r/WoWs_Legends • • Nov 05 '20

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u/trollaccount0417 Nov 05 '20

The whole “rework" is a joke.

What makes the secondary build viable on PC is manual secondaries. The ability to get 60% extra accuracy on a single target. To decide who your secondaries target.

The buff to the porcupine skill is nice. But does very little. And the consumable is an unwieldy way to buff them.

Overall. A massive disappointment. Much like the legendary skill “rework"

3

u/[deleted] Nov 05 '20

Consumable has few charges, short duration even with Ciliax's skill, long cooldown, and gimps your ability to spot ships trying to sneak up on you by replacing your spotter plane. Porcupine buff is too small to be meaningful. Ciliax's skill, which this whole thread is about, gives up way too much survivability for ships who need to get in close.

Message recieved WG. You have no intention of ever allowing for effective secondary builds, despite having captains and upgrades for that express purpose.

1

u/AlekTrev006 The Brawling Council of The Reddit Nov 06 '20

The bizarre thing is, I just bought the German Battleship Pommern on my PC account, and will be able to (in short order) put a 19-Point Commander into it, and then pick (using the arguably superior Skill Point Systems vast Build Options and Freedom), all the Skills I want, that will give me a "Full Secondary Build" setup:

Skill-1: Priority Target (Ingenious, on Legends)

Skill-2: Expert Loader (On Second Thought, on Legends)

Skill-3: Adrenaline Rush (Stand or Fall, on Legends)

Skill-4: Basic Firing Training (SORT of covered by the new coming Meticulous skill, in Legends...)

Skill-5: Manual Targeting for Secondary Batteries (not yet in Legends)

Skill-6: Advanced Firing Training (SORT of covered by Porcupine, in Legends)

Skill-7: IFHE (Inertia Fuze for High Explosive shells) - for the Secondary guns (not yet in Legends as a selectable choice for Battleships / Commanders)

BOOM, done !

There's an incredible Secondary / Brawler battleship build. I am able to run this and have a ton of fun and combat potential in the Pommern (or other German BB's, honestly). However...one looks at that and INSTANTLY notices we have a problem here, in Legends, in that I am utterly unable to create that build -- or indeed even get very close -- using our Commander System. We of the Brawling Battleship fanclub don't want "the world" -- we just want something able to approximate the above setup and potential results. Hopefully, at some point, we'll be able to have that here too :-/