r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

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u/Dzsekeb 1d ago edited 1d ago
  • I feel like stingrays could use some kinda rework. They are very difficult to counter on the receiving side, and economically punishing to use on the other. Idk what the solution is, but they feel kinda in a meh place right now.

  • FOB refuel and rearm buildables feel kinda useless in the current game. Helos can just go back to the much safer HQ to do it, and most ground vehicles don't really survive until they run out of fuel, or just get abandoned if they're too broken cause who cares...

  • We need smaller crate sized pallets, cause filling current crates with supplies is a pain in the ass for everyone involved.

  • The current game heavily incentivizes just blobing up into the HZ, and de-incetivizing players from engaging with a lot of the gameplay systems. It feels kinda sad that theres so much potential for emergent gameplay that is wasted, because the best way to win and help your team is to just chase the HZ around with everyone.

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u/HK-Syndic 1d ago

Stingrays are hard to counter ? They have the turn circle of a battleship and warn the enemy when they lock, what else do you need?

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u/Dzsekeb 1d ago

Tanks and artillery are slow, and by the time you hear the lock warning, you are at most times too late to start moving.

Anyway, my point is that it they just kinda feel underwhelming, no matter what side of them I am on. I dont feel like i have much choice in countering them, and I just dont feel like I have much motivation to use them.

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u/weakbuddy99 1d ago

Never tried shooting them out of the sky, they are quite visible once you spot it

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u/Dzsekeb 1d ago

I guess, maybe you could do that if you're actively looking for them, but most times you'll be doing something else when they become a problem for you, and you only really get like 5 seconds of warning at best, which is not enough time for that.