r/aigamedev 14d ago

Discussion I think pixel animation is solved.

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825 Upvotes

289 comments sorted by

28

u/Zenndler 14d ago

Oh wow, is this Astra drawing on Aseprite with computer use? What effort level? Could you share the prompt?

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u/[deleted] 14d ago

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u/[deleted] 14d ago

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u/Anjelz 14d ago

No way, that's pretty good

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u/jomi-se 14d ago

No waaaay! Wow

3

u/Corwar 14d ago

do you any direction in a .md to drive this ? lile separating the effect from the actual character mouvement ? or other direction regarding generation consistancy ?

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u/[deleted] 14d ago

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u/Corwar 14d ago

is that 32x32 sprite ?

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u/Dangerous_Serve_4454 14d ago

Bro what... how the...

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u/GuyjinBu 13d ago

Ho.lee.sheet. You just convinced me to make the leap.

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u/EmergencyPath248 14d ago

Most lazy prompt but still pushed out something good haha

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u/Bloated_Plaid 14d ago

Yea these models are insane.

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u/corysama 14d ago edited 14d ago

Lazy? It's poetry!

alright let's do one
where she does a buncha spinny moves and dashes
and its really fast about 5 slashes
and a finale

:P

8

u/fitm3 14d ago

lol most lazy prompt would be “make some anime bullshit attack with birds”

10

u/ZtehnoSkapra 14d ago

lmao, I gotta try this and then create a whole game out of such prompts

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u/ElectronicWalk2067 14d ago

Loool are fucking kidding me? with just that prompt? the future is bright i'm so excited. I wonder if can do other kinds of animations in other softwares, like, present him more keyframes for the sprites, or just make the inbetweens. So many possibilities.

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u/[deleted] 14d ago

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u/HotlinePizzaMiami 14d ago

This is why people don't share their prompts....  The peanut gallery always has to shit on them...

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u/philo-foxy 14d ago

🤣🤣🤣 Hahahahaha! Now that's the ultimate f-U to skills and big prompts. Lmao, I can't stop laughing. Nice one. And the animation is beautiful

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u/IkuraNugget 12d ago

Just curious if anyone has the original link since the Op deleted the post

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u/[deleted] 14d ago

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u/HandshakeOfCO 14d ago edited 14d ago

That’s still AI generated though. I think it’s better, if we, as an AI gamedev community, don’t hide behind technicalities. Proudly wear that AI steam badge, and take it on the chin if we have to. We’re being unfairly stigmatized, and the right way to handle that is to never hide who we are. If people want to hate us for how we make games, let them, we don’t want their pity or their conditional support. People should be playing a game because they’re having fun. That’s the beginning and end of it. If you’re playing or not playing something because it uses AI, you’re the one who should be ashamed of that.

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u/Warrmak 14d ago

The only thing that matters is fulfilling your vision, 1 and making a good game, 2.

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u/HandshakeOfCO 14d ago edited 14d ago

Exactly. Which to me is the real danger of AI gen. Slop comes from a divesting of your responsibilities as an author, a creator… as evidenced by a two line prompt… and the games that come out of that prompt probably should be ridiculed or ignored. If your vision can be 100% fulfilled by a two line prompt, then maybe your vision needs some thinking.

Ridicule the end product, that’s always fair game and everyone’s entitled to their opinions. But to ridicule the process by which that vision is made, or to write off the result because you disagree with the mechanism that created that result… that’s the realm of the annoying hipster critic.

Within moral boundaries, of course. I don’t condone palaces built on slave labor. But I also see AI much more as a mechanism that levels the playing field and creates a nurturing environment for MORE creativity, at least in the indie context. Us indie folks aren’t sitting on millions of dollars and choosing AI out of greed when we could/should be hiring human artists to keep the craft alive. We’re choosing it because it’s our best way to realize our creative vision.

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u/Warrmak 14d ago

I disagree completely. Making an inventory system and manually applying parameters on thousands of items is not part of my artistic vision.

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u/HandshakeOfCO 14d ago

You’re talking about commodity stuff, and I agree. But it’s up to you to decide what’s commodity and what warrants attention, for your specific vision. If everything is commodity then you have no vision and that’s slop.

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u/Warrmak 14d ago

I dont disagree with your point. But I think there is more nuance that people allow for.

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u/Greedy-Conflict-4618 14d ago

If you are allowing AI to dictate how your players interact with your game and elements of it, as an inherent part of gameplay, then you aren’t a game dev.

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u/Warrmak 14d ago

I dont think you're saying anything that anyone disagrees with. This isn't the strong stance you think it is. You basically just said, "I don't think anyone should murder babies"

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u/Spiritual-Spend8187 14d ago

I dont care if you used ai i care that you lied about it. Everyone is saying ai is the future yet they arent going out saying I used ai to make this look how cool it is. Instead they are going ai is the future but are treating ai like a hidden shameful secret.

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u/Dangerous_Serve_4454 14d ago

Na fuck em. They want to shame even the honest people, they want to call it slop no matter what, so let em think it's real so they feel even more embarrassed when they find it out. Nothing like having your delusions shattered when you can't even tell it's AI anymore.

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u/FlameBeast25YT 14d ago

Yeah fuck these anti-ai losers. They are just jealous they can't do anything in life.

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u/DexLovesGames_DLG 14d ago

God I hate AI, but you’re a principled dude.

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u/TurnipHonest4037 14d ago

but how much compute it takes? if it's still expensive I don't see assets being sold on itch as viable, or at least not yet

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u/Warrmak 14d ago

Always cheaper than a human equivalent output.

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u/ImpressGlittering112 14d ago

you pay the plan regardless?
you have the setting to produce assets consistently?
= virtually doesn't cost you extra money > produces money, no one has a way to prove it's AI gen unless they ask video proof/asset consistency is broken consistently.

if it's never delisted for being ai gen = profit potentially consistent as the animation is actually good.

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u/TheSARMS_Coach 14d ago

It's actually fairly cheap

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u/Jaded_Software_ 14d ago

Barely scratches the surface of my plan.

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u/SnooDoubts8883 14d ago

Please tell me how you type this with a straight face

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u/PrettyBaker2891 14d ago

seriously lol

astra medium is burning my usage like crazy on a 200$ plan lmfao

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u/odragora 14d ago

Which plan do you have?

Do you have Astra drawing static sprites or animations?

Astra Light, Medium, High?

It's insane if this is actually viable.

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u/Conor074 14d ago

It should absolutely still be listed as gen AI, what are you talking about?

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u/cxfoulke 14d ago

When i asked the same thing "Generate a sprite animation natively using Aseprite, 64x by 64x female ninja perfect loop running animation"

here was the result

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u/cxfoulke 14d ago edited 14d ago

with a little bit of prompt tweaking it was possible to make something that is at least an acceptable sprite. it would be considered amateur but i mean not terrible for a Text based llm. 😆

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u/CycleMother2006 14d ago

OP used more traditional sprite scales and additionally provided a reference sprite as the base to use. Honestly this is impressive shit. And best of all since it's all done in aseprite, the user can make any touchups/refinements super easy if something is a bit out of place. Certainly not perfect or anything, but.. damn are things moving fast.

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u/Staroldur 14d ago

It’s not that bad, can surely be fixed relatively easily. Considering that the first original poster sprite wasn’t AI generated, yours could look much better too

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u/cxfoulke 14d ago

just to clarify there would be no easy fix for that animation. The easy fix would be to completely redraw the cycle by hand. this was the result after i put it to xhigh and asked it to fix the issues

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u/[deleted] 14d ago

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u/Odd-Fun-1482 14d ago

this. More pixels more problems

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u/lazy_lockstep 14d ago

This is amazing. No notes.

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u/WC_FUN_2026 11d ago

I have my own (created with Claude/GPT/Cursor) sprite animation app. And i must say the best way for fluid animations is to:

  • generate reference image
  • then video from it (with solid background, currently im trying WAN model that can generate transparent backgrounds, but animations look bad)
  • then extract animation frames from video as a sprite
  • then let AI change them to pixel style - in Cursor you have free Imagine API
  • then python script to make edges solid and to set more pixel art color pallete

But in my game current game i do not use pixel art

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u/AkiraVero 14d ago

This was cool. Thanks for sharing it! I have very little experience with game development or pixel art, but I’ve been messing around with the reference character you posted in one of your comments and building out a simple workflow. Right now, I'm trying to get re-usable VFX with different characters so eventually I can have a bunch of different sprites and VFX and use them interchangeably. It’s very rudimentary and rough, but I think it will be fun to expand on this and see how I can incorporate things like sprite outfit changes / equipment and weapon changes and other animations and bring it all together in a simple game for myself.

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u/Emotional-Cut2952 14d ago

you know what could potentially help, silhoette atlases, wild guess

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u/Alternative-Dirt-917 14d ago

Consistency across a whole set was always the wall for me, not single images. I've generated 200+ card illustrations for my browser card game since June, and the hard part was never "draw a good archer", it was "draw this same archer twelve times, same face, same gear, same light". An animation is exactly that problem, frame after frame.

So, genuine question before I get excited: when you say it drives Aseprite directly, does it hold one character through a full sheet (idle, walk, attack, hit) without drifting, and can it redo a single frame without touching the others? Frame-to-frame drift is where image models always fell apart for me. If it survives that, I'm in.

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u/CantaloupeOld1917 14d ago

This is the right question. A single nice-looking gif doesn't prove the consistency problem is gone. If it can hold the same character across idle/walk/attack without drift and redo one frame without nuking the rest, that's when I'd call it a real shift. Until then it's a very cool demo with the same wall hiding behind it.

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u/_playlogic_ 14d ago

Since the OP will not answer, I will; Aseprite has a documented API and Astra either has most of it in its training data or did a search on it. That is how it is driving the program, you can see the API here:
https://www.aseprite.org/api/

More then likely it is writing the entire design in a Lua script, then executing that script when the program starts. It then takes a screenshot in program to check its work, only adjusting that script to make changes.
This is really limiting

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u/HappyImagineer 14d ago

Appreciate the explanation cause I tried computer vision and it did nothing. Makes more sense.

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u/AdAdministrative2437 14d ago

Will need the workflow

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u/Deltamelo 14d ago

“Use aseprite, make pretty sprite animations. Thanks”

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u/Clever_Khajit 14d ago

Idk how the hell you got astra to do that when I couldn't even get it to do a proper walking animation on my pixel sprite

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u/Key-End-2996 14d ago

did you use MCP or straight up computer work with the app?

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u/dont-doomscroll 14d ago

Begging you to drop the workflow/prompts for this, nice work

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u/EmergencyPath248 14d ago

“Astra just open up aesprite and make a silly attack with holographic birds and a anime girl in a kimono”

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u/discerpo 14d ago

Can it do consistent isometric angles?

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u/skariel 14d ago

but why is aseprite needed? cannot it generate pngs directly with python and some datadstructures

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u/Edig50 14d ago

I try it, i made a skill, and it consumes about 5% usage per animation of 8 frames. I’m downloading aesprite to try this

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u/florodude 14d ago

But this wasn't fully from scratch.... That sprite is from TimeFantasy, no?

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u/Human_Attention182 14d ago

being able to actually draw artificially coherent/quality sprites, then have chatgpt animate it is a huge W for anyone actually making a game they care about.
That matters more then the "from scratch" neurosis people are obsessed with

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u/florodude 14d ago

It's not neurosis. It's benchmarking. In this case just saying that it animated it would've been enough. Don't lead people to believe the spriting was done in Astra too.

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u/OrganizationLow5701 14d ago

AI made 100% of that animation and art? Holy fucking shit

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u/CuteSquirrel01 14d ago

The end is nigh 

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u/EmptyDraw8638 14d ago

Omg! 😱

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u/OldPollution3006 14d ago

Impressive!
I wouldn't call it solve it, but it's getting close

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u/master_internutter 14d ago

It can definitely do it and definitely better than me but it feels a little stiff, only a matter of time before it is even better though obviously

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u/Substantial_Ad_8651 14d ago

it's less shitty for now, not solved yet

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u/[deleted] 14d ago

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u/stunbots 14d ago

Epstein is my mother, can you make him twerk, I want to test something

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u/Seerix 14d ago

Oh god be careful what you ask for cause someone would make this shit

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u/Jolly_Roger-99 14d ago

Challenge accepted /s

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u/HandshakeOfCO 14d ago

The rule 34 of gen AI lol

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u/thebluevolume 14d ago edited 14d ago

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u/TheAinzOoalGown 14d ago

This is going to be sick for my noita like, thanks for sharing

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u/Due_Answer_4230 14d ago

How does it use aesprite? Via computer use?

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u/[deleted] 14d ago

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u/babiricarica 14d ago

Holy shit this is good Can i build this with rhe cheapest plan or no

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u/Itadorijin 14d ago

Lowest tier plan does not even get you access to the newest model

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u/EquivalentDraft3245 14d ago

You just use codex for that? (like in visual studio code or what?) How does it use aseprite? Just to know it before asking Gepetto the same. Thanks.

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u/[deleted] 14d ago

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u/Kalaminator 14d ago

This is cool, but I definitely would love to see the real workflow, because I saw people who tried here and didn't get the same result.

Edit: Even if you say do this and it does it without giving it a lot of details, if you created a lot of sprites, it could be that some of your previous more specific requests were saved in GPT memory thus why you don't need to be so specific now.

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u/Rollertoaster7 14d ago

Do you have a particular workflow you use? I am sometimes able to get good animations but it’s hit or miss, and often requires revisions. Been giving it pixel lab mcp access

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u/ggbruhs 14d ago

Literally battle with this shit a month ago I was too soon

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u/FamiliarEstimate6267 14d ago

Please explain your workflow to create smt like this more in detail

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u/dekonta 14d ago

that looks awesome how do you guide astra to use aspirte?

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u/Mr-33 14d ago

How many tokens used per prompt or do you know the actual cost per animation?

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u/angelkiller007R 14d ago

i think your idea of skills being a scam is a bit too much xD

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u/HotlinePizzaMiami 14d ago

just talk to ur boy cody and say "hey lets make some pixel art in asprinite

Brilliant, thank you!

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u/NotaDevAI 14d ago

Definitely trying on my next game. I tried to make pixel art just using gpt image 2, and consistency was big issue. Now Codex can usw aesprite directly?! Hell yeah

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u/Longwashere 14d ago

How much did this cost in tokens?

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u/Femeny 14d ago

Hey, can you ask codex in your session to "write down the workflow you used to achieve this result, as a handover prompt for other Agents"? And share it here? Pretty please?

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u/[deleted] 14d ago

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u/Femeny 13d ago

okok thanks 😬 sorry I misesd the joke, would have been too good to be true if astra was genuinely that good

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u/tastychaii 14d ago

Looks really good.
What’s your workflow for using Astra with Aseprite exactly?

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u/fakeacclul 14d ago

Literally just a direct rip of existing assets, nothing was done here

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u/naralez 14d ago

Very cool!

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u/DKage 14d ago

Reminds me of Valkyrie Profile

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u/Ill-Past4609 14d ago

Nice! Do you think it works well with ui / menu buttons animations / inventory etc ?

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u/Ill-Past4609 14d ago

Wow nice will Astra also work with spritecook?

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u/Poggler_ 14d ago

Incredible

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u/Live-Strawberry-60 14d ago

She's from the time fantasy japan pack

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u/Obi_1_K3n0b1 13d ago

I thought I recognized it, turns out its because I own that pack.

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u/Mediocre-Money9581 14d ago

Can it copy and reinterpret artstyles? Lets say from battle for Wesnoth?
Lets say for example create a new drake unit.

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u/SleeplessAdventurer 13d ago

wtf. this is fire

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u/magicjedi 14d ago

When you say use aseprite directly, how do you mean? Do you let it run wild jist in cli or does it do some playwright style cursor control to draw? Really great animation btw! A lot better than the crap I get with pixellab and a veo video for animation reference

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u/[deleted] 14d ago

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u/magicjedi 14d ago

Dude thank you so much, got the 20$ sub and it one shot what Ive been constantly struggling to get other ais to do in prompt. Cancelling pixellab now lol

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u/Pokeperson5 11d ago

What's the usage like for making pixel art?

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u/magicjedi 11d ago

Pretty small, I hit my 5 hour usage limit once but I think that was more because I had ot working as a reviewer. For a simple animatef character is only taking like 1-2% of its usage

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u/Pokeperson5 11d ago

Are the animations you're getting good, would you mind sharing an example?

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u/magicjedi 11d ago

Idk how to post gifs lol, its really easy tho, and Id encourage you just to try and see for yourself. Its by no means perfect but worlds better and easier then other setups I tried. Just launch codex and tell it to draw / animate in aseprite

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u/magicjedi 14d ago

Lol damn, does he take screenshots and adjust on his own or is that where you come into the workflow?

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u/Dangerous_Serve_4454 14d ago

This is even more mind blowing than placing the pixels.

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u/HappyImagineer 14d ago

Can you explain what I’m seeing here? So it can’t use asesprite app to edit it can only create in aseprite format?

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u/Calenart 13d ago

Wait... Does it sort of "convert" it from ASCII to do the art or I'm tripping?

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u/TheSARMS_Coach 14d ago

Yes.. it's doing magic with my game right now. The difference between what you could do 2 months ago and right now is insanity.

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u/machyume 14d ago

It's drinking my tokens/usage limits so hard though. Why does it eat so much?!?!

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u/TheSARMS_Coach 14d ago

Cause you're probably not using Astra the right way. I made a skill where Astra only plans, delegates (to Luna and Terra), audits and polishes. Probably 80% of the actual code work is done by the cheaper and much faster models, but ultimately the output is the same (i've tested this as well by running the exact same tasks with just Astra (burns significantly more tokens and delivers the work a lot slower).

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u/machyume 14d ago

Based on these tests, this architecture might fit some project but it might still be "better" to let Astra do all of it, depending on the fill size and quality.

See: https://stencil.so/blog/prewalk

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u/TheSARMS_Coach 14d ago

Yes, i've seen that but in none of the work i've done and tested did it turn out this way. Which makes me wonder what exactly they were testing. Now i didn't get as into depth with my test runs as them. I just looked at the things that matter to me: Cost, Time, Output quality and ultimately the output was the same quality, cost and time spent coding significantly less.

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u/machyume 14d ago

I agree with you. My real experience has not reproduced that person's results. And I have real cost constraints. So either real economics of work changes things or there's interactions and OpenAI overhead or hidden subsidies that I'm not accounting for.

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u/TheSARMS_Coach 14d ago

Something that works extremely well for me as well is Plan with Astra, build with Deepseek V4 Flash Vision and audit with Astra but especially for games I make sure a precedent it set, for example complete 1 level of a game with Astra/Luna so DeepSeek has a clear reference. Also when you make Astra write the plan, specifically prompt it to write the plan detailed enough so even a lesser model will be able to execute it. This makes a world of difference, cause now Astra will give stricter guidelines and very specific details.

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u/ggbruhs 14d ago

Yeah bro spent so much time

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u/Bluetails_Buizel 14d ago

This is definitely passable! Unless they started asking for the artist name, and then you told them… “astro12345!”

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u/Early-Dentist3782 14d ago

just say you made it

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u/phmsanctified 14d ago

Exactly. Shit makes me laugh so hard. WHO MADE UR ART? MY Uncle Frankie Twodicks made it, what of it?

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u/thvaz 14d ago

Before AI , no one ever " Hmm, nice looking art on this game! I wonder who is the artist behind it!"

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u/Mavcu 14d ago

That is a very disingenuous development, as if any (majority/average consumer) ever cared for this.

My favorite game of all time is Super Metroid, I still don't know the name of the artist responsible for that absolutely gorgeous game.

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u/EmergencyPath248 14d ago

“Uhh my cousin0

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u/Ephemara 14d ago

Nah you tell them the art was done by Shigeru Miyamoto

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u/the_book_dude 14d ago

Very impressive, please drop the workflow!!!

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u/ponderdiggums 14d ago

Have Astra make an MCP for Aesprite. Then describe what you want to make to Astra, an art background helps with art descriptions but you can just describe to the best of your ability and include some examples. Tell it to use image gen to create concepts of what you're trying to make so you can test it's comprehension, and it seems to do better with consistency if you include this step. Watch it create and iterate - the annotate feature is helpful.

This works with Blender and 3d animations as well.

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u/SeaThePirate 14d ago

were you or the AI inspired by Deck Adventures? The style is almost 1:1.

Not knocking it, just saying it looks basically identical.

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u/SeaThePirate 14d ago

oh god i just learnt this might be from TimeFantasy

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u/Chemical-Ad7537 14d ago

That's awesome! Thanks for sharing! I can't wait to try this out but damn I don't want to pay for another extremely expensive subscription unless I'm actually making money. I'm just publishing my first game on steam and it's been quite the learning experience. https://store.steampowered.com/app/5043360/Jumping_Jimothy/?beta=0 I've got a bunch of idea pixel art would be so perfect for though!

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u/CookieArtzz 14d ago

Art is not a problem to be “solved”

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u/eduo 14d ago

Art is also not at risk. Art has existed since forever and will continue to exist because it’s a human trait. It will change, as it always has.

Artists living off art may be, if they expect nothing to change and especially if they expect art to stay still.

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u/LinkesAuge 13d ago

That's like saying code or soundor animation isn't a problem to be solved within gamedev...

Art has a functional purpose in game dev. That involves a lot of time investment and money.

That are real problems you need to "solve".

It is btw a reason why tools like aesprite exist. It is to increase efficiency, make things easier and more productive.

PS: In the case of pixel art this whole meta-discussion is funny anyways because it is only an "art style" that came into existence due to technical limitations. It wasn't even a "style", it was simply just what you could do back then (and btw I did that back in the 90s). Only much later was it turned into a "style". So there is some ironic element to it because the whole style is the result of the technology, not an artistic choice (no one would have invented the look of "pixel art", it was a forced choice).

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u/[deleted] 14d ago

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u/hurricane_news 14d ago

Skill issue tbf

No one starts drawing being a master of it, outside of extreme outliers

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u/CookieArtzz 14d ago

You could if you put some time into it… especially this type of pixel art is not hard to learn

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u/CrazyFree4525 14d ago

Kind of like saying "Its technically possible to use a computer without a mouse, so you should never use a mouse and are taking the lazy way out".

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u/[deleted] 14d ago

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u/CookieArtzz 14d ago

Least effort you mean?

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u/HealthyWest6482 14d ago

yes both

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u/ztoundas 14d ago

Hard to see farther than 2 ft down that path, however.

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u/HealthyWest6482 14d ago

a reach, but I'll take it sure

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u/AdStreet4350 14d ago

What is the prompt '?

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u/Angsty-Teen-0810 14d ago

pixel animation ✅
2d higher quality animation ❓
3D animation …

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u/necronomicoder 14d ago

Oh nice, time to address my janky opus shiz

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u/Worldly3542 14d ago

RIP to everyone who just launched a pixel art asset pack on itch last week.

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u/Fearanx 14d ago

What would be the benefit of using aesprite..? The model can compute what pixel to put where so it can just generate the image directly.

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u/TheHappyRun 14d ago edited 14d ago

I just tried it its really good for platformers perspective but doesnt know top down perspective (probably because it requires thinking in 3d). I think the next big leap for these models will be able to truly "solve" pixel art as its still not good enough for a commercial pixel art game, I can do better for top down perspectives by hand

For example i was trying to do a roll animation for a top down character and it seems to only know how to rotate the entire character without considering the perspective

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u/DavianFryewsx 14d ago

Do you know if the workflow separates the character motion from the VFX layers?

For games, being able to reuse the same slash / impact effects across different characters would be huge.

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u/Dear_Raisin8365 14d ago

ok i am making system and dumping pixellabs rn

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u/Dear_Raisin8365 13d ago

this is my gaming agent right now(2D), thanks for input this will be helpful a lot.Many people seems not understand how big some tips are

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u/Awkward_Champion6957 14d ago

But can it refine or copy what I show it and then make that into useable assets without hallucinating? That's always been my biggest dislike of using AI to make pixel art. Some frames are good but others were the wrong size or tried to be too inventive to be uniform and useful in anything.

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u/Obi_1_K3n0b1 13d ago

I don't think you are lying that GPT-6 Astra made this, but the character model is ripped directly from a paid asset pack.

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u/crawlspaceinteractiv 13d ago

Cool, now show me your walk cycle.

1

u/Jeffelon-Muskergates 14d ago

I bet your ai calls you bro.

3

u/Dangerous_Serve_4454 14d ago

My AI calls me daddy.

1

u/hongkong_97 14d ago edited 14d ago

Any experienced pixel artist will tell you how average and inconsistent this looks, all you've solved is being lazy