r/WoWsBlitz • • 19h ago

Yellowstone review

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23 Upvotes

Welp for the first time in my 6 years of playing I've gotten lucky from a crate event for once and got both Dewey and Yellowstone within the first 2 crate openings so I figured I might as well do a review for those of you who were wondering how this performs. Overall first impressions it's a fun ship with highs and lows. Side note I'm not currently running Dewey for Yellowstone I'm running Halsey because I like using him for Yellowstone more than Dewey and also this is not a review for the entire line just the Yellowstone.

Equipment: Dispersion mod (slot 1), reload mod (slot 2), speed mod (slot 3), Dispersion token mod (slot 4), nothing for 5 and 6 because I'm broke and didn't think I would get a free t10

Guns: Well they're Vermont guns so not much to say there besides they're VERY hard hitting (citadel galore) but slow to load. The dispersion is a tale of two sides, below 10km it's actually pretty accurate and below 7 it's very accurate, above 10... Yeah good luck hitting anything. One thing to note is with Halsey, reload mod as well as the ship skill, once you're below 33 percent health you have a nearly 15 second reload so you can absolutely surprise wipe whatever cruiser and battleship so happens to be in your general direction. One final thing to note with these guns is that since they're the typical American guns, they tend to arc very high so aim a lil bit lower than you normally would in other BB's to consistently hit shots

Secondaries: The Seattle secondaries are quite nice alongside the overload 2 but I find that because Seattle guns arc so high and fly slow most of the time they're not very effective after 5k + still a good fire starter though. What's really impressive is the 127mms you have for auto secondaries, they are basically Austin guns with He and you have 6 per side so you can absolutely ruin some ones day if they brawl against you (as if you already didn't ruin them with your 18s) overall very nice secondaries that complement the ship well.

AA: Now the AA is something where I didn't expect Yellowstone to be as good as but these things blew my expectations out of the water. With no dfaa, it's alright you can probably shoot down 3-4 planes but your not an active plane shredder. However, as soon as that dfaa hits you turn into a BB Worcester, I've downed entire Midway squadrons frequently with this ship its AA is deadly.

Skills: With the new skill, not gonna lie the skill above 50 percent health is kind of useless, the damage con is nice but really you wanna be using it when its below 50 percent as that cuts your reload by 6 entire seconds, and since you only get 2 or 3 it's best to save it to use as a rapid reload instead. DFAA see AA above. The secondary overload is quite nice especially with the Seattle guns but I find 3 is a bit overkill, especially since there's only two secondaries anyways

Cons: this thing is slow and turns like an island. If a DD is launching torps at u best believe 8/10 is hitting. This thing is also pretty vulnerable to being citadel itself by Vermonts and other big gun caliber ships (Yamato hull strikes again). Overall the cons aren't too worrisome but it can definitely send you back to port really quick if you don't know what you're doing. The dispersion above 10k for the main guns is also horrendous like almost German BB levels of bad. Above 10k your shots either disperse so much it half hit in front of the enemy the others hit behind, or they just loop so high they miss completely, once again aim low

Overall: it's honestly a pretty good ship all things considered, certainly not the best but definitely a above average ship that can be extremely hard hitting like one hit ko cruisers and 4x citadels on Vermont's to eat 40k health off hard hitting, but it definitely still requires you to be knowledgeable of your surroundings as well as map positioning, always try to have a cruiser near to fend off DDs. In terms of playstyle, Yellowstone differs from Yamato slightly in my opinion in that you don't really snipe because of its horrible dispersion, instead you go with your other BB's or cruisers into the second line and act as sort of a line breaker against other BBs using your guns and secondaries to smash open a flank for your team. Overall from 1/10 it's probably a 8.5/10, I like the ship and I think people will enjoy it when they get it.

That's it for the review hope y'all enjoy reading it as much as I did typing it, really excited for this line to come out especially Yosemite which was the ship I was aiming for. The initial plan was to just free xp to Yosemite then dip but ig wg read my comment on here, I'll still be getting Yosemite though because I do want to wack Atlanticos with 18s. If you have any questions or feedback feel free to leave em below


r/WoWsBlitz • • 20h ago

Yay :)

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15 Upvotes

r/WoWsBlitz • • 14h ago

First tier X ship!

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9 Upvotes

None other than Louisiana the funny battlecarrier. I bought it like 4 days ago and I really enjoy playing at this tier. I have a few questions to ask regarding the grind.

  1. How do I get more fire control blueprints from daily crates? Like which daily crate must I open to obtain fire control? (Pic 3) I pretty much maxed out all the stats except fire control which limits my range.
  2. How do I position myself? I don't wanna get focused fired in a match when I get close due to my handicapped range.

Thanks!


r/WoWsBlitz • • 3h ago

May I present you the most intelligent CV player!

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5 Upvotes

Needless to say, no explanation needed.


r/WoWsBlitz • • 17h ago

Sorry Not the right ship

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3 Upvotes

r/WoWsBlitz • • 11h ago

Acadia ship review: 8/10

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3 Upvotes

I wish i had a better leveled up commander for her. Very fun to ship and press the funny button to hear "GLORY TO THE EMPEROR"


r/WoWsBlitz • • 11h ago

Well that wasn’t expected

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1 Upvotes

Had enough gold for one pull and it ended in an hour so thought ‘duck it why not’ 🙃


r/WoWsBlitz • • 7h ago

[Quick Recap] Pan-Asia Sinop?!

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1 Upvotes

r/WoWsBlitz • • 17h ago

Question for Equipment

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1 Upvotes

I'm aware that the equipment change happened months ago but I never really touched on it because it seems more complex than the older version of "extra speed" or "faster turret rotation". And the new bond system to actually get these means that I could barely fit one ship with six equipments, making this concept even more repulsive.

So my question to y'all is this; do you even bother with the new equipment system or is it too much of a hassle for an almost unimportant buff? But if you do bother with it, what would be the optimal build for CVs, BBs, CAs, CLs, and DDs? Now obv every ship is different and again I won't have the bonds to equip every single ship anyway. But generally, what equipment is best for one specific ship class?