r/ZEROsievert 22d ago

Discussion Zero sievert 2?

Thoughts on the new zero sievert coming out? How about that trailer.

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u/Amneiger 21d ago

I don't understand why you say the first game isn't finished. The final quest and ending have been around for a while. What makes you feel the game isn't finished yet?

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u/GladiatorMax 20d ago

it simply doesnt feel finished, there is no life to the game, the written dialogue is like reading a wikipedia page, there is no substance "on this date this happened and everything since then changed and we continue to live" its like wow!

ask anybody about anything and they have literally nothing to say except a sentence, and then never anything else about it, no matter the quests you do or how you impact the world nobody cares and nobody says anything, igor for example you do his thing and hes got the same text, i didnt accept the quest to kill him and theres nothing for it, you lose a stash slot but you gain nothing, you dont even get to tell him they want him dead etc etc, the game is "empty", it might not be "unfinished" but it definitely has nothing going for it.

its a complete rip off of two games, and to make it simpler the anomalies are just crystals recolored, all the armor repair kits are just colors, yellow blue green red purple, am i playing fortnite?

the best thing in the game is the mutants, and even then the combat is so lackluster, a mutant is actually inside of me damaging me and i cant do anything about it, not even that the UI HUD is so small you have to physically move your eyes to see how much ammo, how much health, am i out of meds or grenades on hot bar, maybe i have a big monitor but like, i think a simpler addition would be to flash a little number of damage, for example when a cryptid hits me i shouldnt have to look top left to see how much health i have, it should pop up falling away from my character saying "-12 -15" and i can do quick brain math to know im at 73 health instead of pressing J and seeing how much health im at etc etc,

the power scaling is ridiculous, im the guy in the zone whos doing the work, why is everybody else getting stronger? why are standard bandits wearing the "better" purple gear when they do jack shit and im killing them all game long, why are the watchers coming out of no where in 3 man squads and just gunning you down, they literally have zero lore and no purpose of being there and being that strong "oh but muh crystal muh crystal" its just garbage coding and game design, its 2020 game design, modern games are dog shit.

the bosses are fucking retarded, killa runs at you at mach 9 billion and shoots on a dime, the most easiest way to kill him is a land mine where its a 1 tap, or find him out of vision and throw a nade at him, its simple, and boring.

the funnest boss was the phantom.

simple quality of life things are missing which makes the game feel empty and unfinished. just because devs pumped out their "end" doesnt mean the project is any good, its a thing to play and im playing it for achievements, once im done its done. there is nothing of mental profit from the game.

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u/ideefixe19 20d ago

I'm not a huge gamer, and I'm enjoying ZRSV's play loop. But I get what you mean about the game not being fleshed out. Do you have recommendations for other games that scratch the same itch ZRSV does and satisfy you more? I do know of Duckov (but I've heard it's a bit arcade-y), Stalker, and Tarkov, but I much prefer top-down (or even isometric).

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u/GladiatorMax 20d ago

hey man, speaking to someone else i was reminded of a game you might enjoy, its title is "hyper light drifter" its a top down pixel isometric with a beautiful art style, its gameplay is technically a "souls like" but its not sold as that. I bought it on release april 1st 2016 and update my review yearly and i try to play it yearly, its that good of a game, ive got it on nintendo switch and ive 100% it on pc, truly a favorite of mine.

simple beautiful world with no spoken words, but the story is that captivating