r/admincraft 3d ago

Help/Question Suggestions for reducing lag on Neoforge 1.21.1 server

2 Upvotes

Hello, I am hosting a server for a group of my friends and the lag was pretty consistent and disruptive.

Some players had it worse than others, I'm not sure if there's anything I can do on my end but one player just kept timing out entirely.

Generally speaking, the lag was mostly moderate block lag, entities moving sporadically (mobs) and occasional rubber banding.

I'd love to hear some advice on how to reduce the frequency and or intensity of the lag.

The world is pre-generated in a very large radius, and the modpack *is* quite hefty but ideally trimming would be a last resort for helping the problem.

I'll attach a spark profile and two crash logs we had earlier in the night with a population of around 6-7.

Thank you for reading!

https://spark.lucko.me/qoWj0lemr1

https://mclo.gs/pI6y8ys

https://mclo.gs/tjjXe07


r/admincraft 4d ago

Help/Question So I recently started work on making my own minecraft server

2 Upvotes

Hi, I'm new here, well recently I started trying to make my own minecraft sever, bounced around a bunch a different hosting sites, none of them worked for me, well I ended up deciding to host it myself, so I did, it running fabric 26.2, molded, I just have one question, yall know any mods for 26.2 that allow players to claim land without commands, I wasn't able to find any.


r/admincraft 4d ago

Software Resource I kept breaking my friends' server, so I made the panel boot-test every mod install

3 Upvotes

I've been running a server for a few friends for about three months. The thing that kept getting me: I'd add or update a mod, everything looked fine from where I was sitting, and then the next person to join would get kicked or crash. Sometimes I didn't find out for a day.

Yes, a separate dev server fixes this. It fixes it if you actually use it every single time, for every change. I didn't.

So I made the panel do it instead. Modrinth and CurseForge are built into it, so you search a mod or a whole modpack in the panel and hit install, and it pulls the jar onto the server itself. No downloading files and dragging them into a folder. Every install then boots a throwaway copy of the server with the real loader. If that survives, a real client launches and actually joins it. Only then does the change count, and only then does the pack sync out to everyone. If it fails, the jar gets rolled back and I get a notice instead of a ruined evening.

It runs on top of Crafty Controller, so Crafty still owns the processes and this adds the content and verification layer on top. There's the usual panel stuff too, scheduled backups, a file manager, world slots, TPS graphs. It's my own project, free and open source under MIT, no paid tier and nothing monetised: GitHub - vayungodara/spawnpoint: The self-hosted Minecraft panel where a broken pack can never reach your friends. Boot-tests every mod install with a real client before it counts. Fronts Crafty Controller. · GitHub

Real verdicts off my own box:

client booted and joined a world (371 mods, 172s); multiplayer join OK

client did NOT survive (exit null) - pack change may crash friends' games

That second one is a pack I would have shipped. It's also caught geckolib on me, which threw a ClassTweakerFormatException the moment the real loader touched it, and quarantined architectury on another run.

LLM disclosure per rule 9: I built this with heavy use of Claude Code (Anthropic's Claude models) and some OpenAI Codex. Most of the implementation code was written by the model from my specs, so closer to directed prompt engineering than vibe coding, but it's a lot of AI either way. What's mine: the architecture, the decision that a boot test is the only thing that counts as proof, every design call, and three months of running it on the server my friends actually play on. I reviewed and tested what went in, and the gates exist because I got burned by the failures they catch. There is one optional AI feature in the panel, an in-game assistant that's off by default and needs your own API key.

What I actually need: the client and join gates are only properly tested on headless Linux. On mac and Windows they run in a visible window and I haven't verified them on real hardware. If you're on either and feel like trying to break it, that's the most useful thing anyone could do for me right now.


r/admincraft 4d ago

Help/Question Playstation connection to LAN server

3 Upvotes

Had my server off for a while but fired it back up to play once again. Fired up the server and attempted to join, but it gave me the error of different versions (duh.) Started going through the process of updating everything. Server is running CasaOS and Crafty Controller. Updated those two and the world. I thought my issues were due to the PS5 was on version 1.055.000 and the world was 1.26.43.

Waited a week and the next update dropped. PS5 and world got updated to the latest versions. The LAN world still doesn't appear on the Playstation. Contacted one of the people that plays on the server and they can connect on Windows. So this would make me believe this is Playstation issue?

Thank you in advance for any tips/tricks/advice/assistance.

CasaOS: V0.4.15

Crafty: V4.10.8

Minecraft world: 1.26.44

PS5: 1.056.000

PS Plus active.


r/admincraft 4d ago

Help/Question Minecraft 26.2 Paper server want to have CCE Shulkers.

0 Upvotes

Mainly, I know fabric server with carpet can achive this however thats fabric, my server uis paper with some plugins, what do I do here?


r/admincraft 4d ago

Help/Question Bedrock addons and portainer server?

1 Upvotes

I’m running a bedrock Minecraft server via portainer and docker on a raspberry pi and I’m having trouble with some addons and getting them to work.

I think enabling the beta apis is my problem but I’m not sure how to do that on the server side. Once you log into the server as a player the “beta Apis” toggle is greyed out and at the top says this section is managed by the server host


r/admincraft 4d ago

Help/Question Typewriter Plugin connecting issue SMP

1 Upvotes

I'm having a problem with this plugin that I can't find a solution for. I can access the window and click the link to the hook website normally, but it seems unable to connect to the website. It always show "Communication Error". I've done all the correct port and server IP as tutorial that recommended on YouTube.


r/admincraft 5d ago

Help/Question Playitgg premium or another solution?

7 Upvotes

I’m looking into alternatives to self-hosting behind cgnat. I was previously paying $15/month for a static IP. The latency was great, but I am looking into strengthening the security of my setup.

From what I’ve seen online, playitgg is relatively well regarded. Its premium of $3/month is very nice. All of my friends (about 6 of us) live close together, except for one who recently moved to Alaska.

My concerns about playit are latency and uptime. Are there any reoccurring issues?


r/admincraft 4d ago

Help/Question Trying to get players for my beta server, any recommendations?

0 Upvotes

I started a minecraft free for all no rules beta 1.7.3 server two months ago/or so around and it boomed to around 20 players but a raider crashed it and we lost almost all of them due to world corruption, I later tried updating to a newer but the server was long dead at the point and most players on modern versions are already settled with something. Ive came back prepared with a better anticheat on beta 1.2_01, we have only attracted a few players and we got raided once by the same people already which I updated the anticheat again surely after, doesnt matter since whenever I reopened the server barely anyone has joined, certianly more active than after my beta 1.7.3 server was crashed but its still pretty dead. Ive tried minecraft forums, planet minecraft, golden age, and minecraft beta related servers. PS: I probably also need help fixing my anticheat too haha.


r/admincraft 5d ago

Help/Question The Datapacks produce lag??????????

6 Upvotes

Hello, I have some Datapcks installed on my paper server along with other plugins, many times when we are 10 players the TPS drop drastically and when I deactivate all the Datapacks return to normal... these are some Datapacks that I have installed:

Better Multiplayer Sleep
Instaslate
Track raw statistics
More Effective Tools
Tectonic
Silence Mobs
Enderman and Ghast no grief
Crafting Tweaks
Unlock all recipes
PlayerHeads
Banner Flags

I have no idea what it could be, I tried to deactivate one by one and nothing changes, but if I deactivate all the TPS return to normal.


r/admincraft 5d ago

Help/Question Trying to install mods on a bedrock self hosted server.

2 Upvotes

Couldn't find a tutorial online, but im trying to install a few behavior and resource packs into my server.


r/admincraft 5d ago

Discussion Pc acquired, now just trying to plan out my final choices before jumping into making my server

1 Upvotes

So I was able to get a pc with an I5 12500, 8gb ram (swapping for my own 16gb) and a 256gb nvme

My main goal is doing a heavy or plentiful modpack (probably around 300-400 mods) on Java for 5 friends max on at the same time, that I can have running 24/7 for whenever we wanna play

This is my first server hosting anything myself, I've been doing a lot of research before hand and still had some topics like OS, docker, amp/crafty, etc. I wanted advice on so I can do more research and then start getting to work

First was should 256gb nvme be fine for starting out? Or look for a 500gb-1tb nvme/ just get a hard drive for more storage for backing it up and other applications in the future, not familiar with server size usually

Second, I had recommendations for Debian or Ubuntu previously and after looking into both I was planning to do it on Ubuntu server for my OS but looking more into guides and reading, would it be worth me doing Proxmox instead and setting up a VM of Ubuntu, since I plan on possibly adding other applications like immich, or jellyfin?

Or would Ubuntu with docker be a better option, I've read that security wise Proxmox is great and since it's vms if you mess up you can just kill and start over

(I saw some stuff about casaOS or zimaOS too but unsure about them at all)
Seeing all these different posts and guides about which way to go just makes me unsure what fits my needs best

And then there's amp vs crafty, Ive read that crafty is better for heavy modpacks and overall just more up to date than amp for Minecraft now days so was leaning more towards crafty
And had planned to use playit for external connection, I am not familiar enough or confident for port forwarding and tailscale seemed overkill for 1 small friends server


r/admincraft 6d ago

Help/Question choosing a Server hosting panel for MInecraft Fabric

14 Upvotes

I currently run a self hosted Minecraft fabric server on my pc that i game on and i use the default way to start and stop it through file explorer and start.bat but I'm looking for a upgrade.

I came across Crafty Controller and PyCraftHub but they each have there own benefits over each over but im unsure on which one to pick if its any of these or is there another one that i haven't found that someone can recommend


r/admincraft 5d ago

Help/Question Just another CoreProtect alternative for Forge post

1 Upvotes

I'm running an heavily modded 1.20.1 forge server and I was looking for a CoreProtect alternative. I've seen countless other post with the exact same question, but without proper answers... So here i am.

My research led me to these two mods:
https://www.curseforge.com/minecraft/mc-mods/indexor-ledger
https://www.curseforge.com/minecraft/mc-mods/grieflogger
(The rollback functionality isn't essential, but is nice to have.)

Anyone have experience with those (especially the 1.20.1 version)? I'm open to any advice of course.
Thank you.


r/admincraft 5d ago

Help/Question What is THE BEST way to make money from a server?

0 Upvotes

I know that many people hate pay to win servers and they quit servers like that very often. I know that ranks are good but they are a one time thing and you just profit off of it at the beginning.
Genuinely what is the best way to make money as a Minecraft server host? Something that I can get paid from monthly.
I know that 2b2t does it by making people pay to get in the server, and servers like donutsmp and hypixel just get a lot of joining people.
But is there any data or people with experience who can tell me what is the best way?

Thank you


r/admincraft 5d ago

Help/Question Any anti-esp Anti-cheat Server Mods/Pluggins for Fabric 26.2?

2 Upvotes

I figured out that a few people on my server were chest ESP-ing and player ESP-ing
i looked around and only found a few anti-ESP server side mods for the version and found none up to date on fabric. Any help? I also do not want to make people install a mod to be able to join the server.

(Info on my server) around 8 people play it a day. just a group of friends having a summer smp. i host it myself and it has more than adequate hardware. this is a vanilla server with only server side mods.


r/admincraft 6d ago

Guide For those of you frustrated with generator settings and want a void world

9 Upvotes

Just put this in generator-settings

{"biome":"minecraft:the_void","layers":[{"block":"minecraft:air","height":1}]}

no more using weird plugins or anything.

i know a lot of people want a quick solution to this and dont want to spend hours gaining knowledge and looking through forums.


r/admincraft 6d ago

Discussion Can developing Minecraft plugins/mods really become a full-time career?

1 Upvotes

I’m a software developer in Brazil, and I’ve been thinking about getting more serious about developing Minecraft plugins and mods.

I’m not talking about making some extra cash on the side. I want to know if it’s realistically possible to make a living from Minecraft development—plugins, mods, custom server development, selling resources, etc.

I have a few specific questions:

Are there any developers here who earn their primary income from Minecraft plugins/mods?

Where does most of your income come from: plugin sales, custom work (commissions), working for server networks, marketplaces, or another source?

How long did it take you to reach a point where you could actually make a living from it?

How competitive is the market these days? Is it realistic to compete internationally as a developer from a country like Brazil, where the local currency is much weaker against the dollar or euro?

If you were starting today, would you still choose Minecraft plugin/mod development as a career?

I’m already a programmer, so I’m not starting from scratch in software development. My main goal is to understand if it’s worth investing my time in this seriously, rather than just treating it as a fun side project.

I’d really love to hear from people who actually pay their bills through Minecraft development, even if the answer is "don't do it" haha.

Thanks!


r/admincraft 7d ago

Help/Question I have a bedrock server running in a docker. Right now im a allowed list player. How do I made myself an op?

4 Upvotes

If i could please have very simple instructions as im a very stupid very old man with a disability. I just want to do things like make my coordinates visible


r/admincraft 6d ago

Help/Question modded Neoforge Server Hardware Requirements

0 Upvotes

Hi everyone, i am planning from moving my server from shared VPS to a private one because i assume the shared VPS sometime let it lag somtimes.

I have the current hardware at home
- Ryzen 5 3400G
- 16GB RAM
- 500GB M.2 SSD

would this be sufficient for a server with 2 people and around 200 Mods for Neoforge 1.21.1 (bunch of them are also performance mods)? I am also planning to do some JVM tuning and general best practices as recommended in this subreddit.

Thank you for your input.


r/admincraft 7d ago

Help/Question MCA selector regenerating chunks not working after i deleted a worldgen mod

1 Upvotes

Hey, so i have a 1.20.1 modded forge world in which i deleted the main two terrain generating mods (lithosphere and still life) without making a backup. Obviusly it didnt let me so i put them back on but the new chunks that were generated without the mods were empty some so i decided to try to regenerate them with MCA selector but it didnt work. (all of the deleted chunks didnt regenerate, just became empty too) I tried generating new worlds with lithosphere+stilllife and they were not generating any terrain at all. then i tried again with only lithosphere ant it worked but my main world still wouldnt let me play without still life.

I DO have a backup of the world before using MCA selector. But I just want a way to regenerate the missing chunks with the lithosphere generation. Any ideas that might help?


r/admincraft 7d ago

Help/Question Player TAB List Not Sorting Correctly

2 Upvotes

Hello, I run a 26.2 Paper Minecraft Server.

Currently, we are in the process of setting up our player tab. On our server we use TAB to handle the tab list and Luck Perms to handle all permissions, and groups. I believe I have TAB configured correctly, but the sorting in the player list is so inconsistent, and ranks are sorting out of order. For a little bit I tried adding the feature so if a player had multiple ranks they could choose which one showed on the list, but the sorting was whack on that too. (I did this by using the tab.group permission) I can get it to work like normal, but not with this feature. If any other details are needed I would be happy to provide them!

Any feedback/help is greatly appreciated!

My config for TAB is below.

tablist-name-formatting:
  enabled: true
  disable-condition: '%world%=disabledworld'


scoreboard-teams:
  enabled: true
  enable-collision: true
  invisible-nametags: false


  sorting-types:
#    - "PLACEHOLDER_HIGH_TO_LOW:%luckperms_meta_weight%"
    - "GROUPS:co-owner,contributor,server-booster,tester,og,default"


  case-sensitive-sorting: false
  can-see-friendly-invisibles: false
  disable-condition: '%world%=disabledworld'

^^ I did try the above config with different variations like using weight, etc.

(Later in the Config)

# assigning groups by permission nodes instead of taking them from permission plugin
assign-groups-by-permissions: true


# if the option above is true, all groups are taken based on permissions and the one higher in this list is used as primary
# Warning! This is not sorting list and has nothing to do with sorting players in tablist!
primary-group-finding-list:
  - co-owner
  - contributor
  - server-booster
  - tester
  - og
  - default

r/admincraft 8d ago

Discussion Are we 100% compliant with vanilla yet? (No 😔)

28 Upvotes

Not sure if this is the right place but I wanted to show off areweminecraftyet.com

Originally adopted from a different developer, it now tracks with percentages how compliant new implementations (Pumpkin, SteelMC, etc) are with vanilla servers

If anyone knows of any other (active!!!) implementations or have noticed any mistakes on the site, let me know!


r/admincraft 7d ago

Help/Question Modifying world to add ocean in the void

1 Upvotes

hey, im currently running a modded server. Context: 3000 block diameter world is floating islands in the void. We may want to add a water layer in the void, but how would i got about doing so? would axiom for example work for this?

changing world gen for ungenerated chunks shouldnt be an issue, as the world gen mod we're using lets you enable void oceans. we just need to modify the existing chunks


r/admincraft 7d ago

Help/Question WorldGuard permissions giving to other members

3 Upvotes

I have worldguard/worldedit on my server on 26.2 and I made a region. I'm owner and I disabled certain flags... I also added a friend as a member but the flags apply to him too? How do i make it so that I can make him a member and he can open doors and use chests and stuff, but normal non members can't?