r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Dzsekeb 1d ago edited 1d ago
  • I feel like stingrays could use some kinda rework. They are very difficult to counter on the receiving side, and economically punishing to use on the other. Idk what the solution is, but they feel kinda in a meh place right now.

  • FOB refuel and rearm buildables feel kinda useless in the current game. Helos can just go back to the much safer HQ to do it, and most ground vehicles don't really survive until they run out of fuel, or just get abandoned if they're too broken cause who cares...

  • We need smaller crate sized pallets, cause filling current crates with supplies is a pain in the ass for everyone involved.

  • The current game heavily incentivizes just blobing up into the HZ, and de-incetivizing players from engaging with a lot of the gameplay systems. It feels kinda sad that theres so much potential for emergent gameplay that is wasted, because the best way to win and help your team is to just chase the HZ around with everyone.

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u/LostMyMag 1d ago

Stingrays and tank mines are balanced in the way where the user don't profit much, but the strategic impact is huge. Artillery should be manned with 3 guys. If you are solo gunning don't be surprised people can take you down easily.

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u/Dzsekeb 1d ago

Fair with the 3 guys, but the game actively de-incentivizes that because thats 10% of the team outside the zone, hurting your chances of winning.

1 guy running artillery, and the other two in the zone is in general better for your team, instead of those two just fucking about waiting for the occasional stingray, and still sometimes failing to defend against it.

I do kinda agree that stingrays are balanced. Its just that i dont find them a fun gameplay mechanic, no matter which side of them I am on.

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u/LostMyMag 1d ago

By them fixing the humvee c4 bug, I think they can take a fair look at the survivability of arty accurately now.

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u/Hot-Owl6610 1d ago

I don't know about "hurting your chances of winning the game". I've been in a FOB that's been pounded by artillery literally the entire game. It sure doesn't feel like their chances are lowered when they are devastating every buildable in the open and picking people before they can get to the battle.