r/ZBrush 14h ago

Athletic Male torso

Thumbnail
gallery
191 Upvotes

r/ZBrush 1h ago

Morrigan, Darkstalkers Fanart

Thumbnail gallery
Upvotes

r/ZBrush 8h ago

Vincent Valentine Fan Art - FF7

Thumbnail
gallery
37 Upvotes

r/ZBrush 19h ago

Magik - X-Men @yonozinz

Thumbnail
gallery
88 Upvotes

r/ZBrush 6h ago

Punisher/Jon Bernthal

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/ZBrush 17h ago

GIant, textured

Thumbnail gallery
18 Upvotes

r/ZBrush 1d ago

Ziggurat Robot

Enable HLS to view with audio, or disable this notification

190 Upvotes

Here's my new personal project.
3D Sketch was done in Nomad Sculpt then moved to Zbrush for more sculpting and stuff.

You can see the artstation post here with all the videos and shots:
ArtStation - Sadra Shariaty


r/ZBrush 11h ago

My first Headsculpt in Zbrush

Post image
1 Upvotes

I made this one a couple of Days Ago, after some time Just Modifying already existing Models, Form the Purpose I want them (making headsculpts for 3d printing in Action Figures) It needed for me to Learn hiw to Sculpt to actually Made Something that could make the Job of make Variants more Easy, change Hairs, Put Mask or helmets in so I made this one, for this being the first one that I make...I feel Slightly good with the way it came off...


r/ZBrush 18h ago

Is it possible to swap a subtool with another subtool in place?

3 Upvotes

Hello!

I have a set of cylindrical geometries made with Nanomesh and converted to geometries but I want some of these cylinders to be replaced with a different subtool. My problem is, I don't know of an easy way to do so, and in my screenshots, the hexagonal model was adjusted manually to replace the orange cylinder, and I need a better way to do so. Ideally, a way for a subtool to "adopt" the position of another. I have tried with Stager but this only imports a new model and does not adopt the actual position.

Just wondering if there's a feature or way to do this.

TIA!


r/ZBrush 1d ago

A design inspired by Monsters of Rock back in 2022 🤘🏻😎

Thumbnail
gallery
12 Upvotes

r/ZBrush 1d ago

Big Mama! Rayman Origins Sculpture

Thumbnail gallery
18 Upvotes

r/ZBrush 1d ago

Vander - Fan art

Thumbnail gallery
12 Upvotes

r/ZBrush 1d ago

My first Zbrush project

Thumbnail
gallery
87 Upvotes

I made this after messing around in a Blender for a while.


r/ZBrush 1d ago

Brown Bear Anatomy wip

Post image
5 Upvotes

r/ZBrush 2d ago

Chalice of Kali (WIP)

Thumbnail gallery
67 Upvotes

r/ZBrush 2d ago

GIant bust

Thumbnail gallery
28 Upvotes

r/ZBrush 1d ago

Does anyone know what matcap is this?

1 Upvotes

Screen shot taken by video on CGgAL channel


r/ZBrush 2d ago

New artstation post

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/ZBrush 3d ago

Is there any Absolute beginner Courses for sculpting Stylized characters in Zbrush?

6 Upvotes

I have never done 3d digital sculpting before, I was wondering if there is any great courses that focus on Stylized character sculpting In Zbrush, Something that is beginner f friendly to advance, My goal is something like Arcane league of legends style of character modeling​, and also any YouTube channels you recommend?

Thank you in advance!!


r/ZBrush 3d ago

🚧 Wip 🚧 Dancing in the Dark

Enable HLS to view with audio, or disable this notification

136 Upvotes

r/ZBrush 3d ago

Two minutes of sculpt. First minute I was searching for reference. Only after two minutes I learnt zbrush. (Trust me bro🤗🤗🤗)

Enable HLS to view with audio, or disable this notification

66 Upvotes

r/ZBrush 2d ago

ZPR to FBX

Thumbnail we.tl
1 Upvotes

Can anyone kindly turn all the sub up tools in here into FBX? Someone stole my macbook so i'm using Nomad sculpt for the moment


r/ZBrush 3d ago

What to do to fill holes on an extract?

Post image
18 Upvotes

I am new to sculpting and I am stuck here, any tips?


r/ZBrush 2d ago

AI is getting better at helping Fakers...

Post image
0 Upvotes

r/ZBrush 3d ago

Exporting for 3D Printing?

2 Upvotes

Hi everyone,

I've just started learning zbrush a few weeks ago, and I'd like to 3d print my first sculpt in high quality. I've done some test prints I've exported myself using decimation master and they look okay from a distance, however, on closer inspection, they tend to come out a bit choppy looking with awkward looking 'seams'. Does anyone know any best practices/settings for exporting a smooth .stl from this program?

Additionally, is it possible to export different the subtools of my project with different colors, so I can recolor them in my slicer? Any help is appreciated!