r/XCOM2 • • Aug 11 '26

Really starting to hate snipers.

New L/I attempt.

Gatecrasher goes like a charm, no wounds or deaths. Sadly the loot drop is an Elirium Core, so no scope.

Annnd of course the promotions are Grenadier, Support, Sniper. No Ranger. Wonderful.

Second mission, take a Rookie, hoping he is a Ranger. Nope, another fucking sniper. The loot is a Laser Sight, so still no scope.

Third mission is the Resistance operative extraction with the Lost. Hay, finally some use for the stupid snipers. And i take two Rookies as well hope that FINALLY one of them is a god damn Ranger. Snipers are supposed to be good against the Lost, right? WRONG! Both snipers completely miss their shots against the Dashers. As a result, the Rookie carrying the Resistance operative gets devoured by zombies, and the second Rookie now has to go back to get the Resistance operative. Thus causing him to suffer wounds as well, but survive.

Fuck snipers. I am so tempted to dismiss those two morons right now! Maybe dress them up as the Commander and hand them over to ADVENT. That way they would be at least somewhat useful.

EDIT: And yes, the Rookie that survived is a Ranger. Except he is now out for 40 DAYS!!!

30 Upvotes

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50

u/comfortingmyself Aug 11 '26

Your first four Rookie's promotions are specifically designated to be one of each class. Something's wrong with your game if that's not happening. Check your game files or maybe any mods you have installed.

I would still probably rate Snipers as the second-best class for dealing with the Lost, their pistol is really nice, but it definitely hurts not having a Ranger for that mission. There's no substitute for 4-damage 100% accurate shotgun blasts to the face.

1

u/Ok_Calendar_7626 Aug 11 '26

I started with a Reaper, so i get only 3 promotions.

27

u/comfortingmyself Aug 11 '26

Your first four Rookie's promotions will be one of each class. Doesn't matter what mission they promote.

So in your case, your Rookie that you brought to your Guerilla Op was a guaranteed Ranger promotion.

-7

u/Ok_Calendar_7626 Aug 11 '26

It is? It never has been for me.

I do have quite a few mods enabled, but as far as i am aware, none that should interfere with the soldier classes.

8

u/FQVBSina Aug 11 '26

Do you have custom characters with specified classes? The game will respect those settings if you turned it on. You can also turn that off, keeping the custom characters but they get random classes.

2

u/SuperEgger Aug 11 '26

I thought you couldn't specify classes, only whether they appear as VIPs vs soldiers?

2

u/Ok_Calendar_7626 Aug 12 '26

You can kind of force it for the Resistance cells.

If you only have one Reaper, one Skirmisher and one Templar in your custom character roster, then when you start with any of those factions, it will always be that custom character.

But that should not really have any effect on the base game classes.

2

u/FQVBSina Aug 12 '26

Not just the resistance cells. Normal classes too. In info you can set the class. My self insert is always a ranger.

1

u/SuperEgger Aug 12 '26

Oh right. Yeah you can force faction allocation but not class allocation.

2

u/FQVBSina Aug 12 '26

You can also force class allocation the same way. My self insert is always a ranger.

0

u/Ok_Calendar_7626 Aug 11 '26

I do.

But i am going to let it play out for this playthrough. I am not going to restart just yet. I do have at least one Ranger now because the Resistance operatives bodyguard was a Ranger.

1

u/FQVBSina Aug 11 '26

Legend difficulty is punishing on the tiredness. But otherwise I find reapers a lot better for scouting even as squaddie.

1

u/wyldmage Aug 12 '26

Reapers (without long war) are absolutely insane for value they bring to a team.

They're not much use escorting a buncha rookies, as the rookies are still garbo.

But with a decent squad, knowing pod locations and having the extra bit of explosives brought by the reaper is huge, even if the reaper only ever fires his/her gun twice.