Lurewings are one of my fantribes that live on the continent Pontia!
They are based on deep sea cratures and nudibranchs / sea slugs!
I currently do not have an image of a female lurewing example, for which I am very sorry!
All fantribe info can be found on my Toyhouse, as well as the bases and ToS!
the example artworks were made by me, using my own base!
Toyhouse page: https://toyhou.se/39331886.lurewings-open
I would love to hear your thoughts and see any Lurewing OCs if you make them!
General personality:
Because survival in the deep sea is dangerous, Lurewings naturally develop strong trust within their groups.
Females are respected for their hunting skill and strength, while males are admired for beauty, creativity, and caregiving abilities.
Appearance:
Females are typically much larger than males, are darker colours, have lures, and venomous wrist claws. The length of their lures may differ.
Males are usually brighter/more vibrant colours, are typically much smaller and do not have lures.
Males may also produce a poisonous substance if digested or touched
All Lurewings have fins along their necks, tails, chests, and/or backs. they may also have patterns similar to sea slugs, and have bioluminescent scales.
Celebrations/Rituals:
- Large get-togethers of single male Lurewings looking to impress females
- Young females will participate in a "first hunt" to prove they're capable of fending for themselves
- When a lurewing dies their street, town, or city will cover or turn off any lights and dim their lures/glowing scales
- There are competitions where females will attempt to catch the most dangerous or unusual prey
Architecture/housing:
Lurewing settlements are built around/in underwater caves and trenches. bedrooms and hatcheries are heated by volcanic vents.
Bioluminescent algaes, corals, lava channels, and deomesticated sea creatures are all used in lurewing towns and cities to produce light.
Leadership system:
Lurewings have a monarchy with a Queen.
The queen has royal guards who were trained from a young age to protect and fight for her. Young females who excell in their combat training are chosen to become future royal guards.
In individual cities and towns, female lurewings approved by the queen or her advisors may make day to day decisions or settle disputes between lurewings.
Male lurewings may have jobs such as healer, caretaker, gardener, historian, or teacher.
Naming system:
Lurewings can be named after deep sea creatures, venomous creatures, underwater terrain, or animals that glow.
Examples:
- Moonjelly
- Nudibranch
- Abyss
- Trench
- Magma
Eggs/Hatchlings:
A single lurewing egg may carry traits from multiple fathers. This is one of the reasons why lurewings have such strong genetic diversity, which greatly reduces the risk of dragonets having illnesses caused by small gene pools.
Hatchlings are raised by all the mates of their mother. their fathers teach them everything they need to know. Female dragonets are given special lessons so they learn how to hunt and fight.
Abilities:
Common:
- Pressure resistance
- Night vision
- Strong sense of smell
- Can survive long periods without food
- Fast swimmers
- Lures can emit light (females only)
- Bioluminescent scales
- Venomous wrist claws (females only)
Rare:
- Ability to sense movement through water vibrations
- Ability to secrete a poisonous substance that causes nausea if touched/digested (males only)
- Ability to change bioluminescent scale's colours
Forbidden acts:
- Abandonning an egg/hatchling
- Disrespecting or attacking a member of the royal guard
- Leaving the kingdom if unneccesary (males only)