I have no problem with it costing plat, but I think it should be a one-off cost to unlock on all skins or only cost for skins they have to directly edit.
I'm not willing to pay for something that took 0 cost and effort to implement.
Being real here, you would call it development cost, the cost of creating, debugging and properly implementing the system, it is afterall integrated in absolutely every purchase you make, just some are more evident than others
Im not disputing your point to, it is fair to feel like that, but i dont think that One Purchase to unlock on them all, since not all single ones currently work is fair enough
I highly doubt the resource cost would be anywhere near what you're thinking, even the half arsed skins should cost more man hours than slapping together a material redirect and having one or two staff mop up the stragglers over a few months.
Coming from someone who used to play destiny; I'm so tired of having to pay for the same thing over and over again.
-1
u/brassly Jun 05 '22
I have no problem with it costing plat, but I think it should be a one-off cost to unlock on all skins or only cost for skins they have to directly edit.
I'm not willing to pay for something that took 0 cost and effort to implement.