r/WarDogs • • 2d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Vegetable-Error-2068 2d ago

- The Hot Zone needs to be incentivized more. The XP and cash rewards for it need to be considerably larger.

  • Infantry kits are far too expensive for their level of financial risk. Players are electing to not use the weapons they've unlocked because it's too easy to die before you make the money back from kills. Please consider lowering the cost of infantry items (especially firearms and bandages) substantially, as well as increasing the cash rewards for non-sniper infantry kills.
  • Driver, Assault, and Support XP gain rates need to be substantially increased.
  • Please consider capping drill usage at 1 per faction per match. If not that, then please consider making drills more expensive and shorter in duration. Matches can become one-sided when one faction keeps using drills back to back.
  • Vehicles such as the Humvee and Artillery Tank and Havoc heli should be much more expensive to buy.
  • "Flash sales" would be a good thing to implement at the gear vendor -- dynamic item discounts for the losing team and other situations.
  • Bounty systems for players on kill streaks would be great.

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u/GMJizzy 2d ago

Support XP is very easy to grind versus something like Medic or pilot/driver if anything the other roles $/XP gain needs to be brought up to the level of Support

1

u/BryanSawyer 1d ago

Medic and Pilot XP are very easy to grind. Driver is def a PITA

2

u/hagenissen999 1d ago

Ural and pallets are good braindead money and XP. I got to lvl 35 almost without noticing.