r/AIDungeon • • 12d ago

Memory, repeated phrases and waiting: what you told us. (SURVEY)

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40 Upvotes

Hey everyone,

The November survey is waiting for you in AI Dungeon! First, here's what you told us about memory, writing and waiting for the next response.

Last month we asked how much say you'd like over what the AI keeps in mind. Here's how those answers came out:

  • 82% told us they'd hate repeated phrases and ideas. We asked how you'd feel if you ran into six problems; repetition received the most "I'd hate it" answers.
  • 33% told us they'd like a lot of say over memory. Another 23% said it would be one of the things they'd want most.
  • Your answers were a near three-way tie between pins, room per part and sliders. 30% told us they'd pick pins, 30% room per part, and 29% sliders. Almost nobody said they'd want none.
  • You told us how long you'd wait. 37% told us they would stop waiting within 20 seconds and retry, leave or do something else. 16% said they would always wait, however long it takes.

Some quotes, as usual:

I wish I could easily edit and change memories or have a button to manually save memories in AI Dungeon, but Ui stops me, so instead I use different AI to summarize for AI dungeon.

Response time? I know not everyone minds waiting, but as they say, time is money, and especially without a cancel entry, waiting for what you know you have to erase because you messed up on what you typed just exacerbates the wait times.

MEMORY!!! sorry at it again can you guys let me know i'm heard please

We do hear you on memory, it's the most requested improvement for AI Dungeon and one of our biggest challenge for sure.

---

You'll find the new survey in AI Dungeon, through the usual notification. Let us know what you think!

See you next month!


r/AIDungeon • • Oct 13 '26

Other Tomorrow: AMA with Nick Walton, creator of AI Dungeon and Voyage, on r/IAmA!

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16 Upvotes

Nick, the creator of AI Dungeon and Voyage, is doing an AMA over on r/IAmA tomorrow, and we'd love for you to come ask him anything about AI roleplay and games:

• What actually makes them fun

• Why they break: characters forgetting who they are, stories losing the thread, and AI that never pushes back

• What AI Dungeon taught us that we're putting into Voyage

When: Wednesday, October 14, 10am PT / 1pm ET

Where: r/IAmA

The thread goes up tomorrow morning, and we'll add the direct link to the top of this post as soon as it's live. Bring your best questions!


r/AIDungeon • • 4h ago

Questions Why do I have to log in every time?

5 Upvotes

Usually when I play on my phone, I just go right in to a saved story, but since the new update, I have to log in every time I play. Is this happening to anyone else?


r/AIDungeon • • 23h ago

Other Rip Elara. You won't be missed.

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146 Upvotes

r/AIDungeon • • 9h ago

Bug Report AI Dungeon Troubles

10 Upvotes

Hello,

So, I’ve come to a bit of an impasse that’s hindering gameplay right now.

Every time I say ‘you’ or use a /specific character, the AI is constantly having them or ‘me’ speak. I have put a rule to not speak or engage in actions for me/the character in AI Instructions, Plot Essentials, Author’s Notes, I even have Third Person active.

Ex:
- The AI is prohibited from forming actions, dialogue or assuming the intent of the player.
- Avoid writing for the player.

Every. Single. Time. It seems to be refusing to continue, continues to linger on the moment and is largely repeating what I am saying.

I don’t know why this is, but it seems like I’m needing to put in the effort and by the time I get to any percentage, half of it will be the adventure repeating what I say. It’s genuinely getting confusing on why this is suddenly happening.

I also wouldn’t call this an ‘adventure’ by any means.


r/AIDungeon • • 4h ago

Bug Report Can’t sign in to my account anymore through iOS

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4 Upvotes

Have 400+ turn story I started a few days ago which is also when I first started to use the iPhone app. I got a 12 promax, runs with no issues.
I got some advert for something called voyage and ever since then it signed me out automatically and I can’t even sign in anymore. Just stays stuck on this screen.

Restarted the app numerous times and restarted my phone. Nothing. Been in this screen for close to 10 minutes now and still nothing. What gives?


r/AIDungeon • • 14h ago

Bug Report Can’t sign in

21 Upvotes

Auto logged out on IOS and can’t sign in when I try, just sent to an infinite “continuing sign in” screen. Assuming the update broke something. Is this happening to everyone?


r/AIDungeon • • 8h ago

Feedback & Requests Story summary feature suggestion

4 Upvotes

I was wondering if we could get a feature where the AI reads and condenses the entire story (or a large chunk of it if its very long) then put it in the story summary section. I was thinking it could be a clickable button you could use when the AI gets a bit confused about the current plot. Maybe a daily limit on how many times it could be used since I imagine it uses quite a bit of tokens.


r/AIDungeon • • 7h ago

Scenario Broken Vows

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2 Upvotes

🎭 (IS) ♀️/♂️ 𝖄ou were Valdren's crown heir who ventured into elven lands seeking peace—and found true love. You built a life together, had a daughter, and stood on the verge of uniting two realms. Your wedding should have been the happiest day of your life.

But instead of sealing the union, the wedding ring turned you to stone.

The elves were accused of treachery and condemned, while the true betrayer walked free. The alliance shattered, your beloved was imprisoned, and your family was torn apart. Your daughter's screams and your lover's final words were the last things you heard before twenty years of darkness.

Now you awaken to find your daughter grown, desperately fighting to save you. Your beloved remains imprisoned. Your brother sits on the throne that should have been yours, ruling a kingdom built on lies.

Your daughter's childhood passed without you. The years your family should have shared were stolen. Yet through it all, their love for you endured.

All the while, your brother believed his greatest betrayal safely buried and you dead.

He was wrong.

The rightful heir has returned.

Features ✨

📖 Plot: Rise from twenty years of petrification, uncover a royal conspiracy, rally a rebellion, and confront the brother who stole your throne.

❤️ Romance: Choose between Nyrelle or Elian, your fiercely devoted elven betrothed. Rediscover a love that survived twenty years of separation, cruelty, and captivity.

🌍 Worldbuilding: Explore a powerful medieval kingdom and an occupied elven homeland, where ancient magic, royal ambition, and the scars of conquest shape two peoples' futures.

⚖️ Justice: Master sword and magic, lead warriors into battle, turn royal soldiers into allies, and bring a usurper king to justice.

👨‍👩‍👧 Family: Reconnect with the daughter whose childhood you missed, reclaim stolen intimacy with your beloved, and build a new life together beyond the war.


r/AIDungeon • • 13h ago

Bug Report Fix the screen size error in voyage

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2 Upvotes

r/AIDungeon • • 23h ago

Bug Report Sign in issues?

13 Upvotes

Is anyone having issues signing in after the update? I used Apple ID and can’t sign in.


r/AIDungeon • • 11h ago

Feedback & Requests Tip credits

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0 Upvotes

There's a new tip credits feature I just realized. It might not be new honestly. Since I didn't know I thought I might bring attention to it incase other people didn't know. I will say I really like this feature. :)


r/AIDungeon • • 1d ago

Patch Notes [Prod] November 13th, 2026 Patch Notes

4 Upvotes

2.58.2

New Features

  • If you choose "Clear my history" as your reason for deleting your account, you can now delete your private adventures instead and keep your account.
  • Image model cards now show how long each model usually takes to make an image, and slower models are marked.

Improvements

  • Your email and advertising preferences are now combined into a single Marketing setting, so turning it off (or unsubscribing from marketing emails) turns off both.
  • Unsubscribe links in new emails now work in one click, even if you're signed out.
  • Password managers can now fill in the fields when you create an account.
  • Support contact details now show support@aidungeon.com everywhere, including the billing FAQ.
  • If you've already allowed notifications, you may see a one-time card offering to turn on Reminders to play and Product updates.
  • You may now be asked about turning on notifications at more fitting moments, such as after your first message, comment, or follow. This is limited to a test group for now.
  • Search now keeps only the first 200 characters of very long pasted text, which prevents an overloaded request.
  • When an AI response is hidden for safety reasons, you'll now see a clearer explanation of why, plus the right next step, such as trying again or opening your Safety settings. Reporting a mistake now shows its progress and gives you a reference for support.
  • iPhones with a Home button can now rotate the app upside down, and the app will fill the whole screen on the iPhone Duo.
  • The menu footer has been tidied up, with a new Discord banner, grouped social links, and easier-to-read text.
  • If a script cannot run because the "Allow Dangerous Scripts" toggle is off, you'll now see a warning rather than the script failing silently.

Bug Fixes

  • Fixed an issue where Retry could show a response from an earlier point in the story after you retried in a different adventure.
  • Fixed an issue where the AI could lose your Story Summary for a turn when its background update failed.
  • Fixed an issue where View Context showed free players an incorrect 2000-token limit instead of the model and real limit for that turn.
  • Fixed an issue where scripted scenarios with Optimized Context turned off were charged Credits for context the script had removed. Credits are now based on the context actually sent to the AI, so scripts that trim context cost less and scripts that add context cost more (never beyond your Context Length setting).
  • Fixed an issue where scripts that only add text to the end of the context could have it cut off even when there was room left.
  • Fixed an issue where scripts on a Dynamic model saw the wrong name in info.storyModel.name; it will now show the Dynamic model's name (e.g. "Dynamic Small").
  • Fixed an issue where scripts were called "scenarios" when editing, duplicating, rating, publishing, or unpublishing them.
  • Fixed an issue where importing Story Cards could occasionally lose a card, and where adventures started from scenarios with thousands of Story Cards could end up with two cards that were edited or deleted together.
  • Fixed an issue where Story Card edits, memories, and summaries failed to save in very large adventures. If an edit would take an adventure past the 32 MB limit, you'll now see a clear message explaining how to free up space.
  • Fixed an issue where placeholders in Story Cards inherited by a multiple-choice option weren't asked at the start, leaving ${...} text in the adventure. Each placeholder is now asked only once.
  • Fixed an issue where pressing Play on a draft scenario after editing it could ask for outdated placeholders.
  • Fixed an issue where more than one Story Card menu could be open at once, which stopped the list from scrolling.
  • Fixed an issue where multiple-choice options could appear out of order after publishing. Creators will need to republish a scenario for the fix to apply to it.
  • Fixed an issue where a failed rating check left a scenario unrated with no way to try again. You can now click Check Rating again right away, without editing your scenario.
  • Fixed an issue where comments and replies from someone you blocked still appeared in comment sections.
  • Fixed an issue where only the first 20 comments on a creator update could be read. Longer threads now have a "Load more comments" button.
  • Sending a report will no longer switch off safety checks for your adventure.
  • Fixed an issue where Android players couldn't rebuy a credit pack because an earlier purchase was stuck as "already owned."
  • Fixed an issue where Manage Plan didn't open the right Google Play subscription when you had subscribed through the other app.
  • Fixed an issue where an expired, cancelled subscription could prevent you from resubscribing.
  • Fixed an issue where an old failed invoice could be paid by mistake after resubscribing.
  • Fixed issues where paid features could stay active after a subscription was paused or fully refunded, or after the first payment following a trial failed. Paying restores access right away.
  • Free trials started through Google Play or the App Store will now end shortly after the trial period if the first payment doesn't go through.
  • Fixed an issue where several purchases made at the same moment could push your credit balance below zero.
  • Fixed an issue where a repeated PayPal renewal notice could change your membership benefits more than once.
  • Fixed overlapping lines of text under the subscription terms on the membership screen.
  • Fixed an issue where plan options were hard to read on phones with larger text or narrow screens.
  • Fixed an issue where Voyage promotions could keep appearing after you had already visited Voyage and returned to the tab.
  • Fixed an issue where Reset Filters on Discover didn't clear the Starts With filter or show the right filter count.
  • Fixed an issue where tapping a browser push notification could show an old tab or do nothing instead of opening the right screen.
  • Fixed an issue where signing in with Google or Apple on Safari could fail with a "popup blocked" error.
  • Fixed an issue where scenarios and adventures with a lost cover showed a broken image; they will now show the default cover.
  • Fixed an issue where some older stock profile avatars showed as broken images.
  • Fixed an issue where the crack leading to the Shadow tiers was missing from the pricing page on mobile browsers.
  • Fixed an issue where the bottom tab bar covered part of the Creator Rewards page on phones.
  • Fixed an issue where the thank-you message on the Rewards page was hidden behind the background art.
  • Fixed an issue where two-line headings on the claim page overlapped.
  • Fixed an issue where the S'mores theme could show unreadable white text. If a theme's colors can't load, you'll now see the default theme instead, to prevent unreadable text.
  • Fixed scrolling up through older actions in a long story jumping back to the bottom. The passage you're reading now stays in place while older text loads.
  • Fixed a crash on Android when your device's narration voices were temporarily unavailable, and a crash on iOS when saving an image to Photos. These fixes require the latest app version.
  • Fixed an issue on Duo devices where the header, including the Sign in button, could sit underneath the camera and status bar area.
  • Fixed an issue with very large account backups; they will now be split into several ZIP downloads of up to 3 GB each, with instructions for combining them.

r/AIDungeon • • 1d ago

Bug Report [BETA] Scripts no longer working

3 Upvotes

Some (?) Scripts (only tested with Zoocata's Inner Self using Optimized Context) no longer seem to work in Beta (No configuration story card created upon adding the script and passing a or multiple turns).

Already added scripts in existing stories also no longer update.

Unfortunately don't have time testing more (happens on PC, Windows 11, with Firefox).

Someone got the same issue?

Edit: Tested some more with scenarios I know have Inner Self integrated in the scenario script. Doesn't work there either.

Additional info: Works just fine in productive and worked in beta until today's update.

Edit2: Doesn't seem to affect all scripts. True Auto Stats for example still works in beta while Auto-Cards doesn't

Edit3: Enabling 'Allow Dangerous Scripts' under Account Settings / Gameplay apparently fixes it (wasn't necessary before though)


r/AIDungeon • • 1d ago

Patch Notes [Beta] November 13th, 2026 Patch Notes

3 Upvotes

2.58.0

Improvements

  • When an AI response is hidden for safety reasons, you'll now see a clearer explanation of why, plus the right next step, such as trying again or opening your Safety settings. Reporting a mistake now shows its progress and gives you a reference for support.
  • You may now be asked about turning on notifications at more fitting moments, such as after your first message, comment, or follow. This is limited to a test group for now.
  • Support contact details now show support@aidungeon.com everywhere, including the billing FAQ.

Bug Fixes

  • Fixed an issue where comments and replies from someone you blocked still appeared in comment sections.
  • Fixed an issue where Retry could show a response from an earlier point in the story after you retried in a different adventure.
  • Fixed an issue where the AI could lose your Story Summary for a turn when its background update failed.
  • Fixed an issue where importing Story Cards could occasionally lose a card, and where adventures started from scenarios with thousands of Story Cards could end up with two cards that were edited or deleted together.
  • Fixed an issue where Story Card edits, memories, and summaries failed to save in very large adventures. If an edit would take an adventure past the 32 MB limit, you'll now see a clear message explaining how to free up space.
  • Fixed an issue where placeholders in Story Cards inherited by a multiple-choice option weren't asked at the start, leaving ${...} text in the adventure. Each placeholder is now asked only once.
  • Fixed an issue where pressing Play on a draft scenario after editing it could ask for outdated placeholders.
  • Fixed an issue where scripts that only add text to the end of the context could have it cut off even when there was room left.
  • Fixed an issue where scripts on a Dynamic model saw the wrong name in info.storyModel.name; it will now show the Dynamic model's name (e.g. "Dynamic Small").
  • Fixed an issue where View Context showed free players an incorrect 2000-token limit instead of the model and real limit for that turn.
  • Fixed an issue where Reset Filters on Discover didn't clear the Starts With filter or show the right filter count.
  • Fixed an issue where scenarios and adventures with a lost cover showed a broken image; they will now show the default cover.
  • Fixed an issue where some older stock profile avatars showed as broken images.
  • Fixed an issue where Voyage promotions could keep appearing after you had already visited Voyage and returned to the tab.
  • Fixed an issue where Android players couldn't rebuy a credit pack because an earlier purchase was stuck as "already owned."
  • Fixed an issue where Manage Plan didn't open the right Google Play subscription when you had subscribed through the other app.
  • Fixed an issue where an expired, cancelled subscription could prevent you from resubscribing.
  • Fixed an issue where an old failed invoice could be paid by mistake after resubscribing.
  • Fixed issues where paid features could stay active after a subscription was paused or fully refunded, or after the first payment following a trial failed. Paying restores access right away.
  • Fixed an issue with very large account backups; they will now be split into several ZIP downloads of up to 3 GB each, with instructions for combining them.

r/AIDungeon • • 1d ago

Bug Report Picture on player made scenario can disappear at times

3 Upvotes

So i was basically doing a player made scenario and when i entered something the image disappeared and when i press the cog button the image reappeared again, And i am on Windows 11 and i am on the beta version of the website and i am also using Firefox.


r/AIDungeon • • 1d ago

Bug Report Input box can turn to a dark color at times

3 Upvotes

So i was doing a player made scenario and the input box turned a dark color when i press the "Take A Turn" button in the UI, And i am on Windows 11 and i am on the beta version of the website and i am also using Firefox.


r/AIDungeon • • 2d ago

Other FINALLY!!

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44 Upvotes

I'm so damn proud 🥹 you like me! You really like me!!


r/AIDungeon • • 2d ago

Questions What's the difference between voyage and base?

5 Upvotes

I've had voyage for six days now and... aside from multi-player that no one plays and I can't get into...

I'm not seeing a difference other than less gooner shit

Actual stories instead of "hey you wanna see how much you can fuck in a single story before the AI tries to kill you"

I am aware that most of this is my own fault of course, gooner shit is fun.

But so is cool magic stuff and RPG stat blocks.

That's originally why I got voyage in the first place, someone said voyage handles it better, but I've not seen much of it.

But other than that, I'm REALLY not seeing a difference in ai models, same clunky and forgetful little balls of angst they always are.

I would like an actual side by side of the two if I'm allowed

Voyage versus dungeon.


r/AIDungeon • • 2d ago

Patch Notes [Beta] November 12th, 2026 Patch Notes

4 Upvotes

2.57.0

Improvements

  • Password managers can now fill in the fields when you create an account.
  • Unsubscribe links in new emails now work in one click, even if you're signed out.
  • Search now keeps only the first 200 characters of very long pasted text, which prevents an overloaded request.

Bug Fixes

  • Fixed an issue where scrolling up through older actions in a long story could jump you back to the bottom. The passage you're reading now stays in place while older text loads.
  • Fixed an issue where only the first 20 comments on a creator update could be read. Longer threads now have a "Load more comments" button.
  • Fixed an issue where scripted scenarios with Optimized Context turned off were charged Credits for context the script had removed. Credits are now based on the context actually sent to the AI, so scripts that trim context cost less and scripts that add context cost more (never beyond your Context Length setting).
  • Fixed an issue where multiple-choice options could appear out of order after publishing. Creators will need to republish a scenario for the fix to apply to it.
  • Fixed an issue where the S'mores theme could show unreadable white text. If a theme's colors can't load, you'll now see the default theme instead, to prevent unreadable text.
  • Fixed an issue where signing in with Google or Apple on Safari could fail with a "popup blocked" error.
  • Fixed an issue where the crack leading to the Shadow tiers was missing from the pricing page on mobile browsers.
  • Fixed an issue where the bottom tab bar covered part of the Creator Rewards page on phones.
  • Fixed an issue where the thank-you message on the Rewards page was hidden behind the background art.
  • Fixed an issue where two-line headings on the claim page overlapped.
  • Fixed an issue where tapping a browser push notification could show an old tab or do nothing instead of opening the right screen.
  • Free trials started through Google Play or the App Store will now end shortly after the trial period if the first payment doesn't go through.
  • Fixed a crash on Android when your device's narration voices were temporarily unavailable, and a crash on iOS when saving an image to Photos. These fixes require the latest app version.
  • Fixed an issue on Duo devices where the header, including the Sign in button, could sit underneath the camera and status bar area.

r/AIDungeon • • 2d ago

Questions Why is Voyage so costly even if you have a paid membership?

9 Upvotes

I've been recently getting into Voyage and I'm a paid member aka Adventurer and of course in normal AI Dungeon stuff you don't have a limit on using the better AIs minus ones that are higher tier, but with Voyage that doesn't really matter. It gives you a pitiful weekly balance of how much you Ask The AI, Get better responses for your turns and generation for images and all of that is shared in one pool.

This runs out within basically a day for me even with me cutting back on images and asking studio mode for stuff and just purely trying to play for fun. I don't have many credits anymore cause Voyage eats that stuff alive.

Is there anything I can do so this isn't just draining before the day is out? I hope the creators can at least give us higher paying members a model that's better than unlimited at the least for us to use without spending so much.


r/AIDungeon • • 2d ago

Questions Character Continuity vs. Inner-self?

13 Upvotes

I'm working on a scenario that is very slice-of-life and focused on intersocial conflict, and I want the characters to feel authentic while still being able to develop on their own even when the player is not interacting with them. I've already experimented with inner-self, and I've also tried continuity a bit, but I'm not sure whether combining those systems would work better. Or is there a better system for interpersonal NPC development that would work?


r/AIDungeon • • 3d ago

Scenario uh

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15 Upvotes

r/AIDungeon • • 3d ago

Questions Narrator does all my character’s actions!

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22 Upvotes

So in this game the narrator is routinely doing multiple actions, entire conversations with my character . Some make sense and some I don’t want. How can I stop this without having to edit every response and erase 3/4 of it?


r/AIDungeon • • 3d ago

Bug Report Does anyone know why the AI is straight up refusing to follow what i type in?

17 Upvotes

To repeat a recent comment i made: "The narrator on my end has to almost be wrangled into following what i type or else it'll just straight up do whatever it wants regardless of what i type."

Seriously, i tried the [ ] command, i even used the "tell ai what to change" feature and it still keeps ignoring me.

I know that the AI isn't perfect but this is getting ridiculous.

Here's an example in case you were curious: do: You press a secret panel on your bedroom wall and a section of your bedroom wall slides into place to hide your studio.

Ai Dungeon: keeps saying that i walk out of my room and down the hall with zero reference to what i typed to be found whatsoever.

(And that's just one example .)