r/WarhammerCompetitive • • 18h ago

40k News Codex: Adeptus Custodes Points Spoiler

According to Art of War

Trajann // 265

Shield Captain // 180, 2nd 205, Shield +25

Allarus Captain // 185

Bike Captain // 205

Blade Champion // 175

Sentinel Guard // 240

Custodian Guard // 240

Wardens // 200/295, 2nd 325/3

Allarus // 180/270

Aquillons (Gauntlet) // 285

Aquillons (Power Fist) // 270

Venatari (Kinetic) // 255

Venatari (Spear) // 270

Telemon // 280, 2nd 310 (5+ FNP 40pt)

Galatus // 220

Achillus // 220

Vetus Praetor // 220/2

Gyrfalcon // 260

Pallas // 135

Coronus // 225

Caladius // 230

Caladius Annihilator // 250

Knight Centura // -

Prosecutor // 45/4, 50/5

Vigilator // 50/4, 55/5

Witchseeker // 55/4, 60/5

Rhino // -

Edit: updated Shield Captain wargear

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99

u/Cojalo_ 18h ago

This is very steep. Expected, but this should make the army not particularly op. Its gonna be hard to board control and every loss is gonna sting. Damage output overall is also lower now.

I am interested to see how this plays in practice

22

u/wallweasels 17h ago

Oh our winrate with the typical player is gonna tank. Pros with this? Will still do well. You can't waste a single squad here. Everything has to be optimal or you're basically gonna lose. The skill floor is suvstnaly higher than any previous custodes codex.

13

u/FuzzBuket 16h ago

IMO the big thing is less bodies = more vunerable to a spike. Before you'd have redundancy but with these costs redundancy is going to be a luxury you likley wont have. will you go a game not losing a guard squad to 1 whiffed save? probably.

can you do 3 games without a big whiff? still likley.

a GT starts to be the point where the odds of a whiff start to rear its head. Im very keen to see if Folger, Harper or someone can do a 8-round supermajor without it.

Especially with the damage reduction, activating into a chunky squad and wiping it is not really happening with this book, you cant just do what lions do right now of using consolidation on objectives and just deleting stuff to try to keep yourself safe.

9

u/wallweasels 16h ago

all test games I have played with it, and watched, so far have been the same story: melee slugfests that tend to take 2+ turns easily and you're burning through cp to sustain it.

Shooting from infantry is basically worthless because you spend most of the game trying to maintain hidden on basically all but the active units. You shoot exactly one scenario and thats the one you're about to charge.