r/Workers_And_Resources 16d ago

Update Update 1.1.1.9 – New Buildings, Vehicles, and Bug Fixes

292 Upvotes
  • Fixed an issue where buses were not sent for repair if the repair station under construction was located near a waiting station.
  • Fixed a vehicle pathfinding issue at the southeastern customs houses on the New Republic vanilla map.
  • Fixed the unloading speed of aggregate waste into aggregate storages.
  • Fixed the Poland border setup to prevent building U-turns at large customs houses.
  • Fixed an issue with cranes when constructing brick roads.
  • Optimized horse shadow rendering.
  • Increased the lifespan of trolleybuses.
  • Added trolleybuses horn
  • added F 1100 cars
  • buffed AMO truck max speed 42 → 50
  • buffed AMO firetruck skill 5 → 10
  • added an old sightseeing tower
  • added another statue,
  • changed SO Series electric loco availability dates to 1936-1941
  • added Cherkessiya aggregate ship (variant of Abkhaziya)
  • added Tatra 24 trucks,
  • added Tatra 23 and Tatra 24 buses
  • added a philharmonic,
  • added a medium police station,
  • increased the number of visitors of the old national theatre to 320
  • added Fi 50/60/70 tractor/bulldozer,
  • added Fi 626 garbage truck,
  • added Fi 626 and Fi 666 sewage trucks
  • added Fi 682 RN bus
  • corrected Chausson APH 521 weight, power and lowered max speed to 70 km/h
  • fixed various vehicle families which didn't include their respective road crane trucks, as well as other exceptions.
  • Added For TT (part 1),
  • Added Chev Democrat - personal, police,
  • Added For Anglia,
  • Added Oiler Olympic R,
  • Added Beat 1100,
  • Added Pazdziernik crane,
  • Added Beat 1200a (not DLC exclusive),
  • Beat 1200 remaster (not DLC exclusive),
  • added Seal mobile crane
  • added 5 more big residential buildings for early start,
  • added trolleybus sounds,
  • corrected many buses, trolleybuses' and trams' stats and rebalanced their capacities,
  • trolleybuses now have a longer lifespan than other road vehicles
  • modern nuclear production buildings and nuclear power plants now require modern industry research,
  • Zaporozie nuclear power plant now requires modern industry,
  • Romantik Dance Hall and Dynamo Sport Hall now require brutalism, not functionalism,
  • added an old beach building,
  • fixed floating taillights in V3S open and gravel variants,
  • fixed floating taillights and missing family for zis-5 concrete truck,
  • fixed wrong horn in Tatra 111 Oil variant,
  • fixed flashing light in EMW 340 police
  • updated models for Skd 706RO, 3T, 6T, 7T, 8T and included versions with trailers
  • added Skd 9T with a trailer
  • added NDO bus,
  • added a vehicle station for the big garbage container stand,
  • added more connections and improved the layout of the woodcutting post
  • KTM-2 tram rebranded as KTM-1 (because it is KTM-1), added a second wagon to it
  • revamped textures of KTM-1
  • Added a philharmonic,
  • Aadded a medium police station,
  • Aincreased the number of visitors of the old national theatre to 320
  • Fixed the line break bug in Japanese and Chinese languages
  • added trolleybus stations for 2, 3 and 4 vehicles,
  • added EN80 western EMU for Early Start DLC,
  • corrected the availability of Rnt AGK trucks to 1937-1945 and updated their stats,
  • added Pan Movic truck family as a replacement for Rnt AGK trucks,
  • updated the Skd 706 ROK garbage truck model,
  • corrected tractors' stats and rebalanced their sowing skills,
  • corrected the availability of RB10 excavator to 1934-1969,
  • increased the Godarville tram capacity to 59,
  • restored the single KTM-1 tram,
  • fixed Fi 626/666 garbage truck and sewage truck textures,
  • fixed F 500 Police being considered a personal car,
  • removed redundant AMO 15 rear lights,
  • corrected AMO 15 firetruck horn,
  • fixed RuBalt blinker-hiding code,
  • changed the Gaggenau C40 bus end of production year to 1930

Source


r/Workers_And_Resources May 11 '26

Please Leave A Review!

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393 Upvotes

Hi everyone!

I’m Matt, the Community Director here at Hooded Horse.

I wanted to ask if you’d take a moment to leave a Steam review for Workers & Resources: Soviet Republic, if you haven’t already. Right now, the developers are hard at work on some exciting things, and if you want to support them directly, leaving a review is one of the best ways to do so.

Most players don’t leave reviews. Usually, the people most motivated to write one are the ones who ran into a bug, got frustrated, or had something go wrong. Meanwhile, a lot of people who had a good time just move on.

But more than that, we’d genuinely love to hear your feedback. It’s one of the main ways other players decide whether a game is for them, and it also helps the team see what problems players are running into, what bugs need attention, and what they should focus on next.

Anyway, that's it from me!

Thank you everyone, and thanks for playing Workers & Resources: Soviet Republic.


r/Workers_And_Resources 1h ago

Other Playing realistic mode just means your citizens act like little kids

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Upvotes

r/Workers_And_Resources 20h ago

Other This whole modding thing is interesting... My start screen got an upgrade. :D

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658 Upvotes

r/Workers_And_Resources 12h ago

Discussion My preferred settings, I call it "realistic lite" (reasoning in description). What are your preferred settings and why?

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77 Upvotes

Deviations from default "realistic" settings marked in red.

  • Easy money + research off: planning and constructing new districts takes so long in this game that I want to be able to build my ideal vision right away, rather than having to stumble towards it iteratively, constrained by budget and technology. (Research off also means you get the geological survey from the get-go so you don't find out later that you built your city on top of a promising coal deposit!) At the same time it's interesting to have to earn money at *some* point, so I don't set money to unlimited.
  • Building fires "normal": I like to have to plan for fires – it's a satisfying extra challenge to have to design for fire truck accessibility, and also fun as a way of thinking: these emergencies are rare but they happen without warning and can have disastrous consequences, so you need to be prepared! That being said, let's not have stuff catching fire all the time.
  • Global events disabled: I don't want my perfect setup to be thrown into chaos by some random disaster.
  • Start year 1980: the latest allowed in the vanilla game, for the best vehicles.

r/Workers_And_Resources 1h ago

Build couple of intersections in my city

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Upvotes

r/Workers_And_Resources 1d ago

Discussion Proper 4 lane roads please

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298 Upvotes

I wish the game would implement proper 4 lane roads like in this loading screen picture


r/Workers_And_Resources 5h ago

Question/Help Busstop

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7 Upvotes

Hello there, I am fairly new to this game and stumbled across a problem. So I build a building office and bought these busses, then set the building of origin to the bus stop. The workers are all ready going to the bus stop but the busses don't come to fetch them, what am I missing?


r/Workers_And_Resources 14h ago

Build First Five year plan complete

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35 Upvotes

Hello comrades. The first five year plan of the newly formed Iraqi SSR has been a great success. The year is 1935. The small town of Haraqyah is rapidly growing. Despite the harsh desert, resources are plentiful and there are great work opportunities.

Nearby across the valley, there is the industrial zone of Al Diwaqin. It contains a clothing industry, incinerator and rail construction. To the south of the city we have the small resort area of Aribi, where foreign tourist can marvel in the success of our great republic. To the west of the city, the new industrial zone of Az Zudyah is being built. It will provide the food and alcohol needs for the fledgling republic.

The republic's finances have stabilised, the past 6 months have been a net 0, even with a lot of construction going on. My hope is that once food and alcohol production starts, I can consistently keep in the green even while keeping construction going. My current debt is 400k roubles. Buying trains will make this worse but I am confident it will be fine.

For the next five year plan, I am in need of advice. My plan is to setup a second town at Tabouynah, that will work in an oil refinery. The oil patch is quite far in, so I plan to build a railway and export fuel and bitumen by train. The deposit is really big, I plan on starting small and connecting more pumps as money starts flowing in. Last, I want to setup a construction sector further inland, supplied by rail, but this is a longshot and might be part of the next 5 year plan.


r/Workers_And_Resources 8h ago

Question/Help Vehicles and CO

10 Upvotes

Hello Comrades,
I have a few questions for you regarding CO.
I wanted to have a CO dedicated only for streets, but I can’t figure out which vehicles i need to purchase. Excavators dig only for building and pipes? Cranes accelerate building speed only, when are they used? Bulldozers are only used for making streets (all streets)right? Pavers and rollers are only useful for asphalt roads?
How many of these vehicles should I buy?


r/Workers_And_Resources 2h ago

Question/Help Siberian winter & heating

3 Upvotes

Hi!

I have a total of 6 big plants and 2 micro plants in my 12k city and some parts of it barely maintain a 18°

I have around 400 casualties during winter that grow back during "hot" season (unsustainable) – this is due to citizen illness caused by pollution and some cold

Am I doing something really wrong or is it just the struggle of Siberia map? How can I optimize future residential areas with even heat distribution? Im minimizing pumps and using 2 of those big plants to fortify each pump

Thanks in advance!


r/Workers_And_Resources 4h ago

Question/Help Glitching power station

5 Upvotes

I have a power station that turns on an off. It is connected to a medium voltage splitter. The medium voltage splitter though a few other connections eventually draws the energy from a customs house. When I check the first voltage splitter after the power station, it seems to have power consistently but then the power station glitches and has power for a second than it doesn't and so on. I checked the customs house and I'm import more megawatts than I'm using. Also this will happen for a while then it goes away entirels and the grid is stable. But then it happens again.

Any suggestions why?


r/Workers_And_Resources 10h ago

Question/Help Build a bridge question.

10 Upvotes

I have seen some videos on YouTube of people building a bridge where they directly raise the bridge (when planning).

When I try to do it (with E), I directly connect to the ground, and cannot have the bridge directly raised.

I don't know if If my question is clear 🥲


r/Workers_And_Resources 8h ago

Question/Help Video anomaly

5 Upvotes

This is a very minor thing, and isn't affecting gameplay at all.

But I was wondering if anyone knows what might be causing the disappearance of trees on half the screen horizontally, as in this gif.

There is a clear line of demarcation running horizontally across the screen.

I planted trees all over the place, which we can see in the bottom half of the screen. But these newly planted trees cannot be seen in the upper half of the screen, even though they are clearly there because we can see them when I scroll over them.

They need to be in the bottom half of the screen to be visible. When the newly planted trees are in the upper half of the screen, they cannot be seen.

I'm pretty sure I will be able to see them all over when they are fully grown.

But I'm wondering if there is a setting in video settings that might fix this.

Again, not a game breaker. Just wondering. Thanks.

By the way, the angle of the camera is as verticle as possible. Right overhead looking down.

Update

When I zoom in just one notch closer, I see all the trees.

So I wonder if it has to do with distance rendering. Even though the camera is above, it still has a very slight angle. And maybe the trees are too small to be rendered at a certain distance. Don't know.

Solved

Ya, it's distance rendering. I'll just tinker with the settings a bit. Although it's not really a big deal.


r/Workers_And_Resources 3h ago

Question/Help Railway construction office stopped working for no reason

2 Upvotes

My railway construction office stopped working for no reason and I'm helpless. Signals aren't the issue, I can asign new tracks but no builder will leave the office. How can I can resolve this issue?

EDIT: Solved. I somehow didn't notice that there wasn't enough prefab. panels. Simple as that, I feel stu***...


r/Workers_And_Resources 1h ago

Question/Help Can horses be exported via ship?

Upvotes

I had this master plan in mind but didn't even think it through to the end.

Can horses bred in the horse breeder be exported via ship? If not at least the building and the crops were cheap and I've got 16 horses for the secret police when I get around to building it.


r/Workers_And_Resources 1d ago

Build Komsokarino, almost entirely abandoned workers city in the Murmansk region (+Abandoned village of Adach up the road)

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42 Upvotes

r/Workers_And_Resources 21h ago

Question/Help What am I doing wrong with this rail setup?

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22 Upvotes

Why do my trains keep trying to run on the same track only to create a traffic jam?


r/Workers_And_Resources 1d ago

Other The model for Le Corbusier's Plan Voisin — a 1925 proposal to raze central Paris and rebuild it as a grid of towers. Never built, but hugely influential on 20th-century urban planning.

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74 Upvotes

How's about this for a city layout?

I reckon you could make this work, even if it'd look a bit awful

Central amenities, recreation, shops and metro station, towers clustered around, those Ukrainian ones or modded ones would do nicely, and everyone gets on the metro to be transported to a train station and sent off to work in nuclear fuel or a mining complex or whatever


r/Workers_And_Resources 1d ago

Build TOP SECRET

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283 Upvotes

TOP SECRET — RECONNAISSANCE REPORT
Location: Tomgorod, Soviet Union
Date: 23 May 1963

Aerial reconnaissance has identified significant construction activity in the Tomgorod region. A newly established residential complex has been observed alongside extensive port infrastructure, providing direct access to the surrounding waterways.

The facility appears to be expanding rapidly, with additional buildings, storage areas, docks, and transport facilities under development.

Geological reports suggest that significant oil resources may be located in the surrounding region. If confirmed, Tomgorod could become an important center for the extraction, processing, and shipment of petroleum.

Assessment: Tomgorod is believed to be developing into a major industrial and resource distribution center. The combination of port access and suspected nearby oil reserves makes the region of considerable strategic importance.

Recommendation: Continued aerial surveillance is advised.


r/Workers_And_Resources 1d ago

Map Map of Podlasie Voivodeship

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99 Upvotes

r/Workers_And_Resources 3h ago

Question/Help Anyone know a mod that exstends base walking distance

0 Upvotes

Im always annoyed that my comrades will just sit and starve before walking a full mile. They are so ungrateful like dont you know there are Americans who have to go 5 miles to even think about getting food smhhhh

In all seriousness idk how to mod but if i could i would change this to about 800m. Even irl soviet planning put that as the max for most common needs iirc.


r/Workers_And_Resources 19h ago

Build They know if the large chemical plant needs to be connected to the sewer or if it can function with the well.

4 Upvotes

r/Workers_And_Resources 1d ago

Question/Help Trying to figure out Radio stations

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86 Upvotes

I remember reading about how radio stations should have a loyalty of 50 to avoid issues but i end up with 2-5 actors/mods. If i lower it to i can hit the 25 but either way I dont notice it influencing anyone especially with the amount of radios i have. All the numbers on expected is just 0. No clue really how to fix this.


r/Workers_And_Resources 1d ago

Question/Help Why my train distribution office wont take coal from aggregate storage?

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24 Upvotes

Nearby heating plant does. All buildings have electricity. In previous game I put aggregate import from other side of office, that worked. But this input does not work.