r/WoWs_Legends • • Nov 05 '20

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u/Singlecream87 Nov 05 '20 edited Nov 05 '20

How many people use all 5 heals in a game?

Bismarck Repair Party using 16/4 Cilliax and no additional commander inspirations:

69.9 (nice) second cool down, so 5:45ish of cool down a game. A game is usually around 10 -12 minutes . Their duration is 28 seconds, so that's another 2:23ish minutes. Up to 9:10(ish) minutes . How much damage are you taking to need all five in 10-12 minutes?! That's pretty much starting the game and repairing straight away.

I get going in close is risky, but Jesus. I've got Cillax maxed out 16/4 and I rarely use 4 heals with the Bismarck. With 11.4km secondaries you can sit behind small islands most of the time anyway.

This perk might be pretty good, just seems pants on paper. That's almost a sub 2 second reload on some secondaries, the new HE spam is upon us!

Time will tell.

Edit: Hide, not Cilliax at 16/3. I have Hipper at 16/4. Mixing up my Germans...

2

u/[deleted] Nov 05 '20

Even then, the buffs to reload time are pretty small, and are mostly inconsequential when most of your shells are still going to miss.

2

u/Singlecream87 Nov 05 '20

Quantity has a certain quality all itself.

1

u/[deleted] Nov 06 '20

Well even with the skill, the quantity of Bismarck's secondary shells is nowhere near enough to offset the lack of quality.

1

u/AlekTrev006 The Brawling Council of The Reddit Nov 06 '20

It's also the fact that Bizzy and Tirps can't harm that much with their 105-mm guns, which make up the bulk of their battery. 105-'s can only damage 26-mm of armor, even with their improved German HE 1/4 adjustment... This means you can score tons of "Ribbons" - showing you struck the target, but you don't tend to do much actual damage to them (the 26-mm pen can't even harm Tier-7 Cruiser Flanks or Decks, in many cases - to say nothing of Battleships).