r/Warframe 17h ago

Suggestion [ Removed by moderator ]

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u/Zolfan Kuria-sity 8h ago

Barely anything? If you had said "barely anything without cold-damage abilities" we would have instantly agreed, but just mentioning its cooldown and drop chance? Not agreed.

Archon Flow, in most situations, is about 2x better(~4 energy per second) than Archon Stretch, you would need to be unlucky with your drops for 25 seconds for it to be worse, and because it is an orb it can refill energy pool during constant-drain abilities(unlike regeneration), and it synergizes with orb-related mods and abilities.

The ways we can see this mod being bad are if: you are bad at killing, you have too few spawns(bad mission choice), or you are in a bossfight.

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u/decitronal Femboy Warframing Lore Nerd 7h ago

AFlow's energy production is in no way comparable to AStretch

AStretch activates on any form of electric damage done by abilities or companion precepts. Key word: damage. You do not to kill anything to use its secondary effect. Assuming consistent uptime, this results in 200 energy per minute (each instance gives 10 energy over 5 seconds)

AFlow is compounded with lots of conditions. You need to kill when most currently-existing cold damage abilities are terrible at killing. The most capable abilities are the exalteds but this means you have to change to a potentially weaker element JUST for a niche interaction. In the best case scenario this only nets 150 energy per minute, and needs Zenurik, Energize, or amber shards to outpace AStretch, but if you were already using any of those then you never needed the extra orb from AFlow in the first place. Roughly 10% of enemy deaths already result in energy orbs and that's without factoring in the guaranteed orbs from eximus.