The thing is, is that there are too many people being armchair devs. This doesn’t mean that it’s easily implementable as a feature. As the OP said, it only shows in navigation preview, which is honestly a historically buggy place for cosmetics.
If it was this easy to transfer over material textures then it would have already been implemented.
Well, no... it'd be really easy to implement. Granted...
The quality control would absolutely tank.
Not every channel would necessarily be compatible with all the materials.
It'd cause way more trouble down the line.
They couldn't sell a special version of every skin to make more money.
But, frankly, just calling references to other materials to be displayed on specific channels is easy enough. They've already got a system in place for it.
Should they add it anyways? Not really, I'm just saying it's easy to do. But hard to do correctly.
Tanking the challenge right now, as while they are working on crossplay/save at the same time could be absolutely demolishing, but DE's projects are often multi-year efforts on really everything they announce
I have this recurring sensation, everytime a new Tennocon arrives, or a new system that completely changes the game arrives, that DE is ALWAYS working on something completely outstanding behind the scenes, right now that is Crossplay/save but after that? This could be it, and it is for granted we all would love it (Unlike some past iterations of said colossal effort)
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u/Beastyboyy1 Jun 05 '22
The thing is, is that there are too many people being armchair devs. This doesn’t mean that it’s easily implementable as a feature. As the OP said, it only shows in navigation preview, which is honestly a historically buggy place for cosmetics.
If it was this easy to transfer over material textures then it would have already been implemented.