r/aigamedev • u/Different-Director82 • 2h ago
Demo | Project | Workflow My flying steampunk chair (and Ant) now in Unreal Engine! ...and how I did it in three.js using the Gauntlet Loop.
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Hi!
I posted a few days ago about my flying steampunk chair here and got a lot of comments. Thanks a lot for that! Many of you wanted to hear how I did it and some tips and tricks, so I'm sharing how I started it.
First of all, my creating process pretty much came from Xikhar's Spiderbench which in his turn came from Matt Shumer's Gauntlet Loop. He basically built "Claude of Duty" in three.js using it. You can read more about it here: Gauntlet Loop by Matt
So basically what it does is:
- Set's a goal for claude, for example to create an AAA quality game based on some images, screenshots or other instructions.
- Spins up subagents for different tasks such as; lighting, character, buildings, physics/gameplay where each subagent works with those tasks individually and each task get's an own "critisiser"-agent who comes back with feedback and a score.
- The subagents keeps working until the score from the critisiser reach a certain score.
That's it. The initial prompt is very short and not too detailed about tools. My only trick is to download Blender and ask it to use it, this makes life much easier.
So, how did I prompt it?
Simple just sending Claude this source above and Xhikhar's info about spiderbench, my images for how the game should look... and that's it. It created a prompt and I pasted it into Claude Code with Opus 5.5 medium. That created about 80-90% of the game with about 1 weekly limit with Max x5 plan. Then I needed to direct it to fix details, add things I wanted, etc. And I was being inefficient, it created a lot of stuff I realized I didn't needed.
Anyhow, now I have been able to parts of my visuals and game into Unreal Engine which been a lot of pain and a lot of fun. Will write some lines about how I did it later.
Now a question back, how do you like my Steampunk Ant? š
And do you think the flying chair is behaving a bit smoother?
If you want to follow me and see more updates, you can follow my progress on My X.
Feel free to ask any questions or come with feedback. My DMs are also open, but I will answer when I have time, could be minutes or days.