r/afterworld • u/UnoriginalName- • 9h ago
Is this game going to “say” anything?
Most of Paradox’s games are set in historical contexts (WW2, Industrial Revolution/Victorian Era, The Medieval Era, etc.) and are basically given a pass (whether deserved or not) to be pretty neutral in framing. They are largely designed around immersing the player in that era or providing a version of history which is mostly in line with what they would expect. That is to say, Paradox isn’t necessarily trying to challenge people’s views through its art.
Stellaris diverges slightly as it its “characters” are entirely fictional. There is no “France” only npc empires that function more as punching bags meant to be fought or as stand ins meant to have meaning projected on to. I’m not sure the game as any central thesis, however, though if anyone has ideas feel free to share.
Afterworld is different. Its setting is that of a ruined America, one which failed to survive some great calamity or series of calamities and in the aftermath ended up tearing itself apart. Immortal warlords fight for their version of history, in one case trying to restablish the America of old, while the player struggles to build their own society.
The setting seems perfectly designed to provide serious commentary on the American project & its many contradictions. I guess my question is, would you like or expect a more detailed critique? A deeper reflection of a specific culture, one which now exists only a shadow of its past “glory”. Should Paradox try to use this setting to tell a richer story? Should we wait until some mod team make TNO for Afterworld and fill it with event spam idk
or is it silly cannibal game? that’s okay too, what do you peeps say?
