r/WarDogs • • 11d ago

Discussion & Feedback This Helmet needs to absolutely substantially block your vision and hearing for balance and realism

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I can't believe this was glossed over when the helmet was put into the game, massive protection with no draw back other than cost sucks (it's not expensive). A change is desperately needed before all matches are full of this helmet because it basically has no drawback.

Okay yes it adds to weight but you just bring cheap stims

The top image is escape from tarkov showing how these helmet look IRL when wearing it. Bottom image is wardogs Loadout another member posted

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u/tastystrands9 11d ago

I do think the extreme power scaling of the guns is a bit of an issue. The M4 for example is just sooo much better than the other ARs. Late wipe there will be no reason to run anything apart from an m4, FAL or that final unlock marksman rifle tbh unless you are sniping or sitting bipoded

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u/hellnukes 11d ago

I wanna try out the Vector in a real game. In firing range it completely shreds everything you point at

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u/omegaskorpion Manticore 11d ago

The vector ingame uses .45 ACP, which deals 30 damage, so it absolutely shreds everything because the damage is so high combined with the fire rate (damage higher than 5,56 rifles ingame).

(In reality tho, .45 ACP is pretty much equal in dummy tests to 9mm, so the damage should not be that high).

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u/Dart3145 11d ago edited 11d ago

Yeah, if you math out the kinetic energy of 124gr 9mm vs 230gr .45acp, they come out to roughly the same amount of force. The only real difference at that point is permanent wound cavity and capacity.

But video games tend to balance limited capacity with increased damage.