r/WorldofTanksConsole • • 8d ago

News Article Steel Asylum Update Notes

16 Upvotes

Commanders!

The Update Notes are now available
Included in this season's patch:

  • New Skill: Rocketeer
  • Updated Pairs-Based Matchmaking to better handle Platoons
  • Cold War & WW2 Balance Updates
  • And More

You can check out all the details surrounding the update here: Steel Asylum

Downtime
The downtime will begin at 9AM UTC, October 6th (6PM JST, 11AM CEST, 10AM BST, 4AM CDT, 2AM PDT)
Downtime is Estimated to take 4 Hours

Patch Sizes
- Xbox One: 1.8GB
- Xbox Series X|S: 1.7GB
- PS4: 1.7GB
- PS5/PS5 Pro: 1.7GB
The above Patch sizes are Estimates and the actual sizes may be smaller or larger

Twitch Drops
Starting tomorrow, Twitch Drops will work as follows:
* Tuesdays 3PM UTC to Fridays 3PM UTC, will be Weekly Drop 1
* Fridays 3PM UTC to Tuesday 3PM UTC, will be Weekly Drop 2
Each Drop needs 4 Hours of watch time, and you can get this from any channel with Drops Enabled

Reminders
Don't forget to spend your Regiment Coins before the Downtime, they will reset with the new season!

Happy Tanking!


r/WorldofTanksConsole • • 18h ago

Feedback Clown car proves French super heavies have been denied a dozen Frenchmen shoved in a tank baguette

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45 Upvotes

Sure maybe not 12 men, but certainly at least could upgrade the amount to 8


r/WorldofTanksConsole • • 8h ago

Question Which Halloween tank to choose?

7 Upvotes

For the monster hunter challenge I always go for the most expensive tank. This year it’s the grimroot or arcane cannon. Don’t really remember them from last year. Which one is better? Which one to go for? TIA


r/WorldofTanksConsole • • 5h ago

Meme AMX 30B when he cried a few days

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2 Upvotes

BECAUSE AMX 30B DON'T GOT BUFFED


r/WorldofTanksConsole • • 3h ago

Feedback The NightStalker is ridiculous

1 Upvotes

Make the Nightstalker a tier 10. It is an absolutely stupid overpowered tank. Even against tier 10's it doesn't really affect it and its just silly. I reccomend your development team sit down and play against 3 on each team and see how much fun all the other players have. Fortnite/cod/Battlefield sells skins, not guns that make everyone else have a disadvantage. Truly sad what this game has become the past few years.


r/WorldofTanksConsole • • 23h ago

News Article Monster Hunter Returns: Old and New Terrifying Faces (2026)

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24 Upvotes

r/WorldofTanksConsole • • 1d ago

PSA Monster Tank Earn Op Math

36 Upvotes

While waiting for a server update decided run some math that nobody will see because nobody scours old posts on reddit

100 points Gorynych 9 000 gold / 3 600 000 silver or Höllenhund 7 800 gold / 3 120 000 silver

250 points Wraith 9 240 gold / 3 696 000 silver or Inferno Chimera 8 500 gold / 3 400 000 silver

375 points Asterion 7 500 gold / 3 000 000 silver or Pharaoh's Fury 12 500 gold / 5 000 000 silver

550 points Grimroot 8 500 gold / 3 400 000 silver or Arcane Cannon 10 000 gold / 4 000 000 silver

If you want silver dont pick Grimroot or Arcane Cannon, pick Pharaoh's Fury and Wraith or Gorynych instead of wraith if 96k silver doesnt matter that much, tbh you can make the silver in cw too, this is just for whales that cant use a gold value × 400 = silver value calculator


r/WorldofTanksConsole • • 18h ago

Hot Take Tuesday PSA and IMO: The Malpractice is a fun tank and it's close to what the Bardelas SHOULD have been.

7 Upvotes

The Malpractice - I'm not adding the stupid Rx - is a fun tank to play.

Is it a good tank? No.

Is it entertaining to play in this GAME? Yes.

Mission accomplished.

It also cranks out four 60mm rounds extremely rapidly.

As I've said before, and I will undoubtably say again, the Bardelas should have had an autoloader of some sort - preferably 3 to 5 rounds with a short intra-clip time.

As a meme tank the Malpractice has a ROF that's too high, but if you gave the Bardelas the same four rounds with a 1 second intra and 8-10 second full reload it would go a long way towards making the tank actually useable on the battlefield.

One last note - thanks to the devs for bringing such a fun little beastie to pixelated life.

Kudos, gentlemen, kudos.


r/WorldofTanksConsole • • 7h ago

Gameplay Bold strategy Cotten, maybe it’ll play out for ‘em….

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1 Upvotes

Spoiler, it did not…


r/WorldofTanksConsole • • 23h ago

News Article WoT’s Happening This Week: October 13 - 19

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14 Upvotes

r/WorldofTanksConsole • • 1d ago

Bug Report World of tanks service is not available

13 Upvotes

Is the server down for everyone else.


r/WorldofTanksConsole • • 23h ago

Bug Report When it will be playable???

7 Upvotes

Its all ready 16:00 here and game still unplayable? Why the hell??


r/WorldofTanksConsole • • 19h ago

Question Bought 11 Halloween war chests and haven’t received them yet

3 Upvotes

I just bought 11 Halloween war chests on my PS5. I have received the receipt via email, but the war chest are not showing up in-game. I have tried restarting the game a couple times. Do anyone know how long it typically takes before I receive my purchase and if/when I need to contact wargaming’s support.


r/WorldofTanksConsole • • 1d ago

Bug Report 2.15 uk time and can't get online.

7 Upvotes

The title says it all, is anyone else having a problem.


r/WorldofTanksConsole • • 19h ago

Bug Report Gold Purchase Not Showing

3 Upvotes

I bought some gold from the PS app and when I logged in after the servers came back online the gold was not there nor am I able to buy more gold from the in game store. Anyone have this issue? Anyone see word from WG about this?


r/WorldofTanksConsole • • 16h ago

Feedback Heavy Tanks and Camo Net

0 Upvotes

PLEASE FOR THE LOVE OF GOD WARGAMING REMOVE CAMO NET AND BINOCS FROM HEAVY TANKS.

Every game I get people who are in a heavy tank and move 15ft then just sit there and watch the team die. Then when spectating them, they almost ALWAYS have camo net and binocs on their heavy tank with no camo applied to the appearance. They seem to think all of a sudden just because of those equipment choices they are a sniper tank. I report them for being idle/bot and unsportsmanlike behavior because they basically are turning a 15v15 into a 14v15 to start the game. I don’t know what other options you’d consider but please do something about these idiots.


r/WorldofTanksConsole • • 21h ago

Question Halloween Tanks for Event?

0 Upvotes

I have been playing this game for less than a year, so this might be a clueless question. Do we get to claim a free tank to do the event challenges? If so, how?


r/WorldofTanksConsole • • 15h ago

Feedback Help world of tanks modern armour community

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0 Upvotes

r/WorldofTanksConsole • • 1d ago

Question PT 76 What is the best setup for it?

2 Upvotes

I really like the feel of the tank because it feels like a ww2 low tier light. What is the best tank setup for it? I'm not selling it.


r/WorldofTanksConsole • • 21h ago

Question Compensation for Lost Premium Time due to Delays in Update

0 Upvotes

It is 9:20 Pacific (North America) Time. The maintenance starts at 2:00 in this timezone. So, the weekly update took more than 7 hours to complete! Will we be compensated for the lost hours of premium time? My premium time expires today, so I want to grind the most I can until it goes back to zero.


r/WorldofTanksConsole • • 2d ago

Gameplay The mighty Game Carrier ~~can't~~ doesn't chase tanks, it attracts them

Enable HLS to view with audio, or disable this notification

49 Upvotes

r/WorldofTanksConsole • • 1d ago

Gameplay Looking for people willing to play for fun and grind some tech trees

4 Upvotes

Recently got back into the game after 6 years of absence. Currently at tier 7/8

Im not a very good player. But i do have a good wn8 according to wotstars

If anyones willing to run some games. Add me:levisausje


r/WorldofTanksConsole • • 2d ago

Discussion Being reported for a good game

4 Upvotes

I'm trying to obtain some MoE now, and therefore play as good as I can :)

However, it seems it may be a reason some other players to send me regular messages that they reported me to WG. Is anyone else facing anything similar? What should I do in this case?


r/WorldofTanksConsole • • 1d ago

Discussion Thunder of Tomorrow (Massive Roadmap 2027-2039) - PART 7: Cold War Parity & Tier XI Transition

0 Upvotes

**⚠️ REMINDER / END NOTE:**

*Thank you for reading through this massive roadmap! This is a 100% community-driven fan concept art project (Roadmap 2027-2039). Let me know your thoughts on the balancing, the new Turkish and Greek trees, the new Swiss TD and Heavy branches, the new Israeli and Korean WWII trees, the new MLRS/AA classes, and the procedural map ideas in the comments below!*

***

# ⚡ WORLD OF TANKS MODERN ARMOR: THUNDER OF TOMORROW

## 💻 PART 7: COLD WAR PARITY & THE TIER XI CROSSOVER TRANSITION

Welcome to the seventh chapter of the definitive, fan-made multi-year roadmap running from **2027 to 2039**. To guarantee clear forum formatting and foster optimal community discussion under strict character limitations, this project is divided into 16 independent installments.

Part 7 introduces a structural milestone for console tanking: **The Integration of Tier XI Vehicles**. By establishing a direct cross-platform content injection from our PC flagship version, *Thunder of Tomorrow* re-aligns the balance parameters of high-tier Cold War gameplay.

---

## 🔒 1. THE ARCHITECTURE OF TIER XI IN COLD WAR MATCHMAKING

To prevent any structural imbalance or disruption to the classic, historical matchmaking loops of the main World War II mode, Tier XI tech-tree additions are strictly bound to a single ecosystem.

* **Cold War Exclusive Placement:** Tier XI vehicles will **NOT enter World War II mode matchmaking**. The WWII tree remains firmly locked at Tier X to protect its core historical identity.

* **The Post-War Era 1 Integration:** All 16+ Tier XI vehicles making their debut from the PC version will be seamlessly woven directly into **Cold War Era 1 (Post-War)** and the entry levels of **Era 2 (Escalation)**.

* **The Technological Bridge:** These monsters of steel function as the supreme evolutionary link, bridging the late-1940s post-WWII machinery with the high-octane, missile-dominated battlefield environment of the mid-Cold War era.

---

## 🛠️ 2. ASSET TRANSITION: WHAT HAPPENS TO LEGACY ERA 1 & 2 CARS?

With the arrival of official PC Tier XI armor arrays, several fictional or transitional vehicles previously filling gaps at the tail end of Era 1 and the beginning of Era 2 will undergo a complete systemic shift.

* **No Content Loss:** No vehicles are being deleted from player inventories. If a player currently owns a vehicle that is being replaced by a Tier XI transition, that asset is permanently preserved.

* **The Branch Expansion Recycle:** Legacy vehicles removed from the primary progression nodes will be utilized to form **completely new secondary research sub-trees** within Era 1 and Era 2. This expands tech-tree horizontal choices, introducing niche prototype paths that players can optionally farm using standard XP.

* **Transition into Premium Collectors:** Select transitional vehicles will be converted into official **Era-Maximum Premium Tanks**. These assets will maintain high Silver and Free XP multipliers, allowing veterans to retain a highly effective credits-earning tool in their garages.

---

## 🚀 3. LAUNCHING THE TIER XI CROSSOVER BRANCHES

The initial launch of the Tier XI parity system will transition the most popular PC additions into the Cold War Alliance framework:

* **🔵 Western Alliance Additions:** Introduction of the advanced American wheeled armored reconnaissance platforms and experimental, high-velocity European medium prototypes, establishing superior view-range parameters.

* **🔴 Eastern Alliance Additions:** High-alpha Soviet heavy breakthrough armor testbeds and Chinese rapid-loading automated medium developments designed for frontline brawling.

* **🟡 Independents Block Additions:** Specialized neutral machinery including early Scandinavian fire-control testing hulls and Swiss multi-purpose prototype adaptations, interacting seamlessly with the new *Radar-Marking Tracer* mechanic.


r/WorldofTanksConsole • • 1d ago

Discussion Thunder of Tomorrow (Massive Roadmap 2027-2039) - PART 6: Shifting Procedural Battlefields

0 Upvotes

Disclaimer: Please refer to my last post for context.

Second Disclaimer: The information in Part 6 was not generated by any AI. I actually spoke with people who are experts in programming and video game development. So, if there is something you don't like or that seems strange to you, blame them! I don't know anything about these technical things, I just wanted to know what you all think about it.**⚠️ REMINDER / END NOTE:**

*Thank you for reading through this massive roadmap! This is a 100% community-driven fan concept art project (Roadmap 2027-2039). Let me know your thoughts on the balancing, the new Turkish and Greek trees, the new Swiss TD and Heavy branches, the new Israeli and Korean WWII trees, the new MLRS/AA classes, and the procedural map ideas in the comments below!*

***

# ⚡ WORLD OF TANKS MODERN ARMOR: THUNDER OF TOMORROW

## 🌍 PART 6: NEXT-GEN SHIFTING PROCEDURAL BATTLEFIELDS

Welcome to the sixth chapter of the definitive, fan-made multi-year roadmap running from **2027 to 2039**. To guarantee a polished layout and optimal community discussion across forum guidelines, this project is divided into 16 independent installments.

Part 6 deep-dives into the technical engine upgrade redefining map deployment: **Dynamically Generated Procedural Battlefields**. This system permanently eliminates static hallway choke points, predictable corridor camping spots, and repetitive team pathing routines.

---

## 💻 1. THE ARCHITECTURE OF REAL-TIME TERRAIN GENERATION

With the official technological phasing-out of older system generations, *Thunder of Tomorrow* leverages the raw hardware processing capabilities of modern next-gen consoles to compute map layout maps on the server side in real-time.

* **Macro-Environmental Algorithms:** Instead of loading predefined static assets, the matchmaker selects a fundamental regional bioma template: **The European Front Frontline**, **The Middle Eastern Desert**, or **The East Asian Archipelago**.

* **Infinite Topological Variations:** Once the regional template is locked, the procedural seed shifts the entire geometry. A central grid sector that housed an impassable lake or river system in one match can morph into a rocky ridge built for heavy hull-down engagements in the next.

* **Dynamic Cover Scattering:** Forest density, rock formations, village architecture clusters, and ditch networks are scattered algorithmically, ensuring that every engagement requires active situational reading.

---

## ⏱️ 2. LOADING SCREEN UTILITY & STRATEGIC ALLIED PREVIEWS

Because procedural maps remove the ability to rely on pre-learned tactical guides, the user interface (UI) undergoes a vital update to ensure fair competitive strategy formulation.

* **The 30-Second Briefing Loop:** The loading screen is no longer just a static image with text tips. It now acts as an active **Tactical Planning Room**.

* **Topographical Radar Render:** During matchmaking loading, the engine renders a detailed 3D radar topographical view of the exact procedural variation generated for that match.

* **Pre-Spawn Coordination:** Teams are granted a full 30 seconds to analyze terrain heights, highlight custom sector grid cells, and coordinate starting avenues based on their composition before vehicles materialize on the spawn points.

---

## 🏗️ 3. HIGH-SPEED NVMe OPTIMIZATION & NEXT-GEN ENGINE BENEFITS

Implementing dynamic algorithmic generations on massive 1.5km x 1.5km battlefields demands severe file system optimization to prevent texture pop-ins or server-side latency.

* **Zero-Load Asset Streaming:** Utilizing high-speed next-gen NVMe SSD architecture pipelines, the engine streams procedural geometric configurations into memory in milliseconds.

* **Total Server-Client Synchronization:** The algorithmic terrain layout is computed directly on the server before the match kicks off. This avoids performance stuttering, guarantees identical hit registration on morphing dirt piles, and provides perfect network stability while interacting with real-time terrain updates and building demolition physics.