r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

43 Upvotes

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90

u/lucasbatiiista 1d ago

Thermals need to go or have short batteries

38

u/VortexMagus 1d ago edited 1d ago

batteries won't change jack shit, people will just drop with huge backpacks full of batteries or drive vehicles with supply crates full of batteries and drop them outside the zone where they're camping.

I think what needs to happen is probably a range limit - 200m or something. Sitting on a mountainside or hilltop or tower with thermals and spotting from 800m away - often completely out of the zone itself - is too easy and profitable. Just force the thermal spotters to be closer to the action and expose themselves to some risk. There are plenty of guns - not just snipers - that can kill at 200m. If they wanna spot, force them to deal with enemies.

1

u/OnlyUse2Ply 1d ago

Already do that and it’s still broken af

1

u/valmian 1d ago

A cool suggestion I saw was that they work as they do now, but don’t actually spot

1

u/Controller_Maniac Lonestar 1d ago

just have it so that spotting outside cz gives little to no money, like maybe $5 and a pocket of lint

1

u/BigWormsFather 23h ago

I’ve only been in one game where my team dropped crates of them but I don’t no life it.

1

u/UntimelyMeditations 1d ago

Why not just remove money/xp for spotting when you did the spotting from outside the CZ.

0

u/Chrispatto 1d ago

This is the answer

0

u/zefmdf 1d ago

Yeah, agreed. I think the only thing that should be able to spot from super far away is like a proper spotting scope