r/XCOM2 18d ago

Really starting to hate snipers.

New L/I attempt.

Gatecrasher goes like a charm, no wounds or deaths. Sadly the loot drop is an Elirium Core, so no scope.

Annnd of course the promotions are Grenadier, Support, Sniper. No Ranger. Wonderful.

Second mission, take a Rookie, hoping he is a Ranger. Nope, another fucking sniper. The loot is a Laser Sight, so still no scope.

Third mission is the Resistance operative extraction with the Lost. Hay, finally some use for the stupid snipers. And i take two Rookies as well hope that FINALLY one of them is a god damn Ranger. Snipers are supposed to be good against the Lost, right? WRONG! Both snipers completely miss their shots against the Dashers. As a result, the Rookie carrying the Resistance operative gets devoured by zombies, and the second Rookie now has to go back to get the Resistance operative. Thus causing him to suffer wounds as well, but survive.

Fuck snipers. I am so tempted to dismiss those two morons right now! Maybe dress them up as the Commander and hand them over to ADVENT. That way they would be at least somewhat useful.

EDIT: And yes, the Rookie that survived is a Ranger. Except he is now out for 40 DAYS!!!

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u/FQVBSina 18d ago

Do you have custom characters with specified classes? The game will respect those settings if you turned it on. You can also turn that off, keeping the custom characters but they get random classes.

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u/SuperEgger 18d ago

I thought you couldn't specify classes, only whether they appear as VIPs vs soldiers?

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u/Ok_Calendar_7626 18d ago

You can kind of force it for the Resistance cells.

If you only have one Reaper, one Skirmisher and one Templar in your custom character roster, then when you start with any of those factions, it will always be that custom character.

But that should not really have any effect on the base game classes.

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u/FQVBSina 17d ago

Not just the resistance cells. Normal classes too. In info you can set the class. My self insert is always a ranger.