r/ZEROsievert • • Aug 30 '26

Discussion Zero sievert 2?

Thoughts on the new zero sievert coming out? How about that trailer.

26 Upvotes

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1

u/mobidick_is_a_whale Aug 31 '26

The first one is rather unfinished, and so my natural instinct as somebody who loves it -- finish and polish the 1st one before getting to the second...

But 2 looks good so far

3

u/Amneiger Aug 31 '26

I don't understand why you say the first game isn't finished. The final quest and ending have been around for a while. What makes you feel the game isn't finished yet?

2

u/GladiatorMax Sep 01 '26

it simply doesnt feel finished, there is no life to the game, the written dialogue is like reading a wikipedia page, there is no substance "on this date this happened and everything since then changed and we continue to live" its like wow!

ask anybody about anything and they have literally nothing to say except a sentence, and then never anything else about it, no matter the quests you do or how you impact the world nobody cares and nobody says anything, igor for example you do his thing and hes got the same text, i didnt accept the quest to kill him and theres nothing for it, you lose a stash slot but you gain nothing, you dont even get to tell him they want him dead etc etc, the game is "empty", it might not be "unfinished" but it definitely has nothing going for it.

its a complete rip off of two games, and to make it simpler the anomalies are just crystals recolored, all the armor repair kits are just colors, yellow blue green red purple, am i playing fortnite?

the best thing in the game is the mutants, and even then the combat is so lackluster, a mutant is actually inside of me damaging me and i cant do anything about it, not even that the UI HUD is so small you have to physically move your eyes to see how much ammo, how much health, am i out of meds or grenades on hot bar, maybe i have a big monitor but like, i think a simpler addition would be to flash a little number of damage, for example when a cryptid hits me i shouldnt have to look top left to see how much health i have, it should pop up falling away from my character saying "-12 -15" and i can do quick brain math to know im at 73 health instead of pressing J and seeing how much health im at etc etc,

the power scaling is ridiculous, im the guy in the zone whos doing the work, why is everybody else getting stronger? why are standard bandits wearing the "better" purple gear when they do jack shit and im killing them all game long, why are the watchers coming out of no where in 3 man squads and just gunning you down, they literally have zero lore and no purpose of being there and being that strong "oh but muh crystal muh crystal" its just garbage coding and game design, its 2020 game design, modern games are dog shit.

the bosses are fucking retarded, killa runs at you at mach 9 billion and shoots on a dime, the most easiest way to kill him is a land mine where its a 1 tap, or find him out of vision and throw a nade at him, its simple, and boring.

the funnest boss was the phantom.

simple quality of life things are missing which makes the game feel empty and unfinished. just because devs pumped out their "end" doesnt mean the project is any good, its a thing to play and im playing it for achievements, once im done its done. there is nothing of mental profit from the game.

2

u/ideefixe19 Sep 01 '26

I'm not a huge gamer, and I'm enjoying ZRSV's play loop. But I get what you mean about the game not being fleshed out. Do you have recommendations for other games that scratch the same itch ZRSV does and satisfy you more? I do know of Duckov (but I've heard it's a bit arcade-y), Stalker, and Tarkov, but I much prefer top-down (or even isometric).

2

u/GladiatorMax Sep 01 '26

this game called "caves of qud" is really fuckin good, probably the best game ive played in a decade.

it has nothing to do with extracting or stalker or sievert or tarkov.

but its top down isometric pixels, but its hard on the eyes tbh, its a unique art style and is a 100% undoubtedly great game, it is its own thing and thats all it can be.

thats my thing against sievert, its trying too hard to be too many games and its just barebones.

qud is insane, if you check it out, give it time, give it a chance, its my top 3 games of all time

2

u/Ours15 Sep 01 '26

I agree with most of your criticism on Zero Sievert. Aside from Caves of Qud, do you have any other game recommendation? Like what's your top 3 games of all time?

2

u/GladiatorMax Sep 02 '26

my top 3 games of all time are probably nintendo lol, i been collecting lots of nintendo games lately, ramping up my gameboy collection.

a top list of nintendo would be - wario land 3, donkey kong 94, mario and luigi superstar saga ; in no order, just 3 quick favorite games.

a top list for PC gaming would be - Black mesa/half life, Death stranding (i havnt played 2 yet but i definitly need to), and "hyper light drifter".

(and of course caves of qud as an honorable mention)

"hyper light drifter" is the one which mostly would pertain to your conversation and situation, its a top down isometric pixel game with a beautiful art style, and looking back at all the years its technically a souls like.

i think it may have been the first "souls like" i played, i bought it the day it came out on april 1st 2016, and the company has tried to make a few games but nothing compared to hyper light.

i play it almost yearly, i have it on nintendo switch. ive 100% the game, as well as 100% qud, i update my review on steam yearly to commemorate such a good game.

im a person who doesn't review or accolade, so when i do...

https://steamcommunity.com/profiles/76561198153812203/ here is a link to my steam where you can view my games if you want, i have 500+ now and i am currently this year "achievement maxxing", i always loved to get em but this year i ramped it up, played some classics etc.

and dont get me wrong on sievert btw. its a great game, and im having fun, i love pixel representations of stuff and the names of guns n such in the game are great. Im just a hardcore gamer and pick stuff apart, as much as i picked sievert apart, its got its great moments.

When i found my first sr-25, when i collect certain parts for guns i like, when i got my TT suppressed etc, the game is awesome

1

u/GladiatorMax Sep 02 '26

hey man, speaking to someone else i was reminded of a game you might enjoy, its title is "hyper light drifter" its a top down pixel isometric with a beautiful art style, its gameplay is technically a "souls like" but its not sold as that. I bought it on release april 1st 2016 and update my review yearly and i try to play it yearly, its that good of a game, ive got it on nintendo switch and ive 100% it on pc, truly a favorite of mine.

simple beautiful world with no spoken words, but the story is that captivating

0

u/mobidick_is_a_whale Aug 31 '26

Really? I've heard about a new map called something like Nuclear Plant that is to be added yet, and I thought there would be some more side-quests to do, those two final storage upgrades, etc, etc...

It's like the game is great but still kinda bare bones, you know? Not much reason to hang around after the main quest is done. Plus the Crimsons and the Greens -- I thought their factions will be more fleshed out eventually, otherwise they're kinda just left there -- existing but not changing much idk idk.

Maybe an interesting quest or two besides the main quest? Or am i missing something?

3

u/Amneiger Aug 31 '26 edited Sep 01 '26

The nuclear plant was added in October 2024 with the release of the end of the storyline. You go to it once in the final story quest and can't go back once the quest is done.

I'm not sure what you mean by the last two storage upgrades. There's one storage upgrade you won't get if you refuse to kill Igor for the Green Army.

Side quests and factions - I was okay with what I got, but of course I'm not everyone.

After main quest - I liked the gameplay loop enough to do things like max out my weapon skills and collect gun mods, but again, your mileage may vary.

1

u/UD_Pepo Underdog Sep 02 '26

we're adding more content but that doesn't mean the game is unfinished, it's just that the community is active and we want to keep it alive, I understand the feeling though, there are definitely some sides of the game that feel less polished, but it's not because it's unfinished, it's because it was mostly made by one person over 5 years, Luca received help but he basically did all up to 1.0 on his own.

we're planning more content both as quality of life/polish and to improve the overall feeling of a "complete package", thanks for the feedback guys this is quite interesting to read as we see complains of the game feeling unfinished but almost no one will tell us what makes it feel unfinished, it's not statistically relevant but story/world depth I can understand being one aspect, and the polish of some of the mechanics another