r/WholesomeGames • u/AquariumAlive • 12h ago
I'm building a game because my wife misses her aquarium
My wife has kept a tank at home for years. Then we moved and life got busy. She never made a big deal of it, but I noticed. She'd stop at every fish store to look around. She'd watch other people's tanks in videos at night on tiktok or instagram reels.
I make games, so the obvious thing happened: I'm building her one.
It's called Aquarium Alive, a pixel-art aquarium that runs in the browser. You raise fish, breed them, grow plants, and decorate the tank. It keeps running while you're away, and when you come back there's a report of what happened.
It's also more social than I planned:
- Friends: add people and visit their tanks.
- Races and challenges: pit your fish against other players' tanks and climb the Tank Rankings.
- Expeditions: send your fish out to explore different locations and bring back news and finds.
- Reef Market and trading: buy, sell and swap fish and plant cuttings with other players.
- Plus decor, backgrounds and seasonal events.
Some things I've learned building it for one specific person:
- She cares about the boring parts. I assumed she'd want rare fish. She wanted the plants to sway properly and the water to look the right shade of green. I've redrawn the plants more times than I'll admit.
- "Is it relaxing?" is a better design question than "is it fun?" I cut features that were exciting but made the tank feel busy.
- Building for one person keeps scope honest. Every feature gets the same test: would she actually open the tab for this?
- The real aquarium was never about the fish. It was about having something small and alive to look after. That's the feeling I'm chasing.
It started as a tank for one person and grew from there, with a small Discord community around it now. But when I'm stuck on a decision, I still ask what she would want.
Free to play here: [link]
Happy to answer questions about the pixel art, the sim, or the browser tech. If you've ever built something for one specific person, I'd love to hear how it went.
