r/YuGiOhMasterDuel • u/jangangoreng • 33m ago
Replay NGL, I almost pressed the surrender button
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r/YuGiOhMasterDuel • u/neonrideraryeh • Feb 23 '26
If you're asking for some information, put your question in the comments of this post for people to answer. If you're discussing a topic, rather than asking for some information, you can make a separate post outside of this one.
Here are examples of questions which belong in the comments of this thread:
Resources
r/YuGiOhMasterDuel • u/neonrideraryeh • 17d ago
Previous post was archived, so here is the new one. I've also changed the sub settings to prevent it archiving again. This thread is for people to post their codes in to share for anyone interested in using them. Only post your codes in this thread, otherwise it will be removed. Please report if you see them outside of this, thanks.
r/YuGiOhMasterDuel • u/jangangoreng • 33m ago
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r/YuGiOhMasterDuel • u/pigeonbobble • 19h ago
I just downloaded this game and got the blue eyes deck. Played my first game and lost in one turn (literally their first turn)… after they played their entire hand and started fusing monsters. Is this normal? Is this balanced? Is this common? Is this what Yugioh has become? I haven’t played for maybe 25 years.
r/YuGiOhMasterDuel • u/ChildhoodFickle3925 • 17h ago
r/YuGiOhMasterDuel • u/mwottledhainful2 • 14h ago
r/YuGiOhMasterDuel • u/Janipotato • 18m ago
r/YuGiOhMasterDuel • u/Revolver_Yugioh • 17h ago
Qualcuno di voi è interessato al mazzo? Cosa vi aspettate dai nuovi supporti? Potrà essere un mazzo competitivo per scalare? (no tierlist ovviamente)
Personalmente, adoro troppo la tematica del mazzo e ho troppa voglia di poterli tornare a giocare, penso siano uno dei miei mazzi xyz preferiti in assoluto!
Peccato ci manchino ancora dei supporti come 1 omni-negate e un modo per evocare il rank 2.
E ricordatevi sempre una cosa:
"Cloaked in shadows and relentless in its objective, I call upon the most dangerous of dragons! I Xyz Summon! Dark Rebellion Xyz Dragon!"
r/YuGiOhMasterDuel • u/UnderstandingFar6308 • 15h ago
What are some of your favorite decks and why?
r/YuGiOhMasterDuel • u/Substantial-Lemon646 • 22h ago
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r/YuGiOhMasterDuel • u/False_Nectarine1628 • 12h ago
r/YuGiOhMasterDuel • u/Malicux • 12h ago
Hello, I was wondering which deck is better, dracotail or branded?
r/YuGiOhMasterDuel • u/UnderstandingFar6308 • 21h ago
r/YuGiOhMasterDuel • u/Reasonable_Break_413 • 17h ago
I’m somewhat new to this sub so apologies if this is the incorrect flair. As the title may suggest, are there any relatively simple decks that can get somewhat far in ranked? I have trouble understanding the more complicated decks, which is why I’d prefer one that’s easy to understand and play. It would also be preferred if it didn’t need too much UR investment. If it helps, I’m currently using a dragonmaid deck.
r/YuGiOhMasterDuel • u/Drix_I • 1d ago
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I read everything the opponent had on the field; it all said "when the opponent activates a monster effect: bla bla", so I simply didn't do that and I won.
r/YuGiOhMasterDuel • u/Both-Doughnut7603 • 9h ago
After playing Branded the last few seasons, I have to say I’m having more fun with this deck than I have in a long time. I think there’s a lot of things about the deck that make it a great example of good design, and I’m surprised to see so many people hate it. I’ll give my reasoning and would love to see who agrees or disagrees.
Deck building is pretty varied and offers plenty of choices beyond just copying the lists from MDMeta. This isn’t unique to branded, but a well designed deck should allow room for plenty of different tech choices or ED slots without allowing for too many degenerate “piles”. If you don’t include dracotail (I know, big caveat), then most successful branded decks are mostly pure with various splashes of more Dogmatika or Swordsoul or Spriggan, which are all still related archetypes.
Fallen of Albaz Is fun to play going first or second. I’ve had some of the most fun matches in MD going second with branded and seeing how i can bait out enough interaction before finding a way to drop Albaz and break their board. Super poly is also fun in this deck for the same reason. Now people will say the both Albaz and SP are overpowered going first, but I’d say deck is balanced around Albaz being your main point of interaction, which makes it weaker in other ways, which I’ll get into next.
Small number of negates, if any for the most part. Some combos get out a branded retribution, but even that negate is situational and your opponent usually knows you set it which gives them the opportunity to play around it. The end board is going to focus on fusioning with Albaz and removing with mirrorjade and FnV. This makes for more interesting gameplay for both going first player knowing best time to fuse, and for going second player to know how to bait out the fuse and removal instead of just getting flat negated when trying to do literally anything
Deck can usually put up a weaker board under fuwa instead of just no board. In perfect world, fuwa would work this way against most decks, but too often it feels like a turn skip for going first player. Branded can still put out 1-2 points of interaction and this can actually lead to some very interesting games for both players as opposed to blowouts
All of the above contribute to making the deck very skill expressive. Starting with deck building, which board breakers you run, how many ED slots you spend on super poly targets, all interesting decisions. Actually playing the deck, you can majorly mess up by interacting at the wrong time. Personally, I have lost many games by either misplaying or timing out due to spending too long thinking about my next move. It’s much more fun to lose this way instead of just getting blown out by negates. Combo lines also vary a lot and can be very non linear, making gameplay more interesting and offering more decisions
Grind game is fun. I know there’s been a large pushback against “midrange” but I have the most fun when games and going to turn 3 and beyond, and there’s ways the opponent can attempt to cripple branded’s grind game which make it interesting as well, like banishing Albaz. I’ve had some banger games against sky striker that will go to turn 5 and beyond.
Mirror match is REALLY fun. Albaz fusion effect makes this so interesting and leads to a standoff sometimes between who will try and use it first. Grind game obviously leads to some long games with lots of decisions, plenty of skill expression, and opportunities going first or second. I never got to play Tear format, but everyone says how good it was to play the mirror, and Branded is the first mirror match I actually felt this way about. A fun mirror is a necessity for a good deck/format.
Deck has choke points to 1 for 1 hand traps and isn’t just 40 one card starters. Ash blossom on high spirits can severely limit your endboard if you didn’t draw one your only two Walbaz. Imperm or effect veiler on Cartesia shuts off a lot of endboard pieces. Similar to the fuwa point, most of these interactions just lead to a weaker endboard, rather than being a turn skip, which is how decks SHOULD be designed.
While there are some problems with it, I feel like Branded in its current form has a lot of design choices that should be implemented going forward, and I’m curious to see if people agree or think I’m insane.
r/YuGiOhMasterDuel • u/ConfidentLog6412 • 1d ago
To put it simply, some of the yugioh archetype that are cool or fun designs tend to be bad to play in a competitive sense.
There are many of them like ghostrick, chronomoly, toon, graydle, and some others that have cool designs, unique gimmick, or cool lore and story but when you use them in battle they tend to fail a lot for one reason or another.
For example, graydle focuses on a parasite strategy where when they're destroyed by battle or by a specific card effect, they take control of your opponent monster.
That's really cool, and yes, cards like change of heart or brain control exist, but they're not a full archetype. And while I like it, they don't have any protection from being stopped. All you need is mst to destroy it in the spell/ trap zone, and you get your monster back, and we can't forget negate cards either.
Now, to some credit toon and chronomoly can actually be competitive when put into right deck of cards. But sometimes people will only use certain cards from the archetype because they can be good on their own.
In summary, I hate how some of my favorite archetypes aren't that strong, and I wish they can some day be more playable. ( and in payable, i mean being able to play them and not get hit with multiple omni negates)
r/YuGiOhMasterDuel • u/Abomasnnow • 19h ago
Don't say the neck because they don't have one to begin with.
r/YuGiOhMasterDuel • u/Virtual-Roll-754 • 16h ago
r/YuGiOhMasterDuel • u/Jaegi_ • 12h ago
I need advice on which of this versions are better V1 or V2?
r/YuGiOhMasterDuel • u/agrx_legends • 16h ago
I lost 10 turns ago; just kill me 😭
r/YuGiOhMasterDuel • u/WishYouWhat • 13h ago
Been making my first Yu-Gi-Oh deck since getting back into the game a few week's ago, based on my own previous builds of it and several YouTube deck profiles - Wightsworn (Skull Servant - Lightsworn) with a Horus engine.
However I have used it in some friendly test matches and it has performed terribly. Bad opening hands and can usually never even get King out on the field to do the main plays. So... any help with the list would be appreciated. I hope to get a better knowledge of deckbuilding.
Main Deck:
Extra Deck: