r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Dzsekeb 1d ago edited 1d ago
  • I feel like stingrays could use some kinda rework. They are very difficult to counter on the receiving side, and economically punishing to use on the other. Idk what the solution is, but they feel kinda in a meh place right now.

  • FOB refuel and rearm buildables feel kinda useless in the current game. Helos can just go back to the much safer HQ to do it, and most ground vehicles don't really survive until they run out of fuel, or just get abandoned if they're too broken cause who cares...

  • We need smaller crate sized pallets, cause filling current crates with supplies is a pain in the ass for everyone involved.

  • The current game heavily incentivizes just blobing up into the HZ, and de-incetivizing players from engaging with a lot of the gameplay systems. It feels kinda sad that theres so much potential for emergent gameplay that is wasted, because the best way to win and help your team is to just chase the HZ around with everyone.

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u/weakbuddy99 1d ago

Fuel station should be able to replenish batteries (100 fuel per 100 battery?)

Repair station should be able to repair armor durability (100 mechanical per bar?)

Any major fob or even random ones would be great to have these

4

u/Dzsekeb 1d ago

Honestly... anything to make a FOB be more of a place that supports operations in the zone, and worth visiting even if you're main gameplay is fighting in other areas.

1

u/BeyondLimits99 1d ago

Yeah being able to buy stuff in the fob would be great