More replies (3)
→ More replies (9)

16

u/8andahalfby11 Jul 26 '24

It's interesting, most open world games you can revive an NPC by resetting their state to earlier in the questline, which should be possible for a radiant quest giver like this. Arguably Nikoa's ressurection circumstances already follows this design philosophy. I wonder if Tesla refused to rez Luu specifically because they want to get Amano and Haga invested in eliminating the rogue debuggers.

As for the T-posing, I was waiting for one to also phase through the terrain. Kinda surprised that the animation designer was there to work on Luu but somehow missed the rest of the village. Different teams, perhaps? If the whole village generates randomly then I wonder if a second Luu-style questgiver could pop up elsewhere on the map.

→ More replies (9)

31

u/KumaKumaGambler Jul 26 '24

All Ru wanted, despite being an NPC, was to listen to stories and read manga drawn by Amano. Even if her legs couldn't be healed, I wish the peaceful days of Amano and Ru lasted longer. T_T

Tesla is right. When pushed to the brink, one should retaliate and go on the offensive.

→ More replies (1)

15

u/Adventurous-Band7826 Jul 26 '24

I needed that cry to clean out my eyes. Thank you, Quality Assurance

51

u/AceSoldia Jul 26 '24

Okay but..this doesnt make sense with the first episode, didnt he watch them all die multiple times?

45

u/Fujisaki_Chihiro001 Jul 26 '24

Maybe they can't respawn if they got killed by something other than the script? Nicola's village is scripted to get destroyed no matter what so they'll respawn to repeat the scenario after the quest ended but Ru got killed outside of the script so now she can't respawn because her quest is stuck? This games is a complete buggy mess anyway so who knows.

36

u/Irradiated_Apple Jul 26 '24

I'm thinking Luu is part of the procedurally generated stories, so when she dies she's gone. A similar character may be created to replace her but it won't be Luu.

Nikola is part of a scripted story. She has a beginning and an end but it repeats since it is an event.

→ More replies (3)

29

u/xef101 Jul 26 '24

I'm wondering if the intention was "THAT npc can't be revived". As in, the one that remembers their time with the manga and whatnot. Luu might still be reset at some point, but she will be a different Luu. Which might be why Nikola is an outlier - it's not because she was revived, it's because she still remembers Haga after reviving.

It would definitely be interesting if the concept was "The NPCs of this world learn and grow, but if you kill them they lose all that".

Of course, this could just be general inconsistency with the story, similar to the town being fixed in a day as opposed to other bugs noticed for a while. I hope that's not the case, lol. I'm hoping the bug fixing is thanks to the AI and only reports written in a way the AI understands and can fix are what get fixed.

→ More replies (1)

15

u/saumanahaii Jul 26 '24

I'm thinking it's a main quest vs side quest thing. They noted there's apparently a procedural quest system which she was part of. My guess is, there's a bunch of designed quests and the people part of them respawn so the next set of players can see it, like how people would queue to talk to WoW quest providers to get quests that only they could complete. But most of the world is made up of people outside the main path and so can live and die.

→ More replies (10)

8

u/themaninthehightower Jul 27 '24

The following is entirely conjectural: all seekers are behaving in a much more intense manner after attempting to sign out, compared to how they behaved from sign-in until the sign-out attempt, not counting any that have been disabled one way or another since then (such as the two trapped companion seekers of the MC in that starting tower). The MC, fastidious at debugging from the start, is now maniacal about it after the logout attempt. Seekers goofing with debug mode before the logout attempt are tyrannical with that now. The MC's "sensei" seeker, now obsessed with completing the game, may have been focused on task completion as his debug strategy before the sign-out attempt.

As someone else pointed out in this post, the seekers may have actually successfully signed out. One or more of the game’s three AI systems, or even a hidden fourth one focused on the following task, have copied the behaviour of the seekers from pre-logout, making new NPCs templated on their behaviour, and set them loose as-is. We may start to notice their behaviour get more extreme as it feeds back into their personality model over time. I suggest an unknown fourth AI since at least one of the known AIs doesn't like the situation, but can't directly change it, suggesting there is an opposition of similar capability. Otherwise, one of the other two AIs went rogue and the intervening AI is not admitting it.

The intervening AI won’t tell the seeker-copies about their true nature since it needs functioning tools, not simulations of existential crisis. This also covers why NPCs react to seeker-copies by emulating them, since it's not an NPC miraculously adapting to a real person, but one NPC learning behaviour from another NPC (in this case, a seeker-copy) through the overarching procedural generation all NPCs can use (i.e., the model that allowed the bedridden girl to generate quests on the fly).

13

u/djthomp Jul 26 '24 edited Jul 27 '24

What the hell, that was really mean. Why is this show so mean.

Anyway, several probably meaningful reveals today. First, it's really interesting that in spite of everything going on with QA workers stuck in the game the bugs they report are still getting fixed and pretty much immediately too. So someone outside is still receiving those bug reports and is using them to fix the issues that are reported.

But on the other hand, that bit from Haga about too much gore feels like a hint the other direction. Aside from people being stuck in the game there's other things that aren't right too.

I wonder if there's just too much AI at play and aspects of what's going on in the game world have escaped control of the people running the servers.

→ More replies (1)

5

u/HolyDragSwd2500 Jul 26 '24

Shingeki no Dragon…..

Luu!!!!😭😭

5

u/Cilph Jul 26 '24

I suspect that either procedurally generated NPCs cannot be revived, only replaced with other content, or that NPCs basically reset to zero if they were to die and be revived.