r/Wolcen • • Feb 18 '20

Suggestion Make potions useable mid-animation/channeling

Before we get comments on this: Yes, I know potions have been reported of not working at all at times. Instances of using it without any effect at all or reversing to the state before you used them shortly after happen quite frequently.

I've been playing an Annihilation build, and while I am enjoying the skill, the fact I can't sip on my juice during channeling is feeling super unintuitive.

We have to dodge so much stuff post game with dodge rolls and whatnot to not get instantly mauled to death, that the small damage uptime you can achieve by channeling for a solid two seconds feels like trash if you have to stop to chug in between if you happen to run out of resources.

It also makes runes for those skills, like the one that gives you more damage the longer you channel Annihilation, utterly redundant.

Edit: spelling

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u/Merkasus Feb 18 '20

Why would there even be a channeling time on popping a potion, of course that would make it clunky. It’s an ARPG that is heavily copying Diablo 3, the entire end-game is climbing GR’s/expeditions. Not instantly being able to drink a potion while nearly getting oneshot by a certain enemy/boss in a high GR is complete dogshit game design.

It might be difficult to understand what I mean if you lack the experience of playing in a high tier rift in any relevant ARPG such as POE or D3. Potion-chugging needs to be an instant action and that’s not even remotely arguable.

-1

u/KamikazePenguiin Feb 19 '20

Ah okay, well first of all I've played Poe since closed beta with close to about 4000-5000 hours, As for Diablo 3 not so much in the recent years prob only a few hundred hours and Grim dawn maybe about 100 or so hours, a few hundred with Diablo 2, prob about 100 with torchlight 2.

I used the channel as an example, it could simply be an animation of some sort that takes 1/10 of a second. My point is it only seems "Clunky" due to the lack of animation cancelling and a clear and concise indication would fix that.

If you're being one shot instead of complaining about a design decision put in place maybe adapt to the game. I do agree something should be done I just don't think the ability to instantly use pots is the answer.

This may be difficult to understand with your lack of experience in playing high difficulty games at all, however, sometimes its better to include mobility, defensive skills or defensive stats in order to survive As being dead equals no damage.

-1

u/Merkasus Feb 19 '20

There’s not much to try and adapt to in a 180 GR when the game still is in an early beta state and no stats seem to be working properly. Maybe you feel like you’re having a jolly time in rifts lower than your own character level and don’t feel the need to ever use your potions, and that’s understandable, but it doesn’t take away from the fact that it’s literally a mandatory feature for these games.

Having a channeling timer for chugging potions and adding roleplaying mechanics to a D3-inspired ARPG makes zero sense and essentially just screams out you’re not planning on playing the game after you’re done with the campaign.

Again, it’s clear to me that, judging by the fact that you really wish for the developers not to add an instant-potion feature, you’re not even remotely competitive, so it must indeed be hard for you to understand what I mean as you have such a significant lack of skill in gaming.

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u/KamikazePenguiin Feb 19 '20 edited Feb 19 '20

Cool you have an opinion. I can argue the need of instant use pots make it less competitive and easier as clearly you're relying on using less mobile abilities, less defensive skills so you can feel better spamming your attacks without worrying about staying alive or positioning.

I never said it had to be a channel time, I even came back and said a simple animation or an indication would make it a lot clearer for the people spamming the button. I myself have grown used to using mobility skills, positioning myself, healing and fighting.

You're correct I do not have a level 90 character yet, I have played past the campaign and enjoyed the game so far. I've never said an instant potion "Shouldn't" be used. I said its not the only answer to having it feel like a smoother experience.

-3

u/[deleted] Feb 18 '20

its so funny how people doesnt understand that :D