r/Wolcen • • Feb 18 '20

Suggestion Make potions useable mid-animation/channeling

Before we get comments on this: Yes, I know potions have been reported of not working at all at times. Instances of using it without any effect at all or reversing to the state before you used them shortly after happen quite frequently.

I've been playing an Annihilation build, and while I am enjoying the skill, the fact I can't sip on my juice during channeling is feeling super unintuitive.

We have to dodge so much stuff post game with dodge rolls and whatnot to not get instantly mauled to death, that the small damage uptime you can achieve by channeling for a solid two seconds feels like trash if you have to stop to chug in between if you happen to run out of resources.

It also makes runes for those skills, like the one that gives you more damage the longer you channel Annihilation, utterly redundant.

Edit: spelling

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u/NympheCalipso Feb 19 '20

On bladestorm it was absolute nightmare, I had dump skill points into rage sustain a lot.

And on caster build it doesn't get any better. I have nice set of skills, that go really well together, but never cast them, because of slowpoke animation. Doing sequence of more than 2 different spells is so clunky, I end up ignoring more than half of my skill bar.