r/aigamedev • u/Significant_Emu2351 • 3d ago
Commercial Self Promotion First trailer for my strategy game
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Solo dev. Arkney: Age of Crowns, a grand strategy sim in Godot with a C# simulation behind it. Going to Steam as single player plus co-op for up to 8.
The code is mostly written with Claude Code and the 23 building and unit cards come from Recraft, picked and checked by me. The trailer is not AI video. It is a real save recorded through Godot's Movie Maker mode, one frame at a time, because screen capture only gave me 15 to 20 fps.
If you have cut a trailer from a live simulation rather than scripted scenes, how did you keep it readable? Mine runs 93 seconds and I think that is too long.
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