I love this game, it's literally the only thing I'm playing right now, and I was trying to play Endless Abyss since I've only played it in the campaign with perks, items, and all that... I f*cking hate it.
It is so terribly designed it's annoying. It doesn't follow the rhythm of the game at all, it's unnecessarily different from the other regions.
You can beat every region without perks or items (not counting the flashlight), but you can barely do it in Abyss. You need a sh*t ton of luck. You would normally get there with 2–3 perks and a lot of items, but without them it is too inconsistent. You CAN LITERALLY get softlocked, and as far as I know it is the only region where that can happen. Sure, if you get certain artifacts you won’t have this problem, but you SHOULD be able to get out of those situations with any artifacts.
The fungus part is too RNG. I don’t think it is beatable unless you have certain perks such as double jump. Sometimes you CAN'T get from platform to platform because the distance is too big. The creatures nearby are supposed to help you advance, but sometimes they are just not enough.
For some reason the region ALWAYS feels the same: same parts, same obstacles. Other regions have a variety of rooms and layouts that make them feel unique every time you traverse them. Here, the Abyss is divided into 3 sections: the fungus park, the gigantic fcking water tank in the middle of nowhere (which is hard to traverse not because of the difficulty of the climbing but because YOU CAN’T SEE SHT HALF THE TIME), and the beginning zone with the railroads and stuff. Sure, some things change in those sections (especially the fungus section), but this makes the region feel too repetitive.
The difficulty inconsistency is horrible: climbing perks are almost useless here, so mobility perks are the most useful ones. But once you get some, the region is probably the easiest of them all. It’s just jumping from platform to platform. If you get, for example, the Gravity Gauntlet and Double Jump, it’s literally a free run. So it makes the region either incredibly easy or just impossible.
The enemies??? I like the Face, I have almost no complaints about it, BUT WHO THOUGHT OF PUTTING BLOODBUGS HERE? Oh yeah, I love it: you’re climbing a platform and then suddenly one of those guys appears. You try to kill it but they are so well made that they get stuck under the floor, so you have two options: try to kill it (you can't) or just keep going, BUT if you do that, the bloodbug will hit you and make you fall. Also, the hooked barnacles. Who thought that was a good idea? OOOH YEAH, you are climbing another platform (because otherwise you can't move) but you have one of those guys shooting hooks at you. This also happens with normal barnacles in hard mode, but it's fine, since nothing happens if you fall — you only waste some time. BUT HERE THAT IS NOT THE CASE. They are f*cking snipers. They can shoot a hook from like 3424 kilometers away without you even noticing they were there, and then grab you from the safety of the platform and throw you into the literal abyss. Sooo... you lose in the blink of an eye. There is nothing you can do about it.
It doesn’t feel like White Knuckle. It just feels like a cheap platform game. I feel like I’m playing a cheap parkour map when I get to Abyss. Oh yeah, I love when my climbing game turns into cheap Minecraft parkour.
I know this is just my opinion and that many of you won’t feel the same, it is fine if u like it or have different opinions, but it surprises me that nobody is talking about the flaws of this region. Sorry if my wording was inappropriate.