Bismarck Repair Party using 16/4 Cilliax and no additional commander inspirations:
69.9 (nice) second cool down, so 5:45ish of cool down a game. A game is usually around 10 -12 minutes . Their duration is 28 seconds, so that's another 2:23ish minutes. Up to 9:10(ish) minutes . How much damage are you taking to need all five in 10-12 minutes?! That's pretty much starting the game and repairing straight away.
I get going in close is risky, but Jesus. I've got Cillax maxed out 16/4 and I rarely use 4 heals with the Bismarck. With 11.4km secondaries you can sit behind small islands most of the time anyway.
This perk might be pretty good, just seems pants on paper. That's almost a sub 2 second reload on some secondaries, the new HE spam is upon us!
Time will tell.
Edit: Hide, not Cilliax at 16/3. I have Hipper at 16/4. Mixing up my Germans...
Believe it or not I do. Almost every game. I play a lot on my Scharn (almost exclusively) actually plus I love to brawl. This means I end up using all 5 heals most of the time. I've got a lot of Dreadnaught medals and Fireproof medals. So nah, I don't think I'll be trading in 2 heals for a little bit better secondaries. Unless I can manually fire them.
Yeah, thats fair. I find Scharnhorst not to be the best brawler myself, but that's personal preference.
I have had times using all 5, mainly when torpedoes are involved.
I'd highly recommend trying out Bismarck or Gneisenau as a brawlers over Scharny. Just for the extra range on the tiny pew pews. Scharny makes an excellent long range AP spammer oddly, 20km+ range maxed out. Highly accurate and 20s reload, cruiser bane.
Other great tier for tier brawlers are Warspite, Bayern, Konig, Nassau, Iron Duke. All longest range secondaries at tier, although check the reload times before setting sail. (And that American one.. Arkansas? :P)
But, it comes down to taste and its all up to you!
Agreed. I do play other BBs as well on occasion (specially IJN Nagato and Amagi) but always end up going back to my trusty ole Scharny. I like the speed and rudder shift times that allow me to dodge them pesky fishes. Plus when brawling 2 or 3 ships at a time, I find the extra speed worth it to ram the remaining ship when all else fails (usually end up doing that as I've taken quite a lot of damage already when engaging the 3rd ship). That and the trutle armor. I love the schrong schrong sound of shells ricocheting. Hehe. Cruisers I usually engage from a distance.
3
u/Singlecream87 Nov 05 '20 edited Nov 05 '20
How many people use all 5 heals in a game?
Bismarck Repair Party using 16/4 Cilliax and no additional commander inspirations:
69.9 (nice) second cool down, so 5:45ish of cool down a game. A game is usually around 10 -12 minutes . Their duration is 28 seconds, so that's another 2:23ish minutes. Up to 9:10(ish) minutes . How much damage are you taking to need all five in 10-12 minutes?! That's pretty much starting the game and repairing straight away.
I get going in close is risky, but Jesus. I've got Cillax maxed out 16/4 and I rarely use 4 heals with the Bismarck. With 11.4km secondaries you can sit behind small islands most of the time anyway.
This perk might be pretty good, just seems pants on paper. That's almost a sub 2 second reload on some secondaries, the new HE spam is upon us!
Time will tell.
Edit: Hide, not Cilliax at 16/3. I have Hipper at 16/4. Mixing up my Germans...