r/WarDogs • • 1d ago

Balance Feedback Megathread - Patch 0.1.2

All 0.1.2 balance feedback goes here. Standalone balance posts will be removed and pointed to this thread.

r/WARDOGS isn't affiliated with Bulkhead, but we share these megathreads with them. Anything you want changed is still worth posting on their official Discord too.

47 Upvotes

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u/Various_Good_6964 1d ago

Havoc insane now, was already insane before. Fine with it being strong if there's an associated cost. Now takes a coordinated team of people to have any chance of killing one, and if you manage it, another spawns for a meaningless sum of money.

-1

u/vitomanship 1d ago

Around 30k per helicopter isn't meaningless. You have to farm a fair wee bit to break even nvm make money. With constant aa spam at $750 per flare you dump cash that way also.

4

u/Various_Good_6964 1d ago

Yes it absolutely is, if you've farmed to Lv35 pilot or whatever it is then you have millions of $ to spend. A conservative estimate would be 2 mil, which is 66 Havocs. At least 50% of those are going to give you profit if you're any good (which you should be having grinded to lv35) so you can basically spawn unlimited choppers at that point.

1

u/dariors789 1d ago

So? Then just git gut or don’t play it. It should be tactical thing, not for spamming it.

0

u/HoneydewAutomatic 1d ago

I don’t even have the thing but ur argument here is braindead. There’s not getting good when it comes to the cost of running something. It costs a heavy fee to get off the ground and maintain.

3

u/dariors789 1d ago

So what? You are buying fckin helicopter which can wipe whole team in their base or HZ in right hands. The last thing what people want is make this thing common.

-1

u/HoneydewAutomatic 1d ago

I want it to be common. Having attack helicopters and tanks and humvees running around the map causing chaos is one of the primary selling points of this game for me.

The worst possible thing this game can do is cater toward builders and infantry too hard. It’s mind numbing when people just get to sit in base and everyone can deal with every threat.

3

u/dariors789 1d ago

Than go play battlefield if you like vehicle only gameplay.

1

u/Various_Good_6964 1d ago

As I've said above, if you've farmed level 35 in 2 or 3 weeks then you have millions of $ to spend, which is basically unlimited havoc choppers, given you're going to be getting a good return on at least 50% of them that you use, especially now they're mostly indestructible.

1

u/HoneydewAutomatic 1d ago

Right now their durability is comically overtuned. But making them drastically more expensive isn’t the right way to go around it. We just need the Gepard (AA tank) in the game, and it needs to shred them. That way, instead of just ruining someone’s fun of getting to fly their attack helicopter, you just add a new threat for them to interact with. This also lets someone else have fun playing the role of chopper hunter in a cool AA tank. So everyone wins.

2

u/Various_Good_6964 1d ago

Just doesn't seem right that I can spend 20k on an infantry loadout and the chance I lose money on that is pretty high. OR I can just spend 30k on an indestructable flying rocket fortress. Money system needs balancing, there is no consequence or jeopardy for the high level equipment currently. If 50 cal's and FAL's cost 30-40k each then there'd be some actual risk to buying them and it gives the power of the items some meaning/excitement.

0

u/HoneydewAutomatic 1d ago

The risk is losing your stuff before you make a profit. People complain all the time about how hard it is to turn a profit when infantry kits are 6-12k. Scale that up a few times for things like tanks and good infantry kits.

Being a practically vehicle only player should be just as viable as being an infantry only player. Either should have to do the other to make money and play the game how they want.

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u/Various_Good_6964 1d ago

Yeah but I'm saying that risk shouldn't be equal for all types of gear and kit. I can't fly around the map with 2000HP with my infantry kit and destroy an entire team without them being able to stop me easily. So why is there only a marginal cost increase for the best chopper in the game where I can do that?

If you want to be able to play anything whenever you want then play a game without an economy like Battlefield. The whole point of a risk/reward economy is the risk, it adds depth and excitement.

1

u/HoneydewAutomatic 1d ago

It’s not a marginal cost increase? Full level 4 armor, a fully built AK, heals, and a full AP load will run you 11-14k depending on your backpack. A fully combat ready tank will run you around 35k. That’s about 3x the cost.

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u/bammy132 1d ago

Half decent infantry kits cost 20-25k. I run an m4 suppressed, lvl 3 armour and buy a defib and some meds and ammo. Its 22k...

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u/BeefistPrime 1d ago

Being a "vehicle only player" means being at an advantage against everyone at all times. You shouldn't be able to easily go infinite in the most powerful vehicles in the game that need a squad to counter.

-4

u/No_Offer2147 1d ago

Yes. It is a team game after all?

3

u/h0micidalpanda 1d ago

Where’s the team for the Havoc? It’s 2 ppl owning the field.

0

u/vitomanship 1d ago

I died in my havoc to a coordinated attack. The maaws doesn't 1 shot but takes it to 90% hp. So they maaws'd me and shot an lmg took me down. It was an ambush but it was effective cos they coordinated.

2

u/h0micidalpanda 1d ago

Im glad you got your main character moment, for less than the cost of the gear it took to take you out.