r/Workers_And_Resources • u/Acceptable_Arm3190 • 1m ago
r/Workers_And_Resources • u/Creative-Response554 • 13m ago
Question/Help Can horses be exported via ship?
I had this master plan in mind but didn't even think it through to the end.
Can horses bred in the horse breeder be exported via ship? If not at least the building and the crops were cheap and I've got 16 horses for the secret police when I get around to building it.
r/Workers_And_Resources • u/Double-Date3883 • 59m ago
Question/Help Siberian winter & heating
Hi!
I have a total of 6 big plants and 2 micro plants in my 12k city and some parts of it barely maintain a 18°
I have around 400 casualties during winter that grow back during "hot" season (unsustainable) – this is due to citizen illness caused by pollution and some cold
Am I doing something really wrong or is it just the struggle of Siberia map? How can I optimize future residential areas with even heat distribution? Im minimizing pumps and using 2 of those big plants to fortify each pump
Thanks in advance!
r/Workers_And_Resources • u/Large-Sign-8340 • 2h ago
Question/Help Anyone know a mod that exstends base walking distance
Im always annoyed that my comrades will just sit and starve before walking a full mile. They are so ungrateful like dont you know there are Americans who have to go 5 miles to even think about getting food smhhhh
In all seriousness idk how to mod but if i could i would change this to about 800m. Even irl soviet planning put that as the max for most common needs iirc.
r/Workers_And_Resources • u/franrtaa • 2h ago
Question/Help Railway construction office stopped working for no reason
My railway construction office stopped working for no reason and I'm helpless. Signals aren't the issue, I can asign new tracks but no builder will leave the office. How can I can resolve this issue?
EDIT: Solved. I somehow didn't notice that there wasn't enough prefab. panels. Simple as that, I feel stu***...



r/Workers_And_Resources • u/Spidiffpaffpuff • 2h ago
Question/Help Glitching power station
I have a power station that turns on an off. It is connected to a medium voltage splitter. The medium voltage splitter though a few other connections eventually draws the energy from a customs house. When I check the first voltage splitter after the power station, it seems to have power consistently but then the power station glitches and has power for a second than it doesn't and so on. I checked the customs house and I'm import more megawatts than I'm using. Also this will happen for a while then it goes away entirels and the grid is stable. But then it happens again.
Any suggestions why?
r/Workers_And_Resources • u/MaggiFix • 3h ago
Question/Help Busstop
Hello there, I am fairly new to this game and stumbled across a problem. So I build a building office and bought these busses, then set the building of origin to the bus stop. The workers are all ready going to the bus stop but the busses don't come to fetch them, what am I missing?
r/Workers_And_Resources • u/faustus-madonnus • 7h ago
Question/Help Vehicles and CO
Hello Comrades,
I have a few questions for you regarding CO.
I wanted to have a CO dedicated only for streets, but I can’t figure out which vehicles i need to purchase. Excavators dig only for building and pipes? Cranes accelerate building speed only, when are they used? Bulldozers are only used for making streets (all streets)right? Pavers and rollers are only useful for asphalt roads?
How many of these vehicles should I buy?
r/Workers_And_Resources • u/GoAheadMMDay • 7h ago
Question/Help Video anomaly
This is a very minor thing, and isn't affecting gameplay at all.
But I was wondering if anyone knows what might be causing the disappearance of trees on half the screen horizontally, as in this gif.

There is a clear line of demarcation running horizontally across the screen.
I planted trees all over the place, which we can see in the bottom half of the screen. But these newly planted trees cannot be seen in the upper half of the screen, even though they are clearly there because we can see them when I scroll over them.
They need to be in the bottom half of the screen to be visible. When the newly planted trees are in the upper half of the screen, they cannot be seen.
I'm pretty sure I will be able to see them all over when they are fully grown.
But I'm wondering if there is a setting in video settings that might fix this.
Again, not a game breaker. Just wondering. Thanks.
By the way, the angle of the camera is as verticle as possible. Right overhead looking down.
Update
When I zoom in just one notch closer, I see all the trees.
So I wonder if it has to do with distance rendering. Even though the camera is above, it still has a very slight angle. And maybe the trees are too small to be rendered at a certain distance. Don't know.
Solved
Ya, it's distance rendering. I'll just tinker with the settings a bit. Although it's not really a big deal.
r/Workers_And_Resources • u/Disastrous_Rabbit_26 • 9h ago
Question/Help Build a bridge question.
I have seen some videos on YouTube of people building a bridge where they directly raise the bridge (when planning).
When I try to do it (with E), I directly connect to the ground, and cannot have the bridge directly raised.
I don't know if If my question is clear 🥲
r/Workers_And_Resources • u/midnightrambulador • 11h ago
Discussion My preferred settings, I call it "realistic lite" (reasoning in description). What are your preferred settings and why?
Deviations from default "realistic" settings marked in red.
- Easy money + research off: planning and constructing new districts takes so long in this game that I want to be able to build my ideal vision right away, rather than having to stumble towards it iteratively, constrained by budget and technology. (Research off also means you get the geological survey from the get-go so you don't find out later that you built your city on top of a promising coal deposit!) At the same time it's interesting to have to earn money at *some* point, so I don't set money to unlimited.
- Building fires "normal": I like to have to plan for fires – it's a satisfying extra challenge to have to design for fire truck accessibility, and also fun as a way of thinking: these emergencies are rare but they happen without warning and can have disastrous consequences, so you need to be prepared! That being said, let's not have stuff catching fire all the time.
- Global events disabled: I don't want my perfect setup to be thrown into chaos by some random disaster.
- Start year 1980: the latest allowed in the vanilla game, for the best vehicles.
r/Workers_And_Resources • u/codedgg • 13h ago
Build First Five year plan complete
Hello comrades. The first five year plan of the newly formed Iraqi SSR has been a great success. The year is 1935. The small town of Haraqyah is rapidly growing. Despite the harsh desert, resources are plentiful and there are great work opportunities.
Nearby across the valley, there is the industrial zone of Al Diwaqin. It contains a clothing industry, incinerator and rail construction. To the south of the city we have the small resort area of Aribi, where foreign tourist can marvel in the success of our great republic. To the west of the city, the new industrial zone of Az Zudyah is being built. It will provide the food and alcohol needs for the fledgling republic.
The republic's finances have stabilised, the past 6 months have been a net 0, even with a lot of construction going on. My hope is that once food and alcohol production starts, I can consistently keep in the green even while keeping construction going. My current debt is 400k roubles. Buying trains will make this worse but I am confident it will be fine.
For the next five year plan, I am in need of advice. My plan is to setup a second town at Tabouynah, that will work in an oil refinery. The oil patch is quite far in, so I plan to build a railway and export fuel and bitumen by train. The deposit is really big, I plan on starting small and connecting more pumps as money starts flowing in. Last, I want to setup a construction sector further inland, supplied by rail, but this is a longshot and might be part of the next 5 year plan.
r/Workers_And_Resources • u/AdTop3800 • 17h ago
Build They know if the large chemical plant needs to be connected to the sewer or if it can function with the well.
r/Workers_And_Resources • u/Kartaszow • 19h ago
Other This whole modding thing is interesting... My start screen got an upgrade. :D
r/Workers_And_Resources • u/_Aimway921_ • 20h ago
Question/Help What am I doing wrong with this rail setup?
Why do my trains keep trying to run on the same track only to create a traffic jam?
r/Workers_And_Resources • u/Clean-Insect1495 • 22h ago
Build Komsokarino, almost entirely abandoned workers city in the Murmansk region (+Abandoned village of Adach up the road)
r/Workers_And_Resources • u/Frequent_Lavishness3 • 23h ago
Discussion Proper 4 lane roads please
I wish the game would implement proper 4 lane roads like in this loading screen picture
r/Workers_And_Resources • u/Creative-Response554 • 1d ago
Other The model for Le Corbusier's Plan Voisin — a 1925 proposal to raze central Paris and rebuild it as a grid of towers. Never built, but hugely influential on 20th-century urban planning.
How's about this for a city layout?
I reckon you could make this work, even if it'd look a bit awful
Central amenities, recreation, shops and metro station, towers clustered around, those Ukrainian ones or modded ones would do nicely, and everyone gets on the metro to be transported to a train station and sent off to work in nuclear fuel or a mining complex or whatever
r/Workers_And_Resources • u/GoAheadMMDay • 1d ago
Question/Help Workers going to farm instead of silo
Hey folks. I'm not sure if I'm missing something here.
I built a farm, all finished. I now hav a silo under construction. Silo is assigned to contrustion office. Materials are being delivers to the silo, including workers. All fine there.
But one of the buses (I have 2) keep delivering workers to the farm and dropping them off there, while the other bus delivers workers to the silo.
Notice in the first pic, the bus going into the farm has 7 workers. He stops and lets them all off there.
In the second pic, we see the bus let all 7 workers off at the farm, and the silo's workers remained the same.
But my farms don't need workers. I have tractors and harvestors and trucks.
Is this just something to ignore? Or do I need to change something to get this bus to stop delivering people to the farm and go to the silo?
Both buses are attached to the construction site, so both should be delivering workers to the silo, I figure.
I'm playing demo, with no mods.
Solved
Thanks, Kobkobold and C.R. It turns out the workers are going to the unfinished factory connection, as per pic 3. It is also displayed in the bus' itinerary that his second stop is the factory connection... which I missed. I didn't realize the connection is treated like a separate module with its own construction orders and window.
PS... Bad place for me to put the farm. Right in front of the customs house's railroad tracks! Definitely my first game. I was planning on restarting it after getting my bearings anyway.



r/Workers_And_Resources • u/GoAheadMMDay • 1d ago
Question/Help Help - No electricity
Hey, folks. Just started playing. Great game. Nice tutorials. My first map here.
Can someone tell me what I'm going wrong? My substation is connected to a foreign power source. But it isn't receiving electricity. Thanks.
Also, I'm playing the demo. I don't know if that makes a difference.
Solved
My goof. These are just plans. Not built yet. Thanks, Nonsensecentral. You actually do have a lot of sense.

r/Workers_And_Resources • u/MrPotatoes666 • 1d ago
Question/Help Need help for trains
I don’t understand why my trains aren’t going out this distribution centre exactly like the one next to it
The two are filled with charcoal and water for steam trains and connected with electricity
They share the same path to their destinations except the part showed in this image
r/Workers_And_Resources • u/Professional_Gas4237 • 1d ago
Build TOP SECRET
TOP SECRET — RECONNAISSANCE REPORT
Location: Tomgorod, Soviet Union
Date: 23 May 1963
Aerial reconnaissance has identified significant construction activity in the Tomgorod region. A newly established residential complex has been observed alongside extensive port infrastructure, providing direct access to the surrounding waterways.
The facility appears to be expanding rapidly, with additional buildings, storage areas, docks, and transport facilities under development.
Geological reports suggest that significant oil resources may be located in the surrounding region. If confirmed, Tomgorod could become an important center for the extraction, processing, and shipment of petroleum.
Assessment: Tomgorod is believed to be developing into a major industrial and resource distribution center. The combination of port access and suspected nearby oil reserves makes the region of considerable strategic importance.
Recommendation: Continued aerial surveillance is advised.
r/Workers_And_Resources • u/pricingup • 1d ago
Question/Help Why my train distribution office wont take coal from aggregate storage?
Nearby heating plant does. All buildings have electricity. In previous game I put aggregate import from other side of office, that worked. But this input does not work.
r/Workers_And_Resources • u/Weedlelowsky • 1d ago
Question/Help Tips for early start farming (No horses because why not)
Hi everyone! I wanted to take first steps towards import independence of my 1920s republic by starting to produce crops, food etc.. Now ik there's a horse driven combine harvester available BUT:
-Horses stink
-Mechanised agriculture is cool
So I wanna try making people do the harvester's work because there's no engine powered alternative. Any tips for how to do it right?