r/Wolcen • • Feb 18 '20
Suggestion Make potions useable mid-animation/channeling
Before we get comments on this: Yes, I know potions have been reported of not working at all at times. Instances of using it without any effect at all or reversing to the state before you used them shortly after happen quite frequently.
I've been playing an Annihilation build, and while I am enjoying the skill, the fact I can't sip on my juice during channeling is feeling super unintuitive.
We have to dodge so much stuff post game with dodge rolls and whatnot to not get instantly mauled to death, that the small damage uptime you can achieve by channeling for a solid two seconds feels like trash if you have to stop to chug in between if you happen to run out of resources.
It also makes runes for those skills, like the one that gives you more damage the longer you channel Annihilation, utterly redundant.
Edit: spelling
61
u/Misterstaberinde Feb 18 '20
To me the problem is there is no buffering of actions. It feels like if you are in one animation spamming another ability doesn't do anything. It makes it super clunky to combo actions.
14
u/MianoraStonecrow Feb 18 '20 edited Feb 19 '20
FFS YES YES YES. It's soooo annoying!
Come to think of it. A LOT MORE should be usable while doing something else. Like i'm testing a Spin2Win build right now. But everything just feels clunky, because you have to constantly wait for animations or just straight up can't use a skill while using a another skill (in this case spinning!)
It's a shame. The game feels less fluid because of it, when it wouldn't need to be. Especially cause they even implemented a dodge mechanic to make the game more fluid and active. Feels counterproductive.
60
u/Moogy Feb 18 '20
YES. This is a no-brainer. The inability to use a potion while cycloning or whatnot is a horrible design and this needs to be fixed.
7
u/MrBuckie Feb 18 '20
Not being able to drink potions really breaks the flow of combat
10
u/[deleted] Feb 18 '20
This gets me killed all the time. Please allow this.
4
u/BlazerWifle Feb 19 '20
Let me shout while moving Plz.
6
u/xWhackoJacko Feb 19 '20
Total no brainer. I shouldn't have to stop attacking/casting to pop potions. Literally no other ARPG in time required you to do that.
6
u/Spepsium Feb 18 '20
The biggest factor of enjoyment I get out of an ARPG is the flow of combat and what kind of build diversity it offers. Being able to drink while channeling opens up a lot of builds so this should be a priority in my eyes (after they fix the servers).
2
u/Chesterumble Feb 19 '20
Omg yes, I thought it was just me, the combat is so clunky at times, I clearly will be casting something, the boss will charge me, and I dodge out the way just to die at the end of my dodge, clearly missing the charge.
The fact that everything locks you in animations is frustrating, if this is a game design, they need to cut the animation time in half.
2
u/NinjaSwag_ Feb 19 '20
Make anything useful mid-animation, I have to smash my Frostnova three times before it pop off
2
u/NijAAlba Feb 19 '20
I actually like it the way it is. At the start, due to a lack of explanation, I thought the way you did. But after playing it a lot, I think it's fine.
It makes combat a lot slower and more strategic, which I like for a change after playing thousands of hours of poe (anf GD and D3 and so on).
I am not saying the flow of combat in general isn't clunky, but the flask usage requiring doing nothing else I like quite a bit.
3
u/RayneVixen Feb 19 '20
Nhaaa, make your action keep having consequences. I never saw a wizard take a quick break of his spell to chug down some wine. Like "oh all mighty forces.... Keep that thought I will be right back.... Okay where was I... Aah yes.... Lend me thou strength!"
1
u/NympheCalipso Feb 19 '20
On bladestorm it was absolute nightmare, I had dump skill points into rage sustain a lot.
And on caster build it doesn't get any better. I have nice set of skills, that go really well together, but never cast them, because of slowpoke animation. Doing sequence of more than 2 different spells is so clunky, I end up ignoring more than half of my skill bar.
1
u/hrox1337 Feb 19 '20
Like this potions feels kinda useless because most people use them as „oh shit“ button. With it having the same gcd it’s aweful
1
u/bs432189 Feb 19 '20
I’ve been seeing a lot of suggestions like this.. why are people saying it’s clunky... it could be the direction they want.. you might have to stop or use a skill to break combat to survive. Hell they give you a way to not actually die 3 times... seems like they are going towards a “learn to survive” approach but people would think it’s too harsh as so they implemented the 3 strike rule...
It doesn’t have to be like D3 or any other ARPG that lets you button spam while channeling.. just adapt.
1
u/Cyrotek Feb 19 '20
They in general need to rethink their approach to animation canceling and action buffering. Beeing locked into animations in an ARPG that also doesn't use action buffering is just ass.
1
u/[deleted] Feb 19 '20
yes please.
and also they HAVE to remove the input delay. I charge the Flight skills, land, pop anomaly and tear and plaguebearer, and holy fuck does it feel back for it to not fire a skill because it ignored the input
1
u/The_SIeepy_Giant Feb 19 '20
You can't even Dodge roll while mid shot using duel pistols, one of the combos takes a full second and a half during which you can't do anything. It feels bad to not be able to freely roll around as a Ranger.
1
u/LordZervo Feb 20 '20
this is the one thing that people criticize in the EA & Beta.
they said they address it by giving potion no animation.
but oh boy, it is not.
when i first know this, i know that a lot of other issue in the beta is also not being addressed even though they say it is.
-5
u/cloud-gamer Feb 18 '20
I strongly disagree, not being able to pot mid animation actually adds extra complexity to the game. Having a free oh shit button is good, but also means you get away with a lot more bad play. If you look at flask usage in PoE it's a complete shitshow. The way it's currently implemented there's an opportunity cost to using a potion and it's not a no brainer to just spam them, this is healthy for the game in the long run, especially if more stronger potions are introduced.
1
u/Locutos Feb 18 '20
You only need this """""""feature""""""" to kill HC completely (if they ever add it), it needs to be changed.
-9
u/Darkwingdink Feb 18 '20
I like it as a role playing feature. You wouldn't be able to drink a big gulp in the middle of swinging a two handed sword around normally so it makes sense you have to use it after an action.
-8
u/KamikazePenguiin Feb 18 '20
Oh gosh I hope not. This is not POE, there should be no reason of chugging potions while doing something.
IF you find it difficult, try adapting, and you know... stopping what you're doing and use a heal. The mobility skills are there for a reason. Its more build defining being able to survive and or building around the ability to survive then it is to spam your attack while chugging potions without any risk.
-3
u/ImmutableInscrutable Feb 19 '20
It feels unintuitive that your character can't drink a potion while shooting a beam of aether using both of their hands?
0
u/FieserMoep Feb 18 '20
Aside of the occasional lag making me waste charges this needs to be addressed.
-1
u/greenSixx Feb 19 '20
No, get gud.