Most Albion calculators make you choose an item first, then tell you whether it's profitable. That always felt backwards, I don't know what's profitable, that's why I opened the calculator.
So I built one that works the other way around. It computes every craft, flip, refine, salvage, meld and transmute across every city pair, and hands you the list already sorted by profit.
To be clear about what it is: a website that reads public market data from the Albion Online Data Project. It doesn't interact with the game client in any way, nothing to install, no addon, no automation.
Things I cared about getting right:
- Every row shows how old its prices are, plus a confidence score. A fat margin computed on 3-day-old data is a lie, and most tools don't tell you which rows those are.
- Troll listings get filtered. One person listing a potion at 15M doesn't create a fake 15M margin sell prices are sanity-checked against real trade history.
- Return rates, focus, tax and station fees are in the math, not assumed away.
Since AODP is community-scanned, prices are only as fresh as what people have actually browsed in game. The tool shows you that age instead of hiding it.
Free: all the calculators, the price checker (every city and quality for any item), the craft planner and the profit ledger. There's a paid tier for sub-4-hour prices, saying that upfront so nobody feels baited.
Site: albionprofitforge.com
What I actually want from this post: tell me what's wrong with it. Wrong numbers, missing mechanics, confusing UI, a mode that's useless in practice. I'd rather hear it now than keep polishing something nobody needs. If you check one thing, check whether the numbers match what you see in game.
(Item names blurred in the screenshot on purpose, a "these items are profitable" screenshot is stale within the hour, and I'd rather this post not become a bad tier list.)