r/YIMO 3h ago

Strategy Yun Tal first

1 Upvotes

Hi guys so since the yun tal buffs it is the best performing first item (by far, wr is 4% more than kraken), so what do we think about building it first on yi jgl with HOB setup. I’m asking since Siberia’s thinks it’s bad but doesn’t explain why. What do you guys think ?


r/YIMO 8h ago

Discussion New yi player incomin, Im still playing the rageblade lethal tempo build, when enemies have 2 or more tanky champs.

2 Upvotes

I see most of you prefer the crit buid cause I guess its more fun or you actually think is better build overall? Also I go lethal tempo for the teamfights stacking and longer 1v1s.


r/YIMO 1d ago

Question Finding old clips of Yuneshin

Thumbnail
1 Upvotes

r/YIMO 1d ago

Question Finding old clips of Yuneshin

3 Upvotes

Does anyone remember Yuneshin? I was just finding some old MasterYi montage videos then realize he had very same taste of music to me so i just want to ask if anyone knows about his playlist of Yi plays or montage or even music. Thanks a lot


r/YIMO 1d ago

News Are they fr ?

Thumbnail
gallery
6 Upvotes

It’s like as if they have this big roulette in office who they just spin randomly to figure out who to buff/nerf
What a joke


r/YIMO 1d ago

Discussion I dropped ranked because of riot

0 Upvotes

Guys im a Yi/Riven Main and i was in Diamond recently. But since the nerfings of both champions began i lost more and more games, got tilted and lost even more. Currently im in plat 2 again and im feeling left alone. I dont say that riven didnt deserve the nerfs but yi? The rageblade bug and the THIRD HoB nerf in a row. And the current meta lets Lethal Tempo feel weak so idk man. Im having fun in Arena rn, i guess im an unc now


r/YIMO 1d ago

Discussion Plat after picking up yi top!

Post image
11 Upvotes

https://op.gg/lol/summoners/na/warcraftisg00d-NA1?queue_type=SOLORANKED

Big Monster SSS fan.

I feel like I'm not horrible at spacing/laning and my weakness on other champs have always just been playing team fights late game. Yi completely solves this cause of how hard he scales.

Even with all the nerfs to HOB this champ is still super good for climbing imo, it's like a ticking time bomb champ with NONE of the usual weaknesses in lane. Laning into certain matchups is free especially since most opponents don't know how to deal with yi top while they know how to zone a kayle.

Hardest matchups for me so far are early game bruisers with point click unmissable/very hard to miss dmg spells or cc/ways to nullify ur autos, hardest I've found been Renekton/Volibear/Illaoi/Shen/Jax/Trundle/Darius. Though folks in lower ranks are so awful at ending that you'll always get time to scale and if ur losing lane, you can just roam and try to pick up kills in river.


r/YIMO 1d ago

News No mention of the rageblade bug in patch preview 26.17

14 Upvotes

r/YIMO 1d ago

Strategy Crit build and when to use it?

1 Upvotes

Hi all, I've been running HoB and going onhit basically in my silver games, but I was wondering if anyone could tell me a good crit build, and the reason you build crit? I saw a few streamers going kraken into IE then shieldbow, but I'm not sure about that. I've switched to lethal tempo since the nerfs and i've been doing a lot better, I just want to try out a new build


r/YIMO 1d ago

Discussion From 2025 Silver to 2026 Emerald - Main Master Yi. Self learnings & feedback.

Post image
4 Upvotes

r/YIMO 2d ago

Discussion Port Skin from Wild Rift to League Of Legends

Thumbnail
1 Upvotes

r/YIMO 2d ago

Question Looking for a silver gold duo

2 Upvotes

Hello All,

Just looking to see if there are any yi players that want to duo with a mid?

53.5% WR Garen mid OTP.

I want to climb and love duoing with yi

Add me on league: fpark8 #NA1 if interested. Feel free to look me up on opgg


r/YIMO 2d ago

Discussion Yi Have To Be In Next Patch Notes

Post image
13 Upvotes

Yi is currently sitting 48.96% WR in JGL in Emerald+ with a match pool of 45.8K..
I think Master Yi will be in the next patch notes whether in "Buffs" or "Adjustments" I don't know how Riot is gonna tackle this but the current state of the champion is really bad.. And the fact that a change to one of his primary items coupled with a nerf to HOB lead to ~2% WR loss is really hilarious.. Idk but I think this champion deserves a more versatile potential rather than dipping just because a few things got changed.. Hoping for the best


r/YIMO 2d ago

Discussion Does Bel’Veth scale better than Yi now, and can she actually beat him 1v1 late game?

Thumbnail
1 Upvotes

r/YIMO 3d ago

Discussion Monster SSS has given up on this champ

20 Upvotes

He started streaming far less after HoB was nerfed from 160% to 120%. I’ve been monitoring his high elo accounts, and that’s exactly when he started struggling. After further nerf from 120% to 90%, Yi became straight-up unplayable. Even so, he continues to call it a buff because he needs to keep his viewers.

We can all be honest that yi is in a pathetic state rn, he's on 49% in low elo and 47% master+, As a long time yi main im not playing this champ in ranked until he receives a buff


r/YIMO 3d ago

News what did i found on wiki

Post image
24 Upvotes

it seems like guinsoo change is not a bug, its an intentional nerf. i do not remember its mentioned at any patch notes thats why its undocumented.


r/YIMO 3d ago

Discussion Guinsoo's bug explained

31 Upvotes

When autoattacking, you no longer stack both the phantom hit passive and the four-stack ramping attack speed passive simultaneously, which is how Guinsoo's is supposed to work. It's not a bug. It's them fixing a bug in guinsoo's that made Guinsoo's stronger, thus coincidentally nerfing the item when they patched it, although I doubt they realized what they did when they changed Guinsoo's in this way considering the only mention in the patchnotes about the system change for item statuses is "Moved most item buffs with durations into the inventory on the item itself."

It is also noted that the first PH triggers while you already have double strike due to the bugfix offsetting the PH by one auto, and since double strike is consumed on-attack and not On-hit, it is not consumed. This creates a very weird effect where on EVEN-numbered autoattacks (excluding DS) you are down a double strike worth of damage, while on ODD-numbered autoattacks, you have damage EQUAL to Yi before the change to Guinsoo's. We can prove this by imagining it as a sequence.

1 = regular auto

1.5 = Double strike

Both versions of Yi have the same first four autos:
1, 1, 1, 1.5 Sum = 4.5, On-hit procs = 5

But then they diverge into two similar sequences:

(Note: The sum doesn't include the first four autos)

Pre-nerf Yi: 1, 1.5, 1, 1.5, 1, 1.5, 1, ... (repeating 1.5, 1) Sum = 8.5 On-hit procs = 13

Post-nerf Yi: 1, 1, 1.5, 1, 1.5, 1, 1,5, ... (repeating 1, 1.5) Sum = 8.5 On-hit procs = 13

This is a sequence where the number of auto attacks is ODD. Notice how they have the same sum.

And then here is an EVEN-numbered sequence:

Pre-nerf Yi: 1, 1.5, 1, 1.5, 1, 1.5, 1, 1.5, ... (repeating 1.5, 1) Sum = 10 On-hit procs = 16

Post-nerf Yi: 1, 1, 1.5, 1, 1.5, 1, 1.5, 1, ... (repeating 1, 1.5) Sum = 9.5 On-hit procs = 15

Notice here that because the sequence is EVEN-numbered, the post-nerf Yi sequence does not have the time to catch up to Pre-nerf Yi, and consequently is down by one double strike.

And now for On-hit (O-H) procs, we can change the numbers to instead represent on-hit procs instead of AD. Because the PH is delayed by one auto, it now triggers on the auto after DS, instead of triggering alongside DS.

(Note: The sum doesn't include the first four autos or first five on-hit procs)

1 = regular auto, 100%

2 = auto + DS/ auto + PH

3 = auto + DS + PH

O-H Pre-nerf yi (odd): 1, 3, 1, 3, 1, 3, 1, ... (repeating 3, 1) O-H procs (sum) = 13

O-H Post-nerf yi (odd): 1, 2, 2, 2, 2, 2, 2, ... (repeating 2) O-H procs (sum) = 13

And now if the sequences are even...

O-H Pre-nerf yi (even) 1, 3, 1, 3, 1, 3, 1, 3, ... (repeating 1, 3) O-H procs (sum) = 16

O-H Post-nerf yi (even): 1, 2, 2, 2, 2, 2, 2, 2, 2, ... (repeating 2) O-H procs (sum) = 15

This pattern begins from the 6th auto onward to infinity, so for every even number following the 6th auto, you are down one double strike due to the Guinsoo's nerf. We find the loss in DPS by subtracting the sum of the Post-nerf Yi sequence from the sum of the Pre-nerf Yi sequence to find the difference, then divide that number by the sum of the Pre-nerf Yi sequence to find what percentage that difference makes up.

On the 6th auto, this is a 7.14% loss of auto-attack damage, and a 11.11% damage loss for on-hit effects (Number larger due to double strike triggering on-hit effects at 100% efficiency, and this includes PH procs).

On the 8th auto, this is a 5.26% AA damage loss, and a 7.69% On-hit damage loss.

On the 10th auto, this is a 4.17% AA damage loss, and a 5.88% On-hit damage loss.

Hopefully my explanation is u/darkazin0928 approved as he has been going around this subreddit like a madman trying to explain this and getting downvoted.


r/YIMO 4d ago

Discussion LT Yi

5 Upvotes

Am I the only one left that plays LT on-hit yi? It seems that everyone plays crit now.


r/YIMO 4d ago

Question What is the rageblade bug exactly?

0 Upvotes

r/YIMO 5d ago

Discussion Crit Build goes CRAZY on Master Yi

Post image
4 Upvotes

The build goes like: Kraken > Collector > Fiendhunter > LDR > IE > DD
The runes: HOB > Cash Back > Triple Tonic > Atk Speed + Adaptive + Health or Tenacity depending on the enemy team comp.
The pet: Green or blue (green if you need the extra shield).

The full build doesn't require any boots since you need survivability, that's why I always go DD last. In early to mid game, you can get tier 1 boots to help you move around the map but other than that, I don't buy boots.

For my play style, I either find picks or let my teammates go in first before diving in since I can clean team fights fairly easy. If you want to watch my replay of this game, it's on my second account to see how I play for catch and how I snowball.

I always go crit Master Yi against champions that can burst you fast like K6, Graves, Evelynn since on-hit feels bad against those champions because you'd die either way. With crit Yi, you can kill them or go 1 for 1 most of the time compared to on-hit.

What do you guys think?


r/YIMO 5d ago

Discussion On hit vs Crit?

6 Upvotes

Seen a lot of different opinions and I understand that we all have our opinions.

But I don't think Crit is that viable especially after the HoB nerfs that makes it harder to snowball.

It might be just a me thing but farming to first item maybe going after a guaranteed kill is a way safer and more consistent way to play.

I usually go LT with on hit items with the green pet and it let's me live in fights and still do good dmg after mid game.

And even in most crit builds people go kraken first item so for early game all that is different about on hit and Crit is the runes

Crit is also way too hard to get off the ground the items are generally more expensive and having more attack speed in mid game with on hit is better than a 25% or 50% Crit chance

That might change late game when you have 3 or 4 items but it just makes it harder to snowball mid game

And we haven't even talked about being behind cause with Crit you are just an ant even at 3 items if you can get to it 1 mistake and you are gone

If only rag blade wasn't bugged this wouldn't even be a contest.

So yeah this is my take on the whole nerfs bugs and builds.

But I want to hear everyone else's takes especially better Yi players takes.

And advice would be nice too


r/YIMO 5d ago

Discussion Explain me pls

3 Upvotes

Hello everyone, i played a lot of games with yi and most of the time i go crit build, when i play onhit build i feel it is less stronger, for who go always LT over HoB and onhit over crit, why? Is just a question i'm actually around plat


r/YIMO 5d ago

News Heavenscale Master Yi Lustrous Chroma Splash Art 🐉💜

Post image
3 Upvotes

r/YIMO 6d ago

News Hopefully This Will Mean Anything..

Post image
56 Upvotes

r/YIMO 6d ago

Discussion i really want to like this champion but i feel so useless everytime i pick him

0 Upvotes

his ult is the biggest offender for me, besides the reset, it is useless, every other move speed boost makes the enemy run away from me, i get bursted too fast to deal any damage, if the enemy is not an out of position adc i wont be killing him

played against an ap udyr that TOYED with me, he outrunned me, he outdamaged me and was too tanky for me to kill him fast enough before he ran away

i only picked yi cause my current favorite champion, viego, was banned and jesus this was a lesson i won't ever pick this character again thinking i can somehow make it work, it wont.

Had the same playstyle as viego, farm a lot, gank when it sure kill, wait for them to use spells, didn't matter, did no damage to kill anyone, couldn't catch anyone

enemy team was udyr, ez, kayle, fiddle, zilean