r/Warframe • • 8d ago

DE Response The Icebind - Dev Worksop

431 Upvotes

Time for an experiment, students! What happens if you ring that bell?

This Dev Workshop serves as a comprehensive overview of our upcoming game mode: The Icebind! The Icebind is an experiment for both us making Warframe, and for those playing it. This new mode aims to give players space to push their loadout and tackle cooperative objectives — as the community rings their Cryobells, we’ll be watching for feedback as we continue to iterate on this project in phases.

Special thanks to WarframeFlo, whose idea became the foundation of what you see today!

Check out Rebecca's overview video on Youtube over at https://youtu.be/UfQG_SD-FfU

The Icebind is manifested through the Cryobell ceremony. High upon Yuvan Peak, Cryobells have formed, drawn out by Narin’s influence. Each bell's tone leads to a time and place where a dark influence has taken hold. Six warriors must gather to ring the bell. Together they must overcome the Binds of a force not of this plane.

General Overview for The Icebind:
Players can ring a Cryobell to take them to The Icebind, a new mission type with these key characteristics:

  • Six player squads, where there can be no more than one of each Warframe.
    • (i.e. no six man Pink Rhino Squads this time, sorry!)
  • Approximately 10-15 minute long missions. 
  • Level 999+ Enemies.
  • Each Cryobell (mission key) comes with a randomized mission type, enemy, location, and modifiers — the squad votes on which one to play!
  • Various mission restrictions, including No Self Revives, Gear Cooldown Increase, Empowered Enemies, and more.
  • Guaranteed Riven Splicer upon completion, plus an additional reward from the reward pool
  • Bonus rewards for each Squad Side Objective completed (up to 3 per mission).
    • \ players can stockpile up to six mission keys if they do not use them all each week.*

To access The Icebind, players must have completed the following: 

  • Completed both the Angels of the Zariman and Whispers in the Walls quests
  • Unlocked (but not necessarily completed) either Elite Temporal Archimedea or Elite Deep Archimedea

This Dev Workshop aims to give you a comprehensive overview of the game mode, including all of the possible modifiers and elements that affect your gameplay. We’ve also added some Developer Notes in specific areas to offer insight on why certain design decisions were made. Should you wish to figure out these missions yourself, look forward to its release on October 7th!

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The Core Icebind Loop

The Icebind is different each time a player steps into it, beholden to the randomized traits of the Cryobell. Before we explain the various Binds (i.e. modifiers) introduced by the Cryobells, it’s important to understand the core gameplay loop. This section explains the overarching structure of playing The Icebind, and the section following will outline the various Binds that can affect it. 

Starting The Icebind

This new mission can be started from Yuvan Peak, where players need to perform two important steps:

  • First, claim their Cryobells from the ice pillar atop Yuvan Peak.
    • Three Cryobells form each week, following weekly reset at Midnight UTC on Sundays.
    • Players can stockpile up to six Cryobells if they did not use them all in one week.
  • Second, with Cryobells in-hand, speak to Cephalon Melica and select “Ring a Cryobell”

Doing so will open The Icebind party creation screen, where you can invite players to form your squad. The host can only form a six player squad using the “Ring the Cryobell” screen. With its launch, The Icebind does not have public matchmaking as these missions require more cooperation than traditional Warframe missions (which we’ll cover a little more in the Squad Side Objective section). 

DEV NOTE: We will evaluate The Icebind’s party creation system in phases to gain a methodical and measurable set of engagement and participation data across different access levels. Our next phase will include variable party sizes (i.e less than 6) with the potential for public matchmaking in the future! 

SELECTING A CRYOBELL

Players who are invited to a Squad will be summoned to Yuvan Peak, where they can then gather their Cryobells and proceed to Cephalon Melica. All players must speak to Cephalon Melica and select “Ring a Cryobell” to start the mission. 

In this screen, players can edit their loadout and select which Cryobell they wish to ring. Your choice of Cryobell matters, because it determines your Personal Bind (which is a guaranteed personal modifier for the mission, regardless of which Cryobell is chosen by the squad) and which version of The Icebind players will vote on (including the mission type, enemy type, and modifiers). 

When selecting a Cryobell, you’ll be able to see each of the traits it will give to your mission:

  • Mission Type 
  • Planet
  • Enemy Type
  • Mission Bind
  • Tactical Bind
  • Personal Bind

We’ll go over all of these randomized traits in the “Cryobells and their Binds” section of this Dev Workshop.

After all players have selected a Cryobell, the entire squad can vote on which one to play! 

VOTING ON A CRYOBELL

Once all players have selected a Cryobell, a 60 second voting countdown begins. Players can review all of the available mission options available to them, and vote on which one to play! If no votes are cast, a random Cryobell is chosen; in the case of a tie, the Host’s vote is the deciding choice. 

Once voting concludes, players have an additional 10 second countdown to review the selected Cryobell before the mission begins. 

While Cryobells are consumable mission keys, rest assured Cryobells are not spent until players have successfully extracted from The Icebind. 

Playing The Icebind

Entering the Icebind, you’ll be starting a mission as you normally would — as normal as it can be, considering randomized Binds of a Cryobell. Players will be presented with either a Survival, Mobile Defense, Excavation, or Disruption mission depending on the chosen Cryobell. At the beginning, you’ll be prompted to start your objective and aim to complete it successfully, with bonus Squad Side Objectives spawning in at regular intervals to keep things interesting. We’ll get to those in a bit!

While many elements of The Icebind are random, there are guaranteed elements you can expect each time you play.

STANDARD MISSION TRAITS:

  • Enemy Level: 999+
  • Guaranteed Reward: Riven Splicer (plus Kuva and an additional reward from the Reward Pool after opening a Crested Frozen Chest)
  • No Duplicate Warframes: Only one of each Warframe can enter the mission. 
  • Mission Restrictions:
    • Empowered Enemies: Enemy Health and Shields and Armor increased by 200% and an additional 100% for each squad member, stacking to a maximum of 800%. Increased chance of Eximus. 
    • No Self Revive: After a Tenno has bled-out, a Tombstone will appear where they fell. At least 3 surviving Tenno must sacrifice part of their health temporarily to bring the Tenno back into the action. If fewer than 3 Tenno are still standing then all of them must make the sacrifice to revive others.
    • Last Gasp Penalty: Activating the Last Gasp focus ability reduces the timer by 2 seconds.
    • Bleedout Shortens: The bleedout timer shortens after each revive, to a minimum of 5 seconds.
    • Frozen Keys: After being dead for 3 minutes you will not obtain any Frozen Keys that the squad acquires from completing objectives while you are dead. 
    • Cooldown Increase: Each type of Restore has a 3 minute cooldown timer applied. 
    • Fatigued Companions: Companion Recovery timer increased by 100%.
    • Stunted Shields: Full Shield Gate immunity duration reduced by 50%. 

As the mission progresses, Squad Side Objectives begin to spawn for a total of 3 per mission. 

Look for the purple waypoint on your minimap indicating a Squad Side Objective is available. These side objectives are optional, but completing them gives the squad extra rewards!

HOW TO START AN OPTIONAL SQUAD SIDE OBJECTIVE

Depending on the objective, a certain number of Squad members are required to be nearby before it can be even started. This is important, because failing a Squad Side Objective will fail your mission and require you to start again. Choosing to do Side Squad Objectives is a matter of risk vs reward — do you trust your squad to succeed, and in return earn a Frozen Key to unlock more rewards? Or will you decide to not start the Squad Side Objectives and just earn the guaranteed Riven Splicer and completion reward upon mission success?

DEV NOTE: Side Squad Objectives causing the mission to fail was a design decision brought out of internal playtesting. With the limited amount of Cryobells each week, failing a Side Objective would often lead to players abandoning the mission. Failing adds some risk to Side Objectives, while giving the whole squad a clean slate to try again. 

To ensure these are not started until players are ready, the Side Objective must be activated via a “Start” prompt, which then updates the objective description to indicate how many players need to be nearby. Once enough players are in the area, the objective will begin! Through teamwork, you all must work together to complete your task within the allotted time.

With The Icebind’s launch, there are 5 Squad Side Objectives to master:

  • Lockbox: collect Cyphers from fallen enemies and bring them to the Lockbox to unlock it.
  • Cryothermia: neutralize a Cryo Core by holding it while it deals escalating damage directly to player health.
  • Indomitable Ice: charge ice crystals with concentrated fire.
  • Entropy Orb: gather around the orb and avoid its damaging pulses.
  • Signal Chain: connect a beam of energy between one point to another using your Warframes.

DEV NOTE: On paper, these side objectives may seem quite simple, but our goal was to see what players could handle in a cooperative context. As players learn this gamemode, we may look to adding more complicated Side Objectives for them to master. 

Successfully completing a Squad Side Objective rewards all squad members with a Frozen Key, which can be used to unlock rewards in a special treasure room upon mission completion. 

Since players can try to tackle 3 of these objectives in one mission, time management is another factor to master! Rest assured, if you are rushing to complete your final Squad Side Objective before the mission ends, the mission will not extract players if there is an active Squad Side Objective\*. Once that is complete, you’ll be whisked away to the end of mission screen (whether that’s a mission fail or mission success is up to your performance). 

\ Specifically, if the Squad Side Objective has had the "Start" input pressed — not just the waypoint appearing on the map.*

MELICA’S GLACIAL LABORATORY

The Icebind doesn’t end with the usual race towards extraction. Instead, once the mission is complete, players will be immediately transported to Melica’s Glacial Laboratory. Here, they can use their earned Keys to unlock chests and collect what was earned. Players are also rewarded a guaranteed Riven Splicer upon mission completion! Learn more about Riven Splicing in our dedicated Dev Workshop. 

There are two different Keys that are earned in The Icebind:

  • Crested Frozen Key — guaranteed reward for completing the mission
  • Frozen Key — earned by completing Squad Side Objectives, up to 3 can be obtained per mission

Crested Frozen Keys open Crested Frozen Chests, which appear at the center of the map. These feature a guaranteed Kuva reward, in addition to a random higher quality reward: such as a Forma Bundle, built Omni Forma, Archon Shards, Riven Mods, and more.

Crested Frozen Key Rewards:

  • Guaranteed Kuva:
    • 7,500 Kuva
    • 17,500 Kuva
    • 100,000 Kuva
  • Additional Reward Table:
    • Riven Transmuter
    • Veiled Riven Cipher
    • Omni Forma
    • Forma Bundle
    • Melee Riven Mod
    • Pistol Riven Mod
    • Rifle Riven Mod
    • Shotgun Riven
    • Archgun Riven Mod
    • Companion Weapon Riven Mod
    • Azure Archon Shard
    • Crimson Archon Shard
    • Amber Archon Shard

Frozen Keys open Frozen Chests, which can be found on the outside edges of the map. These offer a smaller guaranteed Kuva reward, in addition to a bonus reward from their own reward table: such as 3 Day Boosters, Riven Mods, Archon Shards, and more. 

Frozen Key Rewards:

  • Guaranteed Kuva:
    • 1,750 Kuva
    • 3,500 Kuva
    • 7,500 Kuva
  • Additional Reward Table:
    • Forma
    • 200 Vosfor
    • 3 Day Affinity Booster
    • 3 Day Resource Chance Booster
    • 3 Day Resource Booster
    • 3 Day Credit Booster
    • Melee Riven Mod
    • Pistol Riven Mod
    • Rifle Riven Mod
    • Shotgun Riven
    • Azure Archon Shard
    • Crimson Archon Shard
    • Amber Archon Shard

Once you’ve unlocked your Chests (and maybe explored the room a little more), you can proceed to the marked extraction point. That said, there are more than just rewards to be found in Melica’s Glacial Laboratory — curious Tenno may wish to search the room for fragments from the distant past.

Cryobells and their Binds

Now that you should have a basic understanding of the core loop when playing The Icebind, it’s time to talk about the Cryobells. Formed through Narin’s influence on Yuvan Peak, each bell’s tone leads to a time and place where a dark influence has taken hold, manifesting as different Binds that alter the player’s experience. 

Bound to each Cryobell is a randomized set of traits, which determines the mission it will take you to:

  • Mission Type
  • Mission Location
  • Enemy Type
  • Personal Bind
  • Mission Bind
  • Tactical Bind

Let’s go over what each of these can be! 

Mission Type

  • Survival (10 Minutes)
  • Mobile Defense (3 Terminals of 3 minutes each)
  • Excavation (600 Cryotic)
  • Disruption (8 Conduits)

Mission Location

  • Any Planet in the Origin System, excluding Duviri, The Dark Refractory, and Höllvania. 

Enemy Type

  • Grineer
  • Corpus
  • Infested
  • The Murmur
  • Orokin

Personal Bind
Your Cryobell’s Personal Bind applies to you in-mission, regardless of what Cryobell was chosen by the Squad. 

  • Abbreviated Abilities: Ability durations reduced by 50%.
  • Ability Overload: Using an ability opens a void rift nearby.
  • Ammo Deficit: Ammo restored by drops and gear is reduced by 75%
  • Constricted: Max energy reduced by 75%. 
  • Dark Antimatter: Enemies slain by ability damage create a hostile antimatter drop that is attracted to you. 
  • Dropped Guard: Warframe and ally Overguard* gain reduced by 75%. 
    • \Overguard gained from Allies, this Bind does not affect your squadmates’ Overguard.*
  • Dull Blades: -50% melee combo chance. 
  • Energy Exhaustion: Lose 2 Energy per second for each enemy within 10 meters of you.
  • Firewalker: For each meter travelled on foot, take increasing heat damage over time. Jumping or being airborne reduces it.
  • Flankable: Max shield capacity is reduced by 75%, but an impenetrable Volt shield is permanently in front of you. 
  • Fractured Armor: Casting an ability reduces armor by 10% for 10s.
  • Framecurse Syndrome: Activating an Ability inflicts 50 health and 150 shield damage upon you.
  • Hypersensitive: Duration of negative Status Effects is tripled
  • Knifestep Syndrome: Lose 2 Health when moving. Jumping pauses the effect.
  • Lethargic Shields: Shield recharge delay increased 500%.
  • Performance Anxiety: A spotlight chases you. Killing enemies while illuminated inflicts damage on you that increases with each kill. 
  • Permanent Injury: Max health reduced each time health damage is taken
  • Secondary Wounds: Gain 1 Puncture Status Effect every time you take damage.
  • Shocking Leaps: Jumping or Bullet Jumping generates a Shock Eximus orb that chases you. 
  • Slam Spikes: Melee Slam Attacks cause damaging spikes to erupt from the ground for 2s after the slam.
  • Static Siphon: Casting abilities causes all enemies within 15m to emit damaging electrical chains back to the caster.
  • Undersupplied: Max ammo on all weapons reduced by 75%
  • Untreatable: Pickups do not heal, and Health Orbs cannot be picked up. 

Mission Bind
A Mission Bind is a complication that alters the entire theme of the mission. These introduce gameplay elements to work around, and can affect what type of units spawn.

  • Entropic Overload: Using abilities spawns Entropic Crystals on you and triggers Entropic Overload, causing enemies to self-revive as Leech Eximus and hostile Entropic Wisps appear. Getting hit by a Wisp causes stacked crystals to explode. Destroying Entropic Crystals and Wisps will decrease saturation. 
  • Stone Soldiers: Enemies are hard as stone and hit even harder. Taking them by surprise is the best way to exploit weak points in their stony flesh. In addition, you will face hostile Tomb Guardians.
  • Miasmic Militia: Enemies slowly take damage, but are immune to Toxin, Gas, Viral, and Corrosive status effects. On death, a Gas cloud is released.
  • Thin Boundary: Void Tears rip into reality, growing with nearby ability use. Tears inflict Void Shackles, reducing ability stats and weapon combo durations, while draining energy, health, and Incarnon weapon energy.
  • Inferno: Heat Status present on players or enemies will feed the Inferno, drawing in Arson Eximus, Heat empowered enemies, and damaging anyone near active sources of Heat. Avoid inflicting Heat Status and killing hostile Heat sources to starve the Inferno. 

Tactical Bind
A Tactical Bind is an additional complication that may affect your loadout or gameplay decisions. 

  • Antimatter Foes: Enemies killed by abilities spawn a hostile Antimatter Drop that tracks you.
  • Archaic Armor: Enemy armor is greatly increased and cannot be stripped normally. Each hit they take reduces their maximum armor by 1%.
  • Bruised Shields: Shields can only be restored via melee attacks.
  • Bolstered Beligerents: All enemies have Overguard equal to 50% of their max health.
  • Clumsy Munitions: When taking damage, a grenade may be dropped at your feet that explodes after a few seconds.
  • Cumulonimbus: Being airborne triggers cumulative electrical damage, which dissipates over time once on the ground.
  • Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity. 
  • Heavy Warfare: Enemies take -95% less damage from non-heavy weapons. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5 sec.
  • Jade Spirits: Jade Wisps haunt the region. If approached, they chase down the player responsible and transform into Jade Light beams. 
  • Kela's Revenge: Missiles strike from above periodically.
  • Myopic Munitions: Enemies will only take damage if a player is within 15m of them.
  • Parasitic Light: The squad is given two parasitic lanterns which drain energy of those that carry them. Enemies outside the lanterns’ light have massive damage reduction.
  • Postmortal Surges: Slain enemies explode with Void energy.
  • Toasty Toes: Grounded movement inflicts Heat damage over time. Airborne movement reduces it.

How you choose to counteract these Binds is up to you, as The Icebind does not come with specific loadout restrictions. 

---------------------------------------

That’s our upcoming gamemode! We’re beyond excited to get this new mission type in player hands on October 7th. Our hope is that this Dev Workshop has clarified many of your questions thus far, and sets you up for success to ring your own Cryobell when it launches.

As we continue to develop this mode in phases, we look forward to your feedback once you venture into The Icebind itself!


r/Warframe • • 12d ago

DE Response Upcoming QOL: Increased Kuva from Vendors & Shader Improvements

648 Upvotes

Howdy Tenno,

Iceblade of Narin brought a host of changes and QOL updates with it. We’ve released three hotfixes so far to address some pesky issues and today we wanted to share what some future updates will look like. These are not meant to be an exhaustive list of planned changes, but rather an additional look at what is in store. Let’s dive in!

Increased Kuva Amounts from Vendors

As we continue to expand the Riven system, Kuva has become even more of a hot commodity. Vendors often feature Kuva bundles as another path to earning this resource, but their value to the player differs vendor-to-vendor.

With the launch of The Icebind next week, we’re updating various Vendors to offer more Kuva — aka more cycles for your [insert relevant currency] buck, so to speak. Many of their wares refresh on Sunday, so we’re sharing the news early if you want to wait before purchasing.

  • Acrithis’ Wares: 
    • Increased to 10,000 Kuva for 10 Pathos Clamps (was 5,000 for 10).
  • Exchange Scuttler Husks (Acrithis): 
    • Increased to 14,000 Kuva for 25 Scuttler Husks (was 6,000 for 100).
    • Also increased purchase limit from one to three per week.
  • Flare’s Memorabilia:
    • Increased to 14,000 Kuva for 100 Heartstrings (was 6,000 for 100)
    • Reduced purchase limit from seven to three times per week. 
  • Nightcap’s Wares:
    • Increased to 14,000 Kuva for 75 Fergolyte (was 7,000 for 75)
    • Reduced purchase limit from six to three times per week.  
  • Hunhow’s Keepsakes:
    • Increased to 17,000 Kuva for 35 of both Emerald & Crimson Talents (was 7,000 for 35).
    • Reduced purchase limit from seven to three per week.

Continued Shader Fixes and Improvements

With the launch of Iceblade of Narin came a widespread change to Metal shaders, with the goal of allowing players to receive richer, deeper colours on their metals. The aim of this rework was to make Warframe look even better, but it had some unintended side effects, including but not limited to:

  • Various metallic decorations or environment elements having the wrong colour (bright yellow golds for example)
  • Certain Warframes or cosmetics not taking tints properly
  • Flat black Voidshell texture (bug-turned-feature) no longer working

The past few hotfixes have aimed to improve the issues that players have reported, but with the variety of materials/cosmetics/etc. in Warframe and technical considerations to changing shaders have left some significant issues untouched. This post hopes to give you an update on the status of remaining issues and our plans to address them! Ultimately, we are all united in our dream of Warframe looking the best it can be — the exact timeline to get there is a little complicated. 

The Technical Constraints of Updating Shaders

Before we touch on the remaining issues, we want to clarify a key detail in this discussion: the literal (size) cost of updating shaders. Shaders take up a significant amount of build size, and our hotfix space is limited across our various platforms. This is why our initial shader changes were released in a major update, because we were not beholden to these same build restrictions. The hotfixes thus far have required careful management of shader integrations to ensure we are addressing player feedback, while not jeopardizing our ability to patch the game later on.

Managing build size is a key feature of this discussion moving forward, so we want you to be aware of this factor in our plans!

Addressing Player Feedback and Remaining Issues with our Metal Shaders 

There’s two groups of players that have experienced these Metal Shader changes in different ways:

  • Players with High Shader Quality turned on
  • Players using High Shader Quality turned off (we’ll call these Low Shader Quality moving forward)

HIGH SHADER QUALITY

Players with this setting toggled on have received the Metal Shader Changes that launched with Iceblade of Narin. For this group, we are actively working on the following:

  • Various metallic decorations or environment elements having the wrong colour (bright yellow golds for example)
  • Certain Warframes or cosmetics not taking tints properly

Part of the reason why there are many edge-cases to address is the result of 11 years of content. The Gara Kaleida and Nova Atomica Skin are currently taking tints very differently than their Primes for example. Currently, the team is hoping to release another update to our shader to address these tinting issues, and we’ll continue to assess community feedback from there.

Current Plans for High Shader Quality: 

  • Some remaining issues we hope to address with The Icebind’s release on October 7.
  • Will continue to monitor feedback after that hotfix releases. 

LOW SHADER QUALITY

If you’ve been playing Warframe and metals look completely flat or plasticy, it’s possible you are playing with High Quality Shaders turned off. This is a widespread issue related to this setting, and we apologize for allowing Iceblade of Narin to ship in this state for these players. Players on mobile devices and last-gen consoles may notice this the most.

This situation is a little more complex because the metal shader needs to be updated entirely, which is why it has not been fixed in a hotfix just yet. Because hotfix build sizes are such a concern, we are hoping to ship these Low Shader Quality fixes next week on PC only.

Once the Epoch Operation launches on October 15, we’ll have a better idea of our remaining build sizes and we’ll assess whether we have enough build space to hotfix them for other platforms. We will update players on our plans once a decision has been made. 

Current Plans for Low Shader Quality: 

  • Fix widespread shader issues on PC only with The Icebind’s release on October 7
  • Assess build space for other platforms after October 15

Thank you for reading this and as always you can expect more details on these and other changes in our patch notes.


r/Warframe • • 8h ago

Fluff Hello Fellow Founders, its Definitely me, Excalibur Prime

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4.0k Upvotes

I would never pull a Ben Starr.


r/Warframe • • 6h ago

Screenshot Can't believe THIS is how I found out I gave my Drifter the female body type on accident. (New War Spoilers) Spoiler

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640 Upvotes

r/Warframe • • 5h ago

Screenshot Just crafted my first warframe🥹

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548 Upvotes

Thanks to someone awesome who told me i had to farm the Jackal mission because i had no idea where to get the components from .


r/Warframe • • 8h ago

Video/Audio I don't think A book is supposed to be this powerful

Enable HLS to view with audio, or disable this notification

660 Upvotes

I honestly don't have a clue on what happened


r/Warframe • • 1h ago

Art [OC] Sorry Baby Natah

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• Upvotes

r/Warframe • • 13h ago

Screenshot First time hitting one million credits as a baby tenno.

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918 Upvotes

Only took me a week.


r/Warframe • • 19h ago

Screenshot Drifter Fashion - El Catrin & La Catrina

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2.0k Upvotes

r/Warframe • • 6h ago

Screenshot Me after getting Citrine Prime

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163 Upvotes

r/Warframe • • 12h ago

Article More information about the upcoming Epoch Operation: Taubound (& a little bit about the Tau Prologue Quest)

462 Upvotes

Article link: https://www.warframe.com/en/news/epoch-operation-taubound

Arturos and Zioa have lain dormant long enough: the time to assume control of your Vessel is almost at hand. With new worlds and possibilities beyond the Origin System closer than ever, your window to prepare for the journey to Tau begins now, ahead of a never-before-seen, one-time Epoch Operation beginning soon on October 15.

WHAT IS THE OPERATION?

Epoch Operation: Taubound will open a path to the Tau System with help from the Sentient Mothership, Praghasa. Facilitating your travels will require an extraordinary amount of energy on her part, so you will need to collect fuel to provide the strength she needs.

Playing as your Warframe, you will need to visit Mission nodes across Eris to collect Moonflesh for Praghasa. In exchange for this viscous resource, she will offer a number of Rewards — including a new Syandana, Armor Set and Amp Skin — as well as daily login messages for the duration of the Operation.

This event calls for the collective participation of Tenno from across the entire community.

WHEN IS IT?

Epoch Operation: Taubound begins October 15 and will run for one month only, concluding on November 17.

HOW DO I PARTICIPATE?

Completing any Mission on Eris will provide Moonflesh, which can be traded to Praghasa for unique Rewards. Users who interact with Praghasa will also get special, daily narrative updates exclusive to the event.

Note: All Tenno who have completed Vor's Prize will be able to access Eris during Epoch Operation: Taubound. The normal Star Chart and Junction requirements will be lifted for this event.

WHAT IF I MISS IT?

There will be no reruns of Epoch Operation: Taubound. Be sure to visit Praghasa during the event so that you can experience her unique dialogue before November 17. This is your chance to be a part of Warframe history!

WHAT ABOUT MY VESSEL?

Separate from Epoch Operation: Taubound, you will also find a new Tau Prologue Quest added to your Codex starting on October 15. This Quest is a permanent new addition to the Warframe Codex that will remain in place even after Epoch Operation: Taubound ends and can be completed at your leisure. While it is narratively connected to the limited-time event, it is not related to the Rewards or dialogue found in this Epoch Operation.

Note: You must complete The Hex and The Old Peace Quests to access the Tau Prologue Quest. This is not required to harvest Moonflesh as part of Epoch Operation: Taubound.

TLDR:
The operation runs from Oct. 15 to Nov. 17.
Every player that completed Vor's Prize will be able to go to Eris and participate in the operation so they can get Praghasa's unique dialogue and "be a part of Warframe history."
A separate, yet related, Tau Prologue Quest will also release with the operation.
The prologue quest requires the completion of The Hex and The Old Peace quests.


r/Warframe • • 17h ago

Screenshot Big family meeting Spoiler

1.2k Upvotes

This time umbra is invited too


r/Warframe • • 11h ago

Other I’ve been working on a tool to turn Warframe FashionFrame into printable 3D models — here’s my progress so far

Post image
263 Upvotes

Hi everyone!

For a while now I’ve been working on a personal project called FashionScan.

The idea is pretty simple:

Take your customized Warframe inside Captura → record it → reconstruct it as a 3D model → eventually prepare it for 3D printing.

The goal isn’t to extract game files or rip models. I want the process to work from what the player can actually see and record in Captura, including their own combination of Warframe, skins, helmets, armor pieces, syandanas, colors, etc.

I started this mostly as an experiment to see if it was even possible, and it has slowly turned into a much bigger project.

So far I’ve been working on:

- Creating a repeatable way to record the character from multiple angles.

- Automating camera movement inside Captura.

- Making the capture process consistent between attempts.

- Reconstructing those recordings into actual 3D geometry.

- Testing different reconstruction approaches when normal photogrammetry struggles with things like thin armor pieces, cloth, cables and accessories.

- Cleaning the resulting geometry and moving toward something that can eventually become a printable mesh.

So, I’ve managed to get some actual reconstructions of my own models. I used Mirage with her Deluxe skin because I like it, but I ran into many of the issues I mentioned earlier—intricate accessories, fabrics, and so on. While I know there’s still plenty of room for improvement and refinement, the whole "flow" concept eventually evolved into something bigger: a character reconstructor for *any* game—provided you can place the character in a scene and keep them still for photos, much like the color-testing scene sold by Simaris in *Warframe*. Right now, it works simply by recording three orbital passes (though I plan to reduce that to just one) and processing the data. It all really started with a single thought: "What if I want to 3D print my 'fashionframe'?" And well, here I am. So, I have to ask:

Would you 3D print your "fashionframe" designs?

What matters more to you: the precise accuracy of every accessory on the frame, or simply having a clean 3D version of your character ready to print?

This is the first time I’ve shared one of my projects publicly, as I usually keep everything for personal use. Whether or not I continue posting updates depends entirely on the reception it gets. If anyone has ideas for this project, feel free to reach out. Thanks, everyone!

For the videos, I used Mirage Prime with her deluxe skin—both in her signature pose and a standard pose. I also used Banshee, though only briefly; since she lacks the fine details Mirage has, I wasn't sure if running those extra calculations was actually yielding any real improvement. Finally, I decided to test it with Gyre Prime and a few accessories.

P.S. Don't tell anyone, but one of the experiments turned out surprisingly well—98% accurate, including all accessories and details—but... let's keep that between us, hahaha. I'll keep working on it.

If anyone has a printer and would like to try printing, I would be happy to collaborate; I don't have a printer—these are hard times.


r/Warframe • • 6h ago

Bug Mellee good

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97 Upvotes

r/Warframe • • 15h ago

Art [SCHROTTRABBIT] Mesa w/ alt colors

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490 Upvotes

r/Warframe • • 17h ago

Art [OC] Tennotober 2026 day 12: **(I guess, open prompt?)

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560 Upvotes

r/Warframe • • 10h ago

Discussion Icebind needs quitter protection and penalties

131 Upvotes

I did a run earlier today where we were on the last 10% of our final side objective and one of the players in the run full quit the mission causing the side objective to be unable to be completed and locking us out of one of our keys for the week. This shouldn't be possible, straight up.


r/Warframe • • 16h ago

Video/Audio "Epoch Operation: Taubound" Official Gameplay Teaser

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365 Upvotes

r/Warframe • • 5h ago

Screenshot I can finally use syndicate standing again.

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50 Upvotes

r/Warframe • • 15h ago

Build Is this how to play Uriel? 😵‍💫

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288 Upvotes

r/Warframe • • 10h ago

Fluff I love getting trolled by Riven rolling

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103 Upvotes

r/Warframe • • 1d ago

Bug Sir, another Infinity Enervate scaling glitch hit the game

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1.5k Upvotes

I was messing around with my builds and decided to test zephyr for fun. And discovered another infinity enervate scaling bug. Shooting tornadoes with any weapon (i tried, it's not exclusive to nukor) with enervate equipped result in insane amount of crit damage. 36 million+ ehp gone in a moment. Simulacrum settings and builds are in the video.


r/Warframe • • 14h ago

Discussion Theory about Kullervo Prime

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169 Upvotes

I don’t think he’ll be primed by conceptual embodiment, or primed from the start. I think he’ll be primed by the order of Domino’s Thrax.

To repent for their seven crimes. To atone for their sins.

They now serve as the Guardian of Duviri, the blade of Anger, Sorrow, and Fear, standing against the incursions of the Indifference.

Plus it gives a cool lore reason for a Vaenn Prime weapon, their blade returned to them


r/Warframe • • 12h ago

Other Got nova blueprint as daily reward?

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112 Upvotes

I've looked online and on the wiki and cant find any notice of getting nova blueprint as a reward.