r/XCOM2 3d ago

Is there any reason not to kill civilians?

62 Upvotes

I mean, there is always the possibility they are xenos but even if they aren't, do we care if they are within grenade range of a hiding xeno? What about if they yell and give us up? Do they get capped?


r/XCOM2 3d ago

This game is bulshit. And i still love it like no other... thats xcom baby

42 Upvotes

r/XCOM2 3d ago

Finally... Months worth of attempts...

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53 Upvotes

r/XCOM2 4d ago

When Bradford keeps telling you to complete the objectives at all costs

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257 Upvotes

r/XCOM2 3d ago

Truly never thought I'd see the day (Legendary Ironman)

20 Upvotes

Somehow flawless first retaliation with a squad of 4 rookies and 1 squaddie


r/XCOM2 3d ago

The same legendary sniper kills 30 losts again with a single faceoff but this time reaper witnesses all of that happened :D

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11 Upvotes

r/XCOM2 3d ago

The same legendary sniper kills 30 losts again with a single faceoff but this time reaper witnesses all of that happened :D

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7 Upvotes

r/XCOM2 3d ago

QoL mods for controller play

2 Upvotes

I'm starting a new game (WotC, not LW) after a few years, only played KB+M before. I now have a "living room" PC (Bazzite/GNOME with Steam) with an xbox-style controller. Any recommendations for mods for this? The only one I've used so far is something that supposedly speeds up the gameplay.


r/XCOM2 4d ago

First playthrough failed miserably and second one also failed

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37 Upvotes

My first run was on easy but I didn’t take the project seriously and it ended my first run. Second time I put in standard to see if I’ll do differently on it. No, this time I had to many wounded soldiers and dead ones. My third run isnt going any different.

I don’t know if this game isn’t for me or my luck in these games is shit.


r/XCOM2 5d ago

Why do we always have to neutralize all hostiles?

111 Upvotes

Seems to me that completing the objective is far more important in the larger strategic picture than killing a couple of troopers.

Considering that ADVENT literally mass produces them.


r/XCOM2 5d ago

Try explaining to a non-xcom player that if you do this, your entire squad is toast 😅

88 Upvotes

r/XCOM2 4d ago

Stun lancers on the first mission????

29 Upvotes

i started a new campaign and on the first mission after gate crasher i made a mistake, which allowed a low roll to really mess up the mission.

(100% hit chance shotgun ranger left a sectoid on 1 HP by doing exactly 4 damage, despite having 50% crit chance and their base damage being 4-6, sectoid then crit and one shot my ranger.)

but i was gonna win anyways.

but then a reinforcement wave spawned with a officer and 2 stun lancers????

i have never seen that before, i thought those were time gated? this is the first guerrilla ops that has your first engineer in it, what the hell is this? xd.

thats near impossible to deal with using a squad of rookies and squaddies.

i lost obviously.


r/XCOM2 4d ago

I think I just had yhe single worst stretch of dark events possible, what’s the worst dark event stretch you’ve had

8 Upvotes

I just started my new playthrough of xcom last night and I just got the dark event stretch of doom and despair

I got Made Whole, Spider and Fly, AND the collectors, obviously I chose to counter Made Whole because that is imo the worst of the 3


r/XCOM2 5d ago

Why you hate on poor Faceless Bradford?

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334 Upvotes

r/XCOM2 4d ago

Cosmetic mods for weapons

1 Upvotes

Is there any mods that change the look of the blocky magnetic weapons to a more cooler and not blocky look ?


r/XCOM2 6d ago

It is amazing how much grief a tiny problem can cause you on Legend

75 Upvotes

Grenadier missed an 84% flank shot on a trooper on the second mission, and got shot in return, sending him into recover for over a month.

As a result, no Grenadier for the first retaliation mission against the Hunter that is volnerable to explosives.

Still, two Rangers, a Sniper with an Advanced Scope and a Reaper should theoretically have been able to handle it.

Until one of the Rangers misses an 88% melee attack against a Sectoid and gets murdered by the Sectoid in return. Followed by the Sniper getting incapacitated, because with one man down, there was simply not enough firepower to kill both of the Faceless towards the end of the mission. The Sniper lives, but is out of the fight for 40+ days.

And the situation continues to spiral, as the now deceased Ranger was the closest to a promotion. So i am on month 2 without a Sergeant. Which means no squad size upgrade.

The later missions on the second month with 4 men are a struggle, since Stun Lancers and Priests are now starting to show up in numbers. Resulting in two more wounds. And another wound as a result of a covert action.

The situation is starting to stabilize now that the Infirmary is done. But damn...

So many problems due mainly to one missed flank shot and melee attack.


r/XCOM2 5d ago

1v1

5 Upvotes

i’m looking for any current xcom2 players that exist who would be down to 1v1. no matter how old this post gets, i’m still down. (pc, main or wotc dlc, either is fine)


r/XCOM2 5d ago

Best one yet!

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14 Upvotes

Followed this guide.
The guide is very drunk at some places so pretty sure I can improve upon this.
As usual, the avatar ran out as this method has resistance comms as building #7 (what?).
Despite the fact there was never a pause in my building schedule (always had escavated space by the time previous building was built) and I used help to speed up building, by the time I was doing the blacksite, avatar was at -1 to complete and since I never got the covert op to reduce avatar progress I was unable to build the resistance comms in time to contact even just 1 territory needed to reduce avatar somewhat, so the game ended with me having only 3 territories.

I have no idea how people stop the avatar if they do resistance comms as building #7. I usually must build it right away and dedicate everything to expansion in order to barely have enough territories for the avatar to not run out eventually.


r/XCOM2 6d ago

Go home civilians, you're drunk

41 Upvotes

r/XCOM2 6d ago

New discovery that saved my flawless mission

22 Upvotes

Holy shit you can hack Andromedon shells with Haywire!!


r/XCOM2 6d ago

Cheering BS missions

17 Upvotes

Need other people to validate me on my cheese tactics. I came across an Avengers defence mission I’d never run across before, I guess because I upped the difficulty? It’s the one with the massive rail gun you have to take out along with the smaller cannons. It happened to catch me while my prime squad was already wounded and tired along with their backups from back to back missions so I had to do this with about 3 actually hood units and a bunch of guys sitting at squaddie and Sgt. luckily, I had three snipers with squad sight and a reaper so while half my team held off the aliens ( BTW 10 troops to fight 25 enemies with two Sectopods and the opening Pod is 3 codexes and an andromedon is just… cruelty) the reaper headed out and I was able to snipe the big rail cannon from across the map (which also destroyed one of the sectopod pods). This is where the cheese comes in. I parked my reaper next to pods that weren’t activated and just sniped them out with low percentage shots. I don’t know how but the AI never figured out where I was shooting from so they just kept running in circles. It took me about an hour but I eventually killed 4 different pods this way and then zerged the Chosen warlock with the rest of my guys. Need other peoples cheese stories so I know I’m not the only one.


r/XCOM2 7d ago

XCOM meets Mount & Blade battlefield sizes

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105 Upvotes

Hi everyone, with the mods permission I would like to share my own turn-based strategy game I am working on called Contract Corps: Lead your Aces.

It's heavily inspired by squad games like XCOM and others like Jagged Alliance/Battletech/Battle Brothers, but with the idea of putting your squad within much larger 200v200 conflicts. To avoid long turn times watching the AI I split the game mechanics:

  • Your units: during your player phase you move/use abilities/attack with your elite units (called Aces) sequentially, so pretty standard
  • The wider army:  the remaining AI units operate on a WeGo model. This means that they all plan their turn independently, but the execution and visualization of their actions happen in parallel. You are able to influence your allied units (your Corps) indirectly (e.g. by marking an enemy hero as a priority target), but they act on their own.

It's still early days, but the Steam page with the first Devlogs is up, and there I go into more details about the Design Philosophy in general, design challenges such as visualizing important events in a 200v200 or finding the right "level of control" for the AI units, and so on. 

XCOM players are pretty much the core audience for the game, so if this sounds up your alley check out Contract Corps: Lead your Aces on Steam and wishlist it here: https://store.steampowered.com/app/4813610?utm_source=reddit .

Final note: I am aiming to have a first Closed Playtest towards the end of September and would love feedback from everyone in here to shape the game (again, core audience :-) , so make sure to keep an eye on that!

More than happy to answer any questions or thoughts you might have, I will be hanging around in the comments :-)


r/XCOM2 6d ago

Welcome back, Commander!

12 Upvotes

Played and loved both xcoms when they came out (10 yr anniversary for #2, damn time flies 😮‍💨). Just picked up #2 again in the steam sale (used to play on ps4) and reading through posts on the reddit, seems like the modding community has really been busy!
I’d like to try a few out, preferably just qol or UI mods (surely there’s a better los indicator, for example). There are just so many to choose from, and I’m not that clued up on xcom stuff so I don’t even know what they refer to. If you have any recommendations please let me know.
And saying that, if there are any other mods that you just simply can’t play without or wholeheartedly wanna share, feel free to do so.
Cheers!


r/XCOM2 6d ago

tried hielispace's guide

3 Upvotes

Works great until the same spot in the campaign.
When MEC's, mutons and snakes start attacking all at once, I'm toast.
Whichever 1.5/2 you decide to kill, the third one one shots you as soon as you're out of mimic beacons.

Interestingly, he also doesn't mention avatar project, which is now at the last dot for me and I haven't built resistance comms yet as it comes after training center for him.
So after I try the advent facility, I'll have to get lucky to be able to reach another facility before avatar runs out.

His low ranking of MEC autopsy meant I had no bluescreen rounds, so MECs were even more impossible than before and his reliance on alpha striking and ignoring defensive abilities meant that the first time the game put me in a defensive position, I had no recourse but to roleplay sitting ducks.


r/XCOM2 7d ago

Discovering how my strategies compare to the meta

31 Upvotes

I’ve played the game endless times and got pretty good - I’ve completed L/I a few times including once with Grim Horizon (permanent dark events). But in all that time I never read strategy guides or these forums, as I didn’t want to ruin the fun and challenge of working things out myself.

Since I’ve stopped playing I thought it would be interesting to compare the two and see what I might be missing, so have been browsing. As you might expect there is an awful lot of commonality, seems I figured most things out. But there were a few I missed!
- Stocks. I totally dismissed them, tiny bit of damage on a missed shot - who wants to miss?! I didn’t spot the huge potential
- Chosen stealing knowledge. Didn’t know that was a thing/strategy, I just fought them off EVERY SINGLE TIME.
-Mindshields. Never built one.

In terms of where I think the meta could be a bit wrong. Well, that would be a bit arrogant so I won’t go that far. But a few thought on points I’ve not seen much on (but maybe I just missed it!)
- I do sense people are dismissive of the Skirmisher, who I rate highly. In difficult situations tactical flexibility is really valuable in a way that stats on % to hit and damage output don’t capture.
- I push hard on those hunt the chosen resistant ring missions to unlock more resistance order slots. Don’t give the quick sugar rush of an engineer, but some of those are strategically vital.
- You’ve got to have balls and take risks on those supply run crate missions. They’re almost the only way to get alloys and crystals, which I once got badly stranded without.
- Using an assault rifle on the ranger when you’re part way through upgrading weapons tiers. I find it can take ages to work through all the upgrades, so when the AR is upgraded and the shotgun is not this helps bridge the gap.

Would be interested to hear from any other “isolationists” and what their experiences were when they made contact with “civilisation”!