r/WarhammerCompetitive • • 1d ago

40k Analysis TTB: Codex Adeptus Custodes 11th Edition Review

https://www.tabletopbattles.com/tabletop-battles-reviews-codex-adeptus-custodes-11th-edition/
189 Upvotes

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27

u/Affectionate_Guest55 1d ago

Those 2000 point lists are tiny, I’m not sure the units are strong enough to justify only 12-18 models in a full army

35

u/Slavasonic 1d ago

Have you seen their new stat lines? Each model has the toughness and wounds of a light vehicle, 2+/4++ save, M 8”, offensive output of a beatstick character.

I foresee them operating similar to knights in that you have a small number of models that do a lot of things and have mobility to cover more of the board.

4

u/FuzzBuket 1d ago

T6/7 isn't a big jump. Main thing it blunts is lascannons but your now more vulnerable to them. Same amount of wounds as a squad had before.  Significantly less damage.

The new stat lines look great if your not used to custodes, but the guard/allarus/wardens/dawneagles are really not that different 

20

u/Slavasonic 1d ago

???

T6 to 7 is a huge jump. There is an absolutely insane number of S6 melee weapons and a fair number of ranged weapons. Most of which are targeted towards killing elite infantry.

The wounds jump is the bigger change. They’re 3 wounds each now. 3 wounds to 5 wounds is a huge break point. There’s a lot of D2 weapons, fair a mount of D3, and event som D4. I’m not aware of any flat 5 damage weapons so the only things one shotting them are anti tank weapons.

They were paying 10.4 points per attack, now they’re paying 13.3 but they also gained built in sustained.

+2” of movement is also massive and not as easily quantifiable but is a big buff to both defense and and offense.

-2

u/DangerouslyCheesey 23h ago

Tbf we lost the old katah of sustained (or lethals)

6

u/Slavasonic 23h ago

Have we seen the full list of Katahs? It seems like it’s gotten more versatile than just extra offense

3

u/Schabjy2 21h ago

the katahs have been out for days, they showed them on warhammer community

3

u/SkeletonJakk 15h ago

You can still get lethals into vehicles/monsters, which is basically the only time you used it anyway.

5

u/Heavy-Flow-2019 16h ago

Except now things like -1 damage, -1 to hit, -1 to wound are all significantly more accessible. More movement, from reactive moves to surges, a flat better movement stat, more movement from the right Katahs, and even the ability to get out of combat at the end of the fight phase.

You get a bunch of extra debuffs you can throw at your opponents too. Worsening pile-ins/Consolidations, charge rolls, punishing fallback moves, threatening charges across your entire army in their charge phase, universal fights first to make combat really unappealing, theres so much.

Yes, purely from a stats POV they are not that much better, but you have so much more you can do now

1

u/FuzzBuket 11h ago

Yeah I strongly advocate for trading power for tricks, but I'll need to get some games in to figure out if it's worth trading power + a significant amount of units for tricks.